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Necromunda action!Post game |
Chaplain Leviticus
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 12:35 am |
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Brood Brother |
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Joined: Mon Apr 23, 2007 1:07 am Posts: 888 Location: Gulf Coast, Texas
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Chaplain Leviticus
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 12:36 am |
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Brood Brother |
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Joined: Mon Apr 23, 2007 1:07 am Posts: 888 Location: Gulf Coast, Texas
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Chaplain Leviticus
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 12:36 am |
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Brood Brother |
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Joined: Mon Apr 23, 2007 1:07 am Posts: 888 Location: Gulf Coast, Texas
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Dave
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 2:07 am |
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Hybrid |
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Joined: Sat Feb 17, 2007 11:25 pm Posts: 9539 Location: Worcester, MA
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Man you guys in TX have all the fun. I never got to play Necro but skirmish games have always appealed to me. I loved Gorkamorka, I doubt the two are very different.
Did you use the newest rules?
The electrical box/plumbing buildings are great.
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Chaplain Leviticus
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 4:53 am |
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Brood Brother |
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Joined: Mon Apr 23, 2007 1:07 am Posts: 888 Location: Gulf Coast, Texas
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I like my new style Goliaths but they lack some of the versatility that my Cawdor have, or had rather since I cut their numbers down.
Next up is gang trukks!
This was the first Necromunda game we have had in probably 2 years??? zSo we don't have ALL the fun, but we try 
_________________ 
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NOVAGUARD
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 3:15 pm |
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Brood Brother |
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Joined: Tue Jan 17, 2006 11:37 pm Posts: 406
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i keep meaning to repaint all my Necro gangs... iv got a box full of the figures somewhere before it was pulld and reissued.
i would probly use a hybred of the new and old rules if i ever played agian in store.. otherwise the old hardback still rules.. 
_________________ Legio Nova guard: Finished legio Storm lords: built legio warp runners: un built skitari: built Eldar: in boxes Orks: built, gargants painted Ultra marines: 5 companies Thousand sones: 5 companies (unpainted)
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Dave
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 4:08 pm |
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Hybrid |
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Joined: Sat Feb 17, 2007 11:25 pm Posts: 9539 Location: Worcester, MA
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I've read a post awhile back saying that the new rules really start to differentiate the gangs. Where as the older (hardback and before) the gangers all pretty much felt the same but each gang type could only draw from certain special skills.
What do you guys think?
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yorkie
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 4:22 pm |
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Brood Brother |
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Joined: Fri Nov 16, 2007 10:54 pm Posts: 783 Location: Catterick UK
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i wouldnt know about that but i still have the origional box set from years ago, i havent even looked at it in years, i may just get it out of the attic, i remember it being a really fun game. 
_________________ Little legions, my blog http://stevenkelly1.blogspot.com/
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Chaplain Leviticus
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Post subject: Necromunda action!Post game Posted: Sun Jan 27, 2008 6:26 pm |
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Brood Brother |
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Joined: Mon Apr 23, 2007 1:07 am Posts: 888 Location: Gulf Coast, Texas
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Except for a Gang War article or two, the two rule sets are pretty much the same.
We will be working on starting up a necromunda league or campaign at the local shop.
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hotwire
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Post subject: Necromunda action!Post game Posted: Mon Jan 28, 2008 10:13 pm |
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Joined: Sat Jan 06, 2007 9:42 pm Posts: 896 Location: Rome or London..depends on my mood
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i love necromunds..we play at my local store and i was asked to paint up an Emperor and Adeptus Arbitres for our opening campaign weekend..ill post some pics soon...
_________________ We are the Emperor's Sword! We are impenetrable! Pizza man? Sure come through. *a loud kamikaze explosion is heard*
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Page 1 of 1
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[ 11 posts ] |
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