All Things Zombie |
Mojarn Piett
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Post subject: All Things Zombie Posted: Mon May 15, 2006 7:40 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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vanvlak
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Post subject: All Things Zombie Posted: Mon May 15, 2006 11:33 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (Mojarn Piett @ 15 May 2006 (08:40)) | Weird Victorian Wars? I think I'm beginning to like it... ? | Hey, we have another one, Tas.... 
_________________ Back from oblivion (again)?
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Tas
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Post subject: All Things Zombie Posted: Mon May 15, 2006 11:37 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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They shall all be ours!
Weird Victorian Wars could work well actually....its growing on me daily

_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Tas
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Post subject: All Things Zombie Posted: Mon May 15, 2006 1:22 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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wraeththu
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Post subject: All Things Zombie Posted: Mon May 15, 2006 2:59 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Dafrca, ?What do you think about the ATZ rule mechanics and anyone else who may have the rules? ?If I remember you only have one stat that you use for everything. ?It seemed a bit over simplistic to me. ?From what I read it seems to be a interesting set of rules. ?But reading about the mechanics is what has kept me away from the rules.
-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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dafrca
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Post subject: All Things Zombie Posted: Mon May 15, 2006 3:21 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (wraeththu @ 15 May 2006 (06:59)) | Dafrca, ?What do you think about the ATZ rule mechanics and anyone else who may have the rules? ?If I remember you only have one stat that you use for everything. ?It seemed a bit over simplistic to me. ?From what I read it seems to be a interesting set of rules. ?But reading about the mechanics is what has kept me away from the rules.
-Audrey | For the most part that is true. Your Rep score is the most important. There are others, but they play a much lower role in the game.
Simplistic, yes that is what was their main selling point. The company was names Two Hour because they wanted to have a game that could play out in two hours or less.
If you want a game that is hyper realistic and very detailed, this will fail. But if you want a game that, for as simple as it is, still feels ?right? and can be fun as heck. This is the game mechanic for you.
The overall scope is a mid point between Skirmish and slightly larger. I believe the game would start to break down once you hit above 20 to 30 per side. The WWII version I have seen played with 20 to 30 per side and still ran it?s course in about two hours.
The ATZ game I first saw did build up that ?Stress? of having Zombies all around and the players were very excited by the end. It worked.
If you are further interested, they have a free download WWII try it game on there website. Also I would be more then willing to answer what I can for you as well.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Tas
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Post subject: All Things Zombie Posted: Tue May 16, 2006 7:28 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Sounds like a good game mechanic for playing with the kids, though I dont think they are ready for Zombie horror flicks quite yet!
Where games can have extra rules for bolt on complexity, I like to run it to one side by myself and get the enjoyment from that without taxing their little minds and loosing their interest with too many die rolls. ?GM sort of style
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Mojarn Piett
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Post subject: All Things Zombie Posted: Tue May 16, 2006 8:46 am |
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Quote (wraeththu @ 15 May 2006 (14:59)) | Dafrca, What do you think about the ATZ rule mechanics and anyone else who may have the rules? If I remember you only have one stat that you use for everything. It seemed a bit over simplistic to me. From what I read it seems to be a interesting set of rules. But reading about the mechanics is what has kept me away from the rules.
-Audrey | The "one stat fits all" mechanic is not necessarily a bad thing. Wessex Games has a WWII fantasy game "Panzerfauste" with similar idea and IMO it's very good game.
_________________ I don't know and I let who care. -J.S.
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Tas
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Post subject: All Things Zombie Posted: Tue May 16, 2006 9:41 am |
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Im a big fan of Wessex (makers of Aeronef) but I suppose you would have guessed that! 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Tas
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Post subject: All Things Zombie Posted: Tue May 16, 2006 1:31 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Ive just found this great forum with some awesome pics in it - Zombies galore and the hunters who cleanse them
http://grimeygames.com/forums/http://ww ... .php?f=6.0
I am in big danger of being radically distracted (again) and going down (yet another) anevue.
But these are all 25mm figs! Which weakens my resolve for the 15mm VSF! Damn, damn, damn! 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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dafrca
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Post subject: All Things Zombie Posted: Tue May 16, 2006 3:03 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (Tas @ 15 May 2006 (23:28)) | Sounds like a good game mechanic for playing with the kids, though I dont think they are ready for Zombie horror flicks quite yet!
Where games can have extra rules for bolt on complexity, I like to run it to one side by myself and get the enjoyment from that without taxing their little minds and loosing their interest with too many die rolls. ?GM sort of style | Start with the Free WWII download then. It is an easy way to try it without spending hard earned cash.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Tas
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Post subject: All Things Zombie Posted: Thu May 18, 2006 2:10 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Dafrca! I knew they would be out there...
15mm Zombies! http://www.angelfire.com/az3/twohourwar ... ures.shtml
Oh the agony of another scale decision! 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Tas
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Post subject: All Things Zombie Posted: Sun May 21, 2006 12:58 pm |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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ATZ gets a big plus at this TMP thread. It would seem to have a big following: http://theminiaturespage.com/boards/msg.mv?id=68623
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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dafrca
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Post subject: All Things Zombie Posted: Sun May 21, 2006 5:36 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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They have a Yahoo Group for the Two Hour Games. The game discussed the most is ATZ and CR2. CR2 is the core rules used in ATZ.
And Yes, there is a "Cult" following for the game.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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