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New version of epic?

 Post subject: Re: New version of epic?
PostPosted: Wed Aug 09, 2023 4:25 pm 
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Been thru now 5 iterations of Epic, since '90 ... IMO SM1 had the best based for rules. E:A added Unit Activation. We added UA with SM1 but we still had to modify the rules to fit our liking. We had been playing war games since the late 60'[yes, we are that old !]. Of course, FWIW I had no compulsion to buy the new Big Titans nor now that new Epic Infantry, Tanks, etc. Got too much to assemble and paint before I'm recalled to the Mothership, anyway.

So based on GW Epic history, don't be surprised if a few years from now, there will be a 6th iteration of Epic. :o

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 Post subject: Re: New version of epic?
PostPosted: Fri Aug 18, 2023 10:21 am 
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If Blood Bowl or Necromunda are anything to go by, expect periodic 0.1 changes with new editions and new releases which are a prompt to buy a new rulebook and buy new miniatures for your armies (as certain units are nerfed and others buffed).

Am disappointed that the new rules have replaced the titan hit locations and damage tables with an 'HP' bar - literally one of the most fun elements of 2nd edition and they have chosen to remove it..


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 Post subject: Re: New version of epic?
PostPosted: Fri Aug 18, 2023 10:27 am 
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Legion 4 wrote:
Been thru now 5 iterations of Epic, since '90 ...

4 iterations?

AT88 & SM1
SM@ and Titan Legions
Epic 40,000
Epic Armageddon


Pacific wrote:
Am disappointed that the new rules have replaced the titan hit locations and damage tables with an 'HP' bar - literally one of the most fun elements of 2nd edition and they have chosen to remove it..

And slightly surprising given how 'crunchy' most of the mechanics look so far.

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 Post subject: Re: New version of epic?
PostPosted: Sat Aug 19, 2023 1:37 pm 
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Pacific wrote:
Am disappointed that the new rules have replaced the titan hit locations and damage tables with an 'HP' bar - literally one of the most fun elements of 2nd edition and they have chosen to remove it..


Funny just goes to show how much "different strokes for different folks" this is. I abhorred such mechanics. If it was a skirmish game then sure but for a mass battle system that's IMHO needless complexity... I got OG Battletech for that type of detail :)

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 Post subject: Re: New version of epic?
PostPosted: Sat Aug 19, 2023 2:11 pm 
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"4 iterations?

AT88 & SM1
SM2 and Titan Legions
Epic 40,000
Epic Armageddon "

And the 5th version of AT/Epic - Bigger Titans, bigger vehicles, and even bigger Infantry ... Oh yeah ! Bigger prices ... :D

So yes this is the 5th iteration, which I am observing, but have no reason to buy ... I.e. the 5th version of AT/Epic ...

As I said, wait few years from now there will a 6th version released ... :{[]

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 Post subject: Re: New version of epic?
PostPosted: Sun Aug 20, 2023 11:19 am 
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Legion 4 wrote:
"4 iterations?

AT88 & SM1
SM2 and Titan Legions
Epic 40,000
Epic Armageddon "

And the 5th version of AT/Epic - Bigger Titans, bigger vehicles, and even bigger Infantry ... Oh yeah ! Bigger prices ... :D

Right, so you've been through 4 iterations, with a fifth one coming. ;-P

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 Post subject: Re: New version of epic?
PostPosted: Sun Aug 20, 2023 2:38 pm 
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Indeed ... After 4 now 5 iterations the " hype" all feels the same to me ! :nooo :{[]

I'll leave this new version to you young "Turks" ... to buy, play, etc. ;D Again, starting with SM1 in '89 ... I am far too old to start another round. Plus I've got far too many Epic/6mm Sci-fi to finish up before I'm recalled to the mothership. 8)


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 Post subject: Re: New version of epic?
PostPosted: Thu Aug 31, 2023 10:25 pm 
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Abetillo wrote:
Kyrt wrote:
I am reasonably sure that the transition of the department itself from Fanatic Studio to Specialist Games studio was made after the EA release. Part of the confusion is because there had been a “Specialist Games range” for quite a while and it even had its own website as far back as 2002/2003,

At some point they did stop using the Fanatic nomenclature and became known as just Specialist Games, largely I suspect because the website moved from a “/fanatic” section of the games-workshop domain to its own specialist-games.com, which initially had the same content but then switched over to the new design when it was ready. I am pretty sure this switch was in 2005. If you think about it, this is like Forge World - the website and the division being one and the same.

And yes “specialist games studio” was commonly used to refer to the division/team rather than the range of games. The team themselves did continue to refer to themselves as Fanatic though - in the Swordwind introduction they still have the address as Fanatic even though the website is specialist games.


It was a bit different from that, but yes, the change was after the release, and there was a duality in naming conventions, so the time and way the ''Specialist Games'' words were used is confusing, but on the other side the words ''SG Studio'' are used nowhere:

- http://www.specialist-games.com/epic/ first article is from 15th of April, 2004, as part of Games Workshop website accessed through http://uk.games-workshop.com/specialistgames/. Still no mention of the ''SG'' words anywhere besides the Url. What i do not know is how long it went on, so probably that's the transition you mention around 2005 when they moved to the final version which lasted till around 2014.
- There is an older website from at least middle-2003 at the same http://www.specialist-games.com/epic/ made in advance for the release of EA.
- On at least 2002 they had http://www.games-workshop.com/40kuniverse/epic40k.htm as the Epic (40.000) website, besides or before http://www.epic-battles.com and the others used for EA.
- The forum at http://www.specialist-games.com/40kuniv ... ult/forum/ where all development for EA was made was closed a few months before the release on 27th of July 2003 and /http://forums.specialist-games.com/epic/ was created. At a certain point in 2004 this second one was replaced with another but i am not sure on the details.
- But the announcement that Fanatic was going to close wasn't made until the 11th of November, 2004, around two months before Swordwind's release, and there is no mention of a new Studio being created but instead insist they will be completely absorbed by the main one and only a few employees will work on the games they did till that point. It was at this time when Jervis stopped using his fanatic@games-workshop.co.uk e-mail in the signature, personal e-mail, and as contact info to change it to jervis@games-workshop.co.uk, and begun writing the words ''Specialist Games range'' for the first time.
- On WD (but only on UK one), from at least May 2002 onwards but not in 2001, Specialist Games and http://www.specialist-games.com/ are mentioned, but not a Studio or a miniature range.
- Epic40k magazine begun to show http://www.specialist-games.com/ instead of http://www.fanatic-games.com for contact on early-middle 2002 but not a SG Studio or a SG miniature range are mentioned either.
- From at least since around 2003 onwards, the Specialist Games section of the store was up, at http://uk.games-workshop.com/storefront ... nav=300808, but there is only mention of a SG range, and not of a SG Studio again. No mention of Fanatic either. ::) :'(
- Curiously, there is no mention of a ''SG Studio'' even on the 2005 Catalogue, but ''SG Range'' appears and with a logo. By the way, I see no SG Studio logo on Lexicanum which makes me think there wasn't.

So to summarize:
- http://www.specialist-games.com/ as a url for the games Fanatic worked with existed since at least 2002. Pages for each game using that Url exist since at least 2003.
- The words ''Specialist Games'' have been used by GW since 2002. Fanatic, besides the Url part of their websites did only from November 2004 when it announced it was being closed.
- The words ''Specialist Games Studio'' haven't been mentioned anywhere even in SG publications till at least 2005 but haven't checked further, and Jervis insists they will be merged with the rest and no new sub-studio part of the GW one is being created. Sincerely i am beginning to think the SG Studio is half a myth and a recent creation, so till then it was people that got randomly assigned to those games when they were needed and only till they finished with the task.

It could be that the full move did not happen till 2005? Maybe, but it is pretty sure it begun before.

This stuff is no doubt totally boring to most people here but it's my kind of nerdy topic. :)

You're probably right that there was no concrete organisational structure (in the way they used "Fanatic Studio"). It definitely started out as a term for the range of games, the "specialist games range" which is why there was a marketing website for them during the "Fanatic era". Similar to how "epic-battles" (system) was the earlier brand given to the related Epic games (SM & TL) that tied them together I guess? I would need to trawl through the Firepower, BFG and Epic Magazines to find specific references more extensively, BUT I am reasonably sure that articles, forum posts, news articles or such did start to refer to "Specialist Games" in the context of not only the games but of the people, perhaps like "the fine folks in our Specialist Games division". It could be a phantom memory though! In any case that doesn't necessarily mean it was an actual 'department' (and I didn't mean to suggest that), just a label for the people who work for GW who had some connection to those games that tries to make it sound more grandiose than it really was. Let's face it, GW HQ is not huge so they might not have really had an 'official' name at all and most likely the team names are rather more prosaic, but if you wanted to refer to the people responsible for Epic once they stopped using "Fanatic" - even if they only ever worked on it part time - it makes sense you'd use those words or similar. Bear in mind that they might have closed the 'studio' but people were still working there, models were being sold and they released an updated rulebook PDF in around 2008. I've worked in plenty of places where people referred to organisational structures that didn't technically exist in any budget or management structure. They exist in the lexicon as long as they are meaningful to people, whether inside or outside of the company. There's probably no such division as the "Legions Imperialis team" either but people might still refer to the sculptors, game designers etc involved with it that way.

Just to clarify the 2005 date i mentioned, this was just when the specialist-games.com website content was refreshed, carrying new branding. That fits with your date of when the announcement about Fanatic was made at the end of 2004. Before that, as you say the domain had existed for quite a while (and the terminology before that) but initially what they did was move the content from games-workshop.com/fanatic onto specialist-games.com during the development of the new website. So it's simply a reflection of the fact that Fanatic stopped being a recognisable thing, not per se when another 'studio' took over.

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 Post subject: Re: New version of epic?
PostPosted: Fri Sep 08, 2023 3:29 pm 
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jimmyzimms wrote:
Pacific wrote:
Am disappointed that the new rules have replaced the titan hit locations and damage tables with an 'HP' bar - literally one of the most fun elements of 2nd edition and they have chosen to remove it..


Funny just goes to show how much "different strokes for different folks" this is. I abhorred such mechanics. If it was a skirmish game then sure but for a mass battle system that's IMHO needless complexity... I got OG Battletech for that type of detail :)


Yes it is definitely very subjective! I agree that it does seem completely out of place, and considering how quickly the game plays otherwise.. but even though it makes no sense and is perhaps pretty poor games design, I absolutely love it. In one of the last games I played we had a gargant belly gun shot hit a Warhound in the leg, shearing it off at the knee. The titan collapsed on its side, the shot carried on through a building (flattening it) and then crushing a Commissar unit on the other side! I just love that sort of thing, but it looks like we won't have anything in LI, other than a diminished wounds bar.. although I guess your tabletop will be so covered in load-out sheets and key word summaries, and trying to find the very specific rule you need, perhaps you won't have time to miss it!


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 Post subject: Re: New version of epic?
PostPosted: Sun Sep 10, 2023 2:17 pm 
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Undoubtedly you can have some very cinematic sort of occurrences in some games that way!

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 Post subject: Re: New version of epic?
PostPosted: Tue Nov 14, 2023 9:04 am 
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Has anyone else put down an order for the new Legions game?

I am probably going to go halves with a friend, I already have a sizable marine force and like the look of the Imperial Army troops so will probably use those and supplement with some Vanguard or other proxy tanks.


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 Post subject: Re: New version of epic?
PostPosted: Wed Nov 15, 2023 2:57 am 
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Pacific wrote:
Has anyone else put down an order for the new Legions game?

I am probably going to go halves with a friend, I already have a sizable marine force and like the look of the Imperial Army troops so will probably use those and supplement with some Vanguard or other proxy tanks.


I have put in an initial preorder for the core boxed set and a box of Rhinos. Even without seeing the army lists, I can be pretty sure I will need all of that.

My plan is to slowly expend that going forwards, a box a month on average, I guess, while feeling out how many other people we have playing here locally. At a minimum I will probably put together two, 3000 point forces and see how that goes.

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 Post subject: Re: New version of epic?
PostPosted: Thu Nov 16, 2023 7:15 pm 
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With the 3000pt thing I wonder if GW has let that old deadly sin, greed, get the better of them again. I read a calculation that the army they featured in the White Dwarf battle report would have cost something along the lines of $1000 to get in total. This close to the holiday season, how many people are flush with that much money to drop on a new game?

I hope the game is playable at smaller points values, not least because you wouldn't then have everything crammed together on the tabletop as they were in the battle report. And that was the Legion troops, if the Solar Auxiliary are cheaper then it is really going to be a squeeze.

I know I can just go back to playing NetEpic or Armageddon, but it would nice to see a good run of the game for sale officially and for the game to be popular and bring some new blood in, even if just lasts a few years.


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 Post subject: Re: New version of epic?
PostPosted: Fri Nov 17, 2023 3:28 am 
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Pacific wrote:
With the 3000pt thing I wonder if GW has let that old deadly sin, greed, get the better of them again. I read a calculation that the army they featured in the White Dwarf battle report would have cost something along the lines of $1000 to get in total. This close to the holiday season, how many people are flush with that much money to drop on a new game?

I hope the game is playable at smaller points values, not least because you wouldn't then have everything crammed together on the tabletop as they were in the battle report. And that was the Legion troops, if the Solar Auxiliary are cheaper then it is really going to be a squeeze.

I know I can just go back to playing NetEpic or Armageddon, but it would nice to see a good run of the game for sale officially and for the game to be popular and bring some new blood in, even if just lasts a few years.


I dont have a subscription, but I have heard that the battle report video on Warhammer+ is 800-1000 points a side, so smaller battles look perfectly fine. I think that its smart to allow games at lower points cost, but I wish that they wouldnt then just push the 'you need huge armies' narrative so much.

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 Post subject: Re: New version of epic?
PostPosted: Sun Nov 19, 2023 7:09 pm 
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Pacific wrote:
t would nice to see a good run of the game for sale officially and for the game to be popular and bring some new blood in, even if just lasts a few years.

Yeah even if it sells badly it's basically guaranteed to get a few years minimum of continued releases as they develop games and models 2-3 years in advance of when we the public see them, so they'll have them made already. Perhaps it will be popular and have many more years of releases after that too, time will tell.


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