Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

EPIC UK Space Marine Codex released!

 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Mon Apr 06, 2009 4:10 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Just starting this thread because the other is closed.

http://www.tacticalwargames.net/forums....311;hl=

So what exactly are these? After a quick glance it seems like they're the UK tournament scene's "house rules" the equivalent of the NetEA changes? There appears to be some overlap but some differences as well.

Any chance someone in the know could post a change list?

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Mon Apr 06, 2009 4:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
There are rules changes, army list structure changes, and also a rules addition (The one about allowing the drop-pod/rhino swap before games in tournaments).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Mon Apr 06, 2009 4:18 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
Ya, that's what I caught.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Sat Apr 11, 2009 5:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
That's *it*?!  

All the wailing-and-gnashing-of-teeth from us and the "ultra-top-secret!" talk from the EpicUK for just that?!?  I must say, I'm a little underwhelmed.  Not sure why the whole process has to be so "intricate".

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Wed Apr 15, 2009 2:25 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
Pretty unimpressive, especially Blood Angels. I'll stick with E&C's list.

Ooooh, and nice to see the forums back online :grin:


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Wed Apr 15, 2009 2:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Which reminds me, that list needs a few minor updates.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Wed Apr 15, 2009 2:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Positives:

- They made some new army lists which are now official for use in most UK Tournaments!
- The lists don't look overpowered.
- They released it on time.

Overall this is a great move for the UK Tournament scene.


Negatives:

- The aesthetic standard of presentation is pretty low.
- No unit description texts***
- Units which sucked previously (Dreadnoughts, Autocannon Predators, Marauder Bombers) haven't been properly addressed, and will remain unused.
- They seem to have stripped some of the flavour from the lists, for example the Black Templars list has clearly been influenced by Pulsar's BT list, but instead of going for an extensive set of new units (Which templars require, IMHO) like Pulsar's list, they've stripped them out and replaced them with 'Tactical Marines & Scouts may form mixed units'. Kinda bland.


Negatives are always going to outweigh positives... This is the Internet.   :))




*** Jervis once told me that rules without 'fluff' texts are "just rules", and are to be avoided if you want to design a good game.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Wed Apr 15, 2009 2:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Distictly underwhelming, and lacking much of the flavour of many of the netERC varient lists, such as the black templars.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Wed Apr 15, 2009 3:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
I reckon their lists seem ok, though not great, to me and a little restrained/timid/bland in what they include compared to the lists here - guess from the perspective on ensuring balanced play in a tournament environment that is understandable. I won't have a problem using them when I start going to Epic tournaments, but I will stick with the lists here generally for games.

I'll be more interested to see what they do with later armies really. They did 5 Marine lists (though it's sad to see the Space Wolves getting no love!) and I wonder if they do around this number for Orks, Guard, etc too and if so which sorts.


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Thu Apr 16, 2009 11:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
My Codex Space Marines review:


- The Good.

Vindicators reduced in price.
Attack Bike increased in speed.
Land Raider reduced in price.
Terminators increased in price.
One Warhound Titan costs 275pts.


- The Bad.

Heavy Bolter Razorback still inferior. FF4+ could have solved this.
Dreadnoughts still suck. CC/FF increase or increased armour save could have solved this.
Autocannon Predators still suck. FF4+ or even FF3+ could have solved this.
Land Speeder Typhoons still cost 10pts instead of 'free', thus they'll continue unused.
Marauder Bombers still suck even at the reduced points cost of 250pts. 3BP could have solved this.



Overall: ***    Three Stars.

Some well known issues were fixed, but other well known issues were ignored, leaving several unit types to continue useless.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Thu Apr 16, 2009 11:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
My Black Templars review:


- The Good.

All the good points raised in my Codex Marine review stand.


- The Bad.

The Thunderhawk Transporter's Note doesn't explain how allocating multiple hits to the formation is supposed to work.
Neophytes have Heavy Bolters, despite them being unavailable to Neophytes in 40k / the background.


Overall: **      Two Stars.

This army list is clearly based on Pulsar's more interesting Black Templars list. However it strips out most of the variety and flavour to result in a fairly 'bland' list, and in addition gets Neophytes 'wrong'.

On paper at least it looks simply more powerful than the Codex Marine army list (Note that I believe Pulsar's Black Templars list to be too powerful too ATM).




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Thu Apr 16, 2009 11:47 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
My Blood Angels review:


- The Good.

All the good points raised in my Codex Marine review stand.
I like the larger Assault Marine formation.


- The Bad.

All the bad points raised in my Codex Marine review stand.
The larger Assault Marine formation looks 25 points too cheap (6x Assault units should cost 262 points, which has been rounded down to 250 instead of rounded up to 275, despite the added survivability and effectiveness that comes with a 6-strong Assault formation).
The Baal Predator has Small Arms, Ignores Cover... not for nothing does no official unit have this combination of Special Rules. There is no stated order in the rulebook as to how to apply Small Arms, Ignores Cover hits.


Overall: ***     Three Stars.

This list doesn't suffer as much from the blandness of the Black Templars list. Due to the slightly cheap Assault formation it is possibly very slightly more powerful than the Codex Marine list.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Thu Apr 16, 2009 11:57 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
My Dark Angels review:


- The Good.

All the good points raised in my Codex Marine review stand.
I like the 'no allies' design concept.
The Ravenwing/Deathwing interaction looks fun, albeit Very powerful.


- The Bad.

All the bad points raised in my Codex Marine review stand.
The 'no allies' Special Rule should be labelled as a Design Concept Note as it is not a Special Rule.
Slow Firing weaponry really doesn't belong on Infantry class units (Devestators), it's too fiddly. The Plasma Cannon stat could have been changed to something less powerful but not Slow Firing, or extra points could have been charged.


Overall: ****     Four Stars.

This list is probably Epic UK's biggest success story to date.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: EPIC UK Space Marine Codex released!
PostPosted: Thu Apr 16, 2009 12:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
My White Scars review:


- The Good.

Mounted Attack Bikes.
All the good points from my Codex Marines review stand.


- The Bad.

Nothing much.


Overall: ****     Four Stars


Not much changed from the experimental list, and that's just fine.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net