Nitpick wrote:
Kyrt wrote:
So the question is, if you saw a sci fi book called "space marine", would you be likely to think it might be made by GW? Personally, going by the title alone, I definitely would.
You would. I would. Lots and lots of people would not.
More people would not as opposed to would. As large as GW is, it's a tiny tiny fish in the huge SciFi literature market.
I will also point out that GW claims trademark on Space Marine (though they actually didn't - can't be bothered to write all the details. If you're interested there's a great thread at Warseer) but attempted to use DCMA to have Amazon pull the book. Any legal aid knows TM != CR which is what makes me smile.
Kyrt wrote:
If I were part of GW senior management team, I would probably adopt the same strategy, with a few minor tweaks.
For clarification: Marketing approach? Lawyering approach? Social Media approach?
I couldn't really get behind any of the above.
A. they actually don't do any real marketing. I will admit that they're big enough that they're running on inertia however so fair enough.
B. this is but yet another example of the type of abuse copyright, trademarket, and patents were NOT intending
C. In this case they followed the Applebees self immolation plan, to hilariousness I might add.
Kyrt wrote:
GW practically single-handedly create the market for tabletop wargames by their extensive and extremely expensive network of retail stores.
Historically inaccurate. They popularized it, and to that I give much love to the company. However this growth was due largely in part due to the great customer service, company-customer interaction, and tremendous customer loyalty and goodwill they gathered from being an honestly great company. This is not the GW of today and I am sad to see it.
Kyrt wrote:
It is simply not possible to be cheap and permissive whilst this is the case. It is not the 1980s, there are good quality competitors out there and, crucially, they are easy to find and purchase.
Yes which is why debacles like this are more important to avoid now.
Kyrt wrote:
That means the only thing that can keep people buying the product is to lock them in - defend IP, comtinually update models and rules.
Ahh the Microsoft Business plan (says an employee). Worked great for them in the end and they're still paying for that in public perception to this day. Apple has gone on to be the poster boy of this approach and we'll get to see them soar and crash the same in another decade.
Kyrt wrote:
Do you think they would make more or less profit if they were to listen to what people want? I think it is quite clear, even after considering the better esteem they would be held in by their customers.
It's a continuum and right now they're far to far to the asshat side of the spectrum which is hurting the bottom line. They simply need to ratchet this behavior back from 11.
Kyrt wrote:
GW actually makes most of its profit on IP licensing, and hardly any margin in its models. It therefore has to be extremely careful with it. Not pursuing infringement opens them up to unfair trading allegations and would utterly destroy the business - "hey, you allowed so and so to produce a Game called Space Marine, but you charge us millions - that's illegal".
Good insight Kirt. They are not a hobby company anymore. They are an IP company. I agree that you have to protect IP but when you specifically go out of your way (or appear to, to the whole world) to pick on a small independent ebook using a law not applicable using a term you actually don't have trademark on, you look like a dick, right or wrong.
For those in the hobby world, the anger and resentment and vitriol has less to do with this specific situation vs all coming to the surface from year of crap service, perceived price gouging, and general asshattery coupled with genuine outrage at what is, again perception, of specifically picking on parties to win by lawyering and not the law.
meh...
Time to move along...