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New Unit: Speed Freek Stormboyz http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=996 |
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Author: | iblisdrax [ Thu Feb 26, 2004 1:36 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
I don't understand the logic of suppressing only the units that are capable of shooting with blast markers. Why, if the whold formation being shot at, wouldnt ALL the units in the formation be suseptable to suppressing fire? my 1 question, iblisdrax |
Author: | mr_mich [ Thu Feb 26, 2004 1:45 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Because then you get people supressing units like reloading manticores, which seems kind of unfair because they're getting around the negative effects of the blastmarker by sacrificing shots they couldn't take anyway. |
Author: | Markconz [ Thu Feb 26, 2004 3:53 am ] | ||
Post subject: | New Unit: Speed Freek Stormboyz | ||
Actually you can count the manticores as supressed, quotiing Jervis: "Q: Are slow-firing units that fired in the previous turn are eligible for supression even if they are unable to fire this turn? A: Yes. Best regards, Jervis Johnson Head Fanatic" http://forums.specialist-games.com/epic40k....ID=1152 and in another thread: "They *can* count for suppression. All you need is to be in range and have a LOS - actually being able to shoot is not a requirement." and he continues... "With hindsight it might have been better not to change the supression rules, which originally allowed you to suppress *any* unit, even those that were not in range or LOF. We changed the rule to stop players having units that they hid out or sight but could use to soak up BM, but the change has ended up throwing more problems than it solves IMO. Definately something to disucss in the first rules review." http://forums.specialist-games.com/epic40k....ID=1393 In good old Epic40k you could choose which units in your detachments were supressed... looks like we might be going back to that system. |
Author: | CyberShadow [ Thu Feb 26, 2004 11:55 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
The supression rules do seem to be getting more and more complicated. I would prefer it if all formations were sinply supressed from the back, not counting units that were not allowed to fire for any reason - such as reloading, out of range, etc. I dont think that we will go back to a choice of supression of units, as this would cause commanders to put the weak troops at the frint to both be destroyed and supressed. The original system allowed destroyed from the front and supressed from the back to give the best units to place to hide, and this seems a fine system to me. I am still confused about the single Hydra being supressed against aircraft. It is supressed if nothing else is in range, but not if there are even some AP shots in range of the incoming bomber...? ![]() |
Author: | iblisdrax [ Fri Feb 27, 2004 12:21 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Well, my group will probably stick with the E40k style system of suppression, because it is simpler to use. Having to figure out which units can fire, then which ones are suppressed is a pain, IMHO. my 2cents, iblisdrax |
Author: | Legion 4 [ Fri Feb 27, 2004 5:46 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Always do what works for you ! I don't really like the way E:A uses mix dets, either. We never intended to play E:A "by the book", only take what we like and add it to our "Hybrid" rules. And as I said we have been using activation since SM1 in '90. And we normally don't use mixed dets, except with Grunts in transports, of course. So my point always is - if you don't like it - fix it ! ![]() |
Author: | Freshmetal [ Wed Sep 29, 2004 11:55 pm ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Hi, I've begun gathering and building/painting a Speed Freek force (as part one of three of my Ork Horde, more on this later), and have been throwing around ideas for new units. First up, "Da Rokkitboyz". Primarily drawn up as a unit that I could bung into a Landa, or just to give the Speed Freeks some more infantry. I've scribbled a few ideas down which I would appreciate comments on, so that I can develop them further. Da RokkitBoyz Speed-crazed Orks that are thrown out of the Stormboy Korps for their undisciplined attitude and inability to follow orders join in bands with others who have developed a taste for all things loud,fast and dangerous, to form units know as RokkitBoyz. Severely lacking the discipline and control over their Rokkitpacks that the regular Stormboyz display, the RokkitBoyz simply put their Jump Packs into top gear and head maniacally towards the enemy. Putting what little concentration they have into steering, the RokkitBoyz don't have time to operate any long range weaponry. However, upon reaching their target, the RokkitBoyz plough into them at top speed, wildly swinging choppas and spraying Shoota fire at anything that gets in their way. This kamikaze-esque (sp?) charge has given the RokkitBoyz a formidable reputation, and their attacks have broken the lines of many opponents. Here is my initial datafile: ---------- Type: INF ? ? Speed: 35cm ? ? Armour 6+ ? ? CC 4+ ? ? FF 6+ Weapons: Shootas (15cm) Small Arms Choppas (base contact) Assault Weapons Notes: Jump Packs ---------- Changes from regular Stormboyz: +5cm move - Purely a Speed Freek trait. Crazed speed-hungry Orks strapped to huge rokkits, it seemed logical. ![]() Removal of Scouts ability - since they aren't disciplined like the Stormboyz, the Rokkitboyz cannot operate as such. Taking away this ability represents this quite well. I was considering removing the Jump Packs ability (without removing the Packs themselves ? ![]() ![]() Unit size: 8 (not too certain about this until I playtest them.) And limiting 0-1 (possibly 0-2) per army. Any feedback or comments is appreciated. They're made purely as a non-tourney formation, so I havn't considered points cost yet, but any thoughts on this are also welcome. Thanks in advance. Cheers, Freshmetal |
Author: | iblisdrax [ Thu Sep 30, 2004 1:00 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
You should add a note that on a failed intiative roll, they shoot off in a random direction D6 cm. ![]() my 2cents, iblisdrax |
Author: | netepic [ Thu Sep 30, 2004 8:58 am ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Yep adds to the overall feel of the list too... good rule iblisdrax |
Author: | Freshmetal [ Thu Sep 30, 2004 1:10 pm ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Hi, I was trying to think of someway I could do similar, but couldn't think of a way to implement it. Thanks Iblisdrax, I'll add that to the unit as a special rule. I've got a game planned for this weekend, so I shall give them their first airing. ![]() Cheers, Freshmetal |
Author: | iblisdrax [ Thu Sep 30, 2004 11:52 pm ] |
Post subject: | New Unit: Speed Freek Stormboyz |
Well, I played a short game of Necromunda last week, and we had a Wyrd that succumbed to Chaos and changed into a Demon. Horrifying! You just cant kill those things. It finally left of its own will. Anyhow, back to the subject, it moved via the random roll thing like I mentioned above. ![]() my 2cents, iblisdrax |
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