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Black Legion Questions

 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 6:59 pm 
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im starting black legion as y second army, and i have some question:

1. if i get summoning right, i can only summon a bloodthirster or LoC from berserkers and K son units. then whats the point of them having wings if they have to stay with the unit?

2. not all demons are created equally. can someone with experience rundown of the more decent ones that you use.

ill have more im sure


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 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 7:32 pm 
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As far as I'm aware you can have any formation dedicated to any god you want to. At present it's not possible to pull a Greater Daemon out of a formation of Raptors, sadly, but you can do so for Black Legion Retinues. As a result a Retinue dedicated to Khorne with Rhinos could summon a Bloodthirster and then take an Engage action using their Rhinos to move the 30cm to the enemy while the Bloodthirster flies 30cm. The other advantage of this is that if the infantry formation starts on the far side of a chunk of cover which would be dangerous terrain for a war engine (like a greater daemon) then they can fly over that chunk of dangerous terrain while taking the engage action. These are my understandings anyway.


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 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 7:40 pm 
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1)  It's just their ability.  It doesn't have to have a purpose other than fitting the background. :D  Actually, it's just like LRs in the basic SM list can carry Tacticals even though there is no way in the army list to actually mount Tacticals in them.

That said, it does actually have some use.  WEs have a coherency of 3xDC, so the GDs can move up to 15cm from any other units in the formation.  If you were going to assault with some World Eaters, the Bloodthirster might very well reach base contact even if the CSM units in support were only barely in FF range, and/or it could barge deep into the enemy formation to guarantee plenty of CC targets.

2)  It just depends on your use.  Plaguebearers are the best meat-shield daemons.  Flamers have FF so they are more multi-purpose than the others but are most fragile so they aren't as protective of your "main" units as other daemons.  Daemonettes and Bloodletters are monsters in CC if you make it into range.  Beasts are fastest and good in CC but can't FF like Flamers, don't have the armor of plaguebearers and aren't as good in CC as Daemonettes or Bloodletters.

Here's a copy of a post I made on the SG Boards during playtesting:
There has been some expression fo concern that Flamers are a bit too tough at the moment. Here's my run at it:

Range: Range to assault target. I'm not counting the 5cm summoning distance because daemons which are maintained don't get it, and because even freshly summoned daemons rapidly crowd out the space where it can be used.

Armor: It's important to note that all the daemons have Invulnerable saves, so the disparity in armor saves is slightly less important than normal.

Beasts
Range: 40cm
Armor: 4+
CC: 3+
FF: -

Bloodletters
Range: 15cm
Armor: 4+
CC: 2x4+
FF: -

Plaguebearers
Range: 15cm/30cm to FF
Armor: 3+
CC: 3+
FF: 5+

Flamers
Range: 30cm
Armor: 5+
CC: 5+
FF: 2x4+

Daemonettes
Range: 15cm
Armor: 4+
CC: 3+, first strike
FF: -

===

Bloodletters and Daemonettes are dead up even in my book. Daemonettes are better against lightly-armored opponents, but Bloodletters will do better against heavier armor.

Beasts edge them both out slightly. They have significantly less effective attacks, but such a long range that it makes up for it, plus a bit.

I would put Plaguebearers about even or just above Beasts. They have more range than Bloodletters and Daemonettes, but with weaker attacks. They have almost the same range as Beasts but lose half their offense at longer ranges. Their armor save brings them up nicely, though.

Flamers seem to be a very slight bump from there. They have 3/4 the range and toughness of a Beast, with 1.5x the offensive power. As a comparison with Plaguebearers, they are only half as tough versus ranged fire but pack half again the offense out to 15cm and triple out to 30cm but only half the toughness.

If you take Bloodletters and Daemonettes as the base, I'd estimate these numbers based on pure crunching:

Plaguebearers and Beasts - 105%
Flamers - 110%

There are some other considerations based on tactics, though.

I think the toughness becomes more of an issue. Flamers make much poorer shields than the others because they have a lower save and putting them in front leaves them vulnerable to CC where their effectiveness drops precipitously.

Related to toughness is the desire to take hits in an assault on the daemons to get their good saves and prevent BMs from casualties if/when you win. Any of the other daemons are a no-brainer - throw them to the wolves, so to speak. For Flamers, though, you need to maintain distance to prevent CC. That's fine but given large chaos formations, it's sometimes hard to get all of them in FF range without also being in counter-charge range.

The tactical considerations are small mitigations, to be sure, but they are there nonetheless.

While I definitely tended to think that the Flamers were much better than the others at first, after playtesting and number-crunching comparisons, I think they are only slightly better than the others. I certainly don't feel they are significantly out of line. Basically, the total cost of summoning daemons is generally in the high-20s per unit. The Flamers aren't more than 2-3 points more valuable than the others based on that point value, so even with a very large daemon pool of 4-500 points of lesser daemons, it's only going to be ~50 points difference at most.

Overall, I think the Lesser Daemons are acceptable as they are now.


I know there has been some complaint about Flamers, so I'd like to see if there is still concern and if so, how you are looking at it that makes them a problem.

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 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 7:47 pm 
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And another about daemon tactics in general.  This was written at a point when daemons were never returned to the daemon pool.  A daemon not held on board by a Daemonic Focus was considered destroyed.  With un-maintained daemons going back to the Pool, the One-off and Pump-and-dump are quite viable now, possibly even the preferred methods.
Obviously, looking for feedback and commentary on the summoning rules. Here is my take on the strategies:
=========

*Daemon Shield - Obviously, the idea is to use the cheaper daemons which don't generate BMs when killed to shield the more expensive units behind them. This is going to work best with slow formations that can count on the daemons being in front. Plaguebearers, with a 3+ save, are obviously going to be the most effective. Flamers are the worst. You don't really need to summon a lot at one time, so no Champion is needed to increase summoning potential. Only an Icon to keep "unused" daemons in play continuously is really needed.

*One-off Assault - This is a big boost for a single assault, regarding the daemons as "disposable." This is a good option for a fast formation that can't afford to be slowed down by 15cm speed daemons hanging around after the assault. Beasts with their 20cm Infiltrate and Flamers with their high FF can provide the longest effective range. Bloodletters are obviously the best choice if you are in range for them to reach CC. In order to get as many daemons into play as possible, a Champion is in order. While some people may consider letting several 20-point daemons vanish into the warp as a waste, keeping around units which will hinder the formation's movement is a potentially large tactical disadvantage.

*Mega-assault - The classic summon/retain/summon combo for a truly astounding horde. This tactic is powerful but somewhat challenging to set up, given the need for both placement of the assaulting unit and an appropriate target where ~16 daemons won't be wasted. This makes a very good spearhead formation to charge down the enemy's throat but it is expensive. Plaguebearers and Daemonettes may be best in this tactic as they will allow a hard-hitting CC, but also provide some FF support in follow-up turns as the horde may not reach CC. It requires both an Icon Bearer and a Champion to build the large horde in 2 turns, as well as a large number of daemons.

*Pump and Dump - This is basically a series of smaller one-off assaults. It provides less of an impact in individual assaults but it maximizes tactical flexibility. Multiple Daemonic Pacts scattered around the army allows many different formations to summon from the daemon pool as needed. Some of the daemon pacts and daemons are "wasted" by lack of use or disappearing into the warp, but you have the flexibility to boost any formation when they need it most.

===

Of those, I think the One-Off and Pump and Dump are the least likely to be used due to perceived waste. Personally, I really like the Pump and Dump and would like to see a slight drop in the points of a Daemon Pact to make it more viable.


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 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 7:48 pm 
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Gah.

I STILL can't read anything studdering dave posts... all his posts look empty to me!

It's really weird.

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 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 7:51 pm 
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A greater daemon ie bloodthirster, LoC etc can be summoned from any unit that is dedicated to the appropriate God.

When Idraw up my armylist I write alongside each unit what its faction is.

Then, in addition, the unit needs the daemonic pact upgrade to summon daemons and then, to get the greater daemons, the Champion upgrade.

Any unit that can get these upgrades can summon daemons.

For example I field a BL Marine retinue which I designate as Khorne. If I add the daemonic pact I can summon daemons, and I can add the Champion to give me enough summoning ponts to summon a greater daemon. As it is Khorne I can only summon Bloodletters, the Bloodthirster and dameonic beasts. In addition I can add Khornate Cult Marines - Berserkers but this has no influence on the summoning of daemons.

Personally I have mainly used the Greater Daemons with teleporting Chosen with generally poor results. It takes a large amount of points to summon, and keep, them - pact (25) champion (50) and Icon bearer (50) and then when used - obviously to assault titans, BTS they invariably get a critical hit and suck half the formation into the warp.
Also I have found I invariably loose the initiative role when I teleport Chaos so they often don't get summoned at all. In regards to using them with retinues I prefer a large number of small daemons to soak up hits.


Smaller Daemons-

Retinues - Usually I use either Plaguebearers or Bloodletters. Plaguebearers especially if a retinue is the BTS as you can summon a screen of 3+ saving daemons to protect it. Also their FF is handy for getting into assault ranges and also dealing with Orks and Eldar.
Bloodletters as they are very good in CC .
If the Retinue is mechanised I sometimes use daemonic beasts as they can keep up better.

Bikes - tend to use Beasts due to their speed and infiltrate, or bloodletters in later turns when targets are closer.

Forlorn Hopes - tend to use beasts or plaguebearers due to speed/save

Chosen - either plaguebearers(save)- if being used defensively to grab objective, bloodletters for assauts or occasionally Daemonettes to make use of their First Strike.

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 Post subject: Black Legion Questions
PostPosted: Wed Mar 14, 2007 9:27 pm 
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(Evil and Chaos @ Mar. 14 2007,18:48)
QUOTE
Gah.

I STILL can't read anything studdering dave posts... all his posts look empty to me!

It's really weird.

It is likely that you have accidently set the boards to ignore his posts by mistake. Go to where his post should be, and click on the 'unignore' button on the top left.

Solved?

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 Post subject: Black Legion Questions
PostPosted: Thu Mar 15, 2007 9:14 am 
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While topic is up, I have a question regarding Undivided formations summoning.
Are Undivided formations restricted to demonic beasts or can they summon all types?
In my oppinion this is not really well explained in the rules.

/Shoel

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 Post subject: Black Legion Questions
PostPosted: Thu Mar 15, 2007 2:33 pm 
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(CyberShadow @ Mar. 14 2007,20:27)
QUOTE

(Evil and Chaos @ Mar. 14 2007,18:48)
QUOTE
Gah.

I STILL can't read anything studdering dave posts... all his posts look empty to me!

It's really weird.

It is likely that you have accidently set the boards to ignore his posts by mistake. Go to where his post should be, and click on the 'unignore' button on the top left.

Solved?

Yep :D

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 Post subject: Black Legion Questions
PostPosted: Thu Mar 15, 2007 3:26 pm 
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(Shoel @ Mar. 15 2007,08:14)
QUOTE
Are Undivided formations restricted to demonic beasts or can they summon all types?

Only beasts.

If there is ever a Word Bearer list, I would expect their Undivided formations to be able to summon from any faction.

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 Post subject: Black Legion Questions
PostPosted: Fri Mar 16, 2007 1:43 pm 
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i plan on having abbadon lead my black legion. obviously im making rules for him (which i posted here) would it be overpowering to use his "mark of the ascendant" to count as all marks for purposes of demon summoning for him and his chosen? am i going to far with this?


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