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Good Idea for Tyranid Node Model
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=795
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Author:  dafrca [ Thu Aug 07, 2003 6:03 am ]
Post subject:  Good Idea for Tyranid Node Model

On the playtest board one member posted this idea. Thought it was a good one.

quote:
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Originally posted by Markconz

Just an idea about what to use for these...

Three devourer guns from the 40k gaunts box would make a good looking spore chimney. Few 40k tyranid players use the devourers so they would be easy to pick up cheap. 18 in a box = 6 hive nodes.

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Author:  netepic [ Thu Aug 07, 2003 9:22 am ]
Post subject:  Good Idea for Tyranid Node Model

:blush: Can someone please fill me in on what the Hive Nodes do please?

Author:  dafrca [ Thu Aug 07, 2003 2:33 pm ]
Post subject:  Good Idea for Tyranid Node Model

Quote (netepic @ 07 2003 Aug.,01:22)
:blush: Can someone please fill me in on what the Hive Nodes do please?

Sure, in this version of Epic Jervis has given the bugs the ability to "spawn" or call back units that have been "killed" or that have been "lost" when they are too far from a synapse creature. This spawnig is an action the tyranid player takes with a synapse creature.

The Synapse Node acts as a special kind of synapse creature. To quote from the list "... is almost like a terrain feature, based on the spore chimney?s made by Forge World. It can?t move or attack after is appeared, by can act as a synapse creature for a swarm, and can be used to spawn more Tyranid creatures. "

Jervis gave them the teleport ability and because they have a move of zero they can garrison. This is a powerful unit if used correctly.

Hope that helps.

dafrca

Author:  Legion 4 [ Thu Aug 07, 2003 3:37 pm ]
Post subject:  Good Idea for Tyranid Node Model

Neat idea! ?

I would imagine, the G/W Epic version will look like the F/W 40K model. ?

So I also imagine that both G/W & F/W will make a model in Epic scale... if that makes any sense? ???? :;):

Author:  nealhunt [ Thu Aug 07, 2003 3:44 pm ]
Post subject:  Good Idea for Tyranid Node Model

I also posted this to the playtest forum, but I intend to quarter walnut shells and mount them in a similar fashion to a spore chimney.

Author:  Legion 4 [ Thu Aug 07, 2003 3:52 pm ]
Post subject:  Good Idea for Tyranid Node Model

I've used 'Nid Hierodule/phant parts for weird alien terrain bitz ... looks cool ... :cool:

Author:  dafrca [ Thu Aug 07, 2003 4:29 pm ]
Post subject:  Good Idea for Tyranid Node Model

Quote (nealhunt @ 07 2003 Aug.,07:44)
I also posted this to the playtest forum, but I intend to quarter walnut shells and mount them in a similar fashion to a spore chimney.

Neal, I would love to see this once you get one done.

dafrca

Author:  nealhunt [ Thu Aug 07, 2003 6:41 pm ]
Post subject:  Good Idea for Tyranid Node Model

Heh. Nids are fairly far down the list as of right now. ?I have to:

- Finish Orks
- Finish SMs (I counted up points, and discoverd I had 8K pts basecoated, so maybe it won't take long)

- Paint and base my Stormboyz Nob conversion for the contest.
- Touch up my Boarboyz/Squiggoth formation for the contest.
- Paint my Slaanesh LR conversion for the contest.
- Touch up my Slaanesh Reaver for the contest.
- Touch up my Blood Axe Gargant for the contest.

- Photograph all of it.

I rather doubt that all the contest stuff will get done. :{

After all that, it will be a toss-up between IG and Nids.

Coupled with the fact that I could take your "paint by segments" rant and replace "cat" with "3-yr-old son" and it may be a very long time... ?:oo

Author:  dafrca [ Thu Aug 07, 2003 7:42 pm ]
Post subject:  Good Idea for Tyranid Node Model

Quote (nealhunt @ 07 2003 Aug.,10:41)
Heh. ?Nids are fairly far down the list as of right now. ?I have to:

[snip very long list of projects]

I rather doubt that all the contest stuff will get done.
:{

After all that, it will be a toss-up between IG and Nids.

Coupled with the fact that I could take your "paint by segments" rant and replace "cat" with "3-yr-old son" and it may be a very long time... ?:oo

I can wait  :D

I have a six year old, but for some reason she is not near the problem the cats are.  :laugh:

I wish you luck with your may efforts.

dafrca

Author:  MaksimSmelchak [ Mon Sep 01, 2003 8:13 pm ]
Post subject:  Good Idea for Tyranid Node Model

Neal,

Heh. Nids are fairly far down the list as of right now. I have to:


My priority list was somethng like this until last weekend:

1.- Work on E-A Jopalli IG
2.- Work on E-A Orks
3.- Work on E-A Feral Orks
4.- Work on SM Silver Skulls
5.- Work on everything else.

Then my friend and I decided to run a game at CONQUEST and my priorities changed to:

1.- Work on Tyranids for CONQUEST.
2.- Leave everything else for after CONQUEST!

In the end, it worked out pretty well because I managed to get 80+ Tyranid pieces to a game-playable state (meaning they look good, but need more detailling before I'll be satisfied.).

Then the irony of all ironies hit, we decided that we didn't need my Tyranids after all and decided to use Kristian's armies! Doh!  :laugh:

Shalom,
Maksim-Smelchak.
Author:  MaksimSmelchak [ Fri Sep 05, 2003 4:40 pm ]
Post subject:  Good Idea for Tyranid Node Model

Here's a link to a new Tyranid thread:

Tyranid Proxy Ideas by Maksim-Smelchak, Feel Free to Comment!

Shalom,
Maksim-Smelchak.

Author:  MaksimSmelchak [ Thu Feb 26, 2004 4:14 pm ]
Post subject:  Good Idea for Tyranid Node Model

I input this post so that Lextar could check out some Nid conversion ideas.

Shalom,
Maksim-Smelchak.

Author:  vanvlak [ Fri Feb 27, 2004 7:43 am ]
Post subject:  Good Idea for Tyranid Node Model

Quote (dafrca @ 07 2003 Aug.,20:42)
I have a six year old, but for some reason she is not near the problem the cats are. ?:laugh:

I second that - we have 8 cats at home...and they LOVE Epic and Man o'War - especially tossing dice around and toppling models. For some reason they prefer these two games to others - although I never tried Warmaster or BFG on them.

Re nids and spore chimneys - try some experiments with the spray-can type of insulation foam - you can get some weird stuff out of it.

Author:  CyberShadow [ Thu Apr 15, 2004 12:45 pm ]
Post subject:  Good Idea for Tyranid Node Model

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