Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
Good Idea for Tyranid Node Model http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=793 |
Page 1 of 3 |
Author: | dafrca [ Thu Aug 07, 2003 6:03 am ] |
Post subject: | Good Idea for Tyranid Node Model |
On the playtest board one member posted this idea. Thought it was a good one. quote: -------------------------------------------------------------------------------- Originally posted by Markconz Just an idea about what to use for these... Three devourer guns from the 40k gaunts box would make a good looking spore chimney. Few 40k tyranid players use the devourers so they would be easy to pick up cheap. 18 in a box = 6 hive nodes. -------------------------------------------------------------------------------- |
Author: | netepic [ Thu Aug 07, 2003 9:22 am ] |
Post subject: | Good Idea for Tyranid Node Model |
![]() |
Author: | dafrca [ Thu Aug 07, 2003 2:33 pm ] | ||
Post subject: | Good Idea for Tyranid Node Model | ||
Sure, in this version of Epic Jervis has given the bugs the ability to "spawn" or call back units that have been "killed" or that have been "lost" when they are too far from a synapse creature. This spawnig is an action the tyranid player takes with a synapse creature. The Synapse Node acts as a special kind of synapse creature. To quote from the list "... is almost like a terrain feature, based on the spore chimney?s made by Forge World. It can?t move or attack after is appeared, by can act as a synapse creature for a swarm, and can be used to spawn more Tyranid creatures. " Jervis gave them the teleport ability and because they have a move of zero they can garrison. This is a powerful unit if used correctly. Hope that helps. dafrca |
Author: | Legion 4 [ Thu Aug 07, 2003 3:37 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
Neat idea! ? I would imagine, the G/W Epic version will look like the F/W 40K model. ? So I also imagine that both G/W & F/W will make a model in Epic scale... if that makes any sense? ? ![]() ![]() |
Author: | nealhunt [ Thu Aug 07, 2003 3:44 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
I also posted this to the playtest forum, but I intend to quarter walnut shells and mount them in a similar fashion to a spore chimney. |
Author: | Legion 4 [ Thu Aug 07, 2003 3:52 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
I've used 'Nid Hierodule/phant parts for weird alien terrain bitz ... looks cool ... ![]() |
Author: | dafrca [ Thu Aug 07, 2003 4:29 pm ] | ||
Post subject: | Good Idea for Tyranid Node Model | ||
Neal, I would love to see this once you get one done. dafrca |
Author: | nealhunt [ Thu Aug 07, 2003 6:41 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
Heh. Nids are fairly far down the list as of right now. ?I have to: - Finish Orks - Finish SMs (I counted up points, and discoverd I had 8K pts basecoated, so maybe it won't take long) - Paint and base my Stormboyz Nob conversion for the contest. - Touch up my Boarboyz/Squiggoth formation for the contest. - Paint my Slaanesh LR conversion for the contest. - Touch up my Slaanesh Reaver for the contest. - Touch up my Blood Axe Gargant for the contest. - Photograph all of it. I rather doubt that all the contest stuff will get done. ![]() After all that, it will be a toss-up between IG and Nids. Coupled with the fact that I could take your "paint by segments" rant and replace "cat" with "3-yr-old son" and it may be a very long time... ? ![]() |
Author: | dafrca [ Thu Aug 07, 2003 7:42 pm ] | ||
Post subject: | Good Idea for Tyranid Node Model | ||
I can wait ![]() I have a six year old, but for some reason she is not near the problem the cats are. ![]() I wish you luck with your may efforts. dafrca |
Author: | MaksimSmelchak [ Mon Sep 01, 2003 8:13 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
Neal, Heh. Nids are fairly far down the list as of right now. I have to: |
Author: | MaksimSmelchak [ Fri Sep 05, 2003 4:40 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
Here's a link to a new Tyranid thread: Tyranid Proxy Ideas by Maksim-Smelchak, Feel Free to Comment! Shalom, Maksim-Smelchak. |
Author: | Mojarn Piett [ Thu Nov 06, 2003 9:17 am ] |
Post subject: | Good Idea for Tyranid Node Model |
Has anybody seen the archive IG dropship from GWUS store? I swear it didn't show up in the search engine a couple of days ago. ![]() |
Author: | Tas [ Thu Nov 06, 2003 10:07 am ] |
Post subject: | Good Idea for Tyranid Node Model |
I'd seen it in while trolling through the bitz search, but not in that archive before.... |
Author: | frater_sinister [ Thu Nov 06, 2003 12:11 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
Would like to see it, but all pictures on GWUS ONline store are red crosses. Kinda sucks because they have some (epic) stuff that GWUK doesn't have. Anybody have this problem too, and anybody got an idea what the solution might be? |
Author: | Markconz [ Thu Nov 06, 2003 12:21 pm ] |
Post subject: | Good Idea for Tyranid Node Model |
I can see the pictures ok frater_sinister. Just had my first look at the US archive stuff... I can't belive they made so many variants for some of the Epic40k stuff!!! 4 different hulls and 8(!?) different turrets for predators!! Plus two variants on each of the 4 sponsoons!! What an assembly line nightmare for the MO trolls ![]() |
Page 1 of 3 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |