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Ork Army Selection http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=78 |
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Author: | netepic [ Sat Mar 01, 2003 1:43 pm ] |
Post subject: | Ork Army Selection |
Hi, I am building up a new Ork army from scratch (I fancied painting up a brand new army, my exist Orks are not the best painted miniatures in the world... plus will provide extra articles for the Incoming! EZine which I am sure Douglas would appreciate). Basically I was just wondering if you guys had any tips on Army composition... at the moment I have painted up 3 Evil Sunz Stompers and undercoated 5 Gun trucks. (Not quite a Waaaargh! but it is a start!) I have 30 Ork EPIC 40k sprues, and 15 Ork SM 2nd Ed sprues, I also have a Great Gargant and can generally obtain anything else I need via eBay or track it down from somewhere in the Miniatures Online vault ![]() So do you guys have any recommendations for me? I could do with a hand as I am taking quite a while to paint up these miniatures (and typing up articles and photographing them too) so I don't want to waste time painting units that I won't generally use. I normally field a Dark Angels marine army, I like a combined arms approach, leaning towards fast units and hand to hand combat, though short ranged skirmishing shooting units are also favoured (Used to love Kislev units in my games of Warhammer, they were a great suppliment to my army before the Empire army list was shredded and all my favourite units became illegal... Halflings, Horse Archers, Winged Lancers, Dwarves... never used Ogres but still liked them for the fluff ![]() |
Author: | Legion 4 [ Sat Mar 01, 2003 5:11 pm ] |
Post subject: | Ork Army Selection |
Well I have my Orks (or Orksez as Gollum would say) organized on the original SM1 templates ![]() |
Author: | Jimbo [ Sat Mar 01, 2003 5:14 pm ] |
Post subject: | Ork Army Selection |
(quick answer) first and foremost paint lots and lots of Boyz (not Shooty or Nobz) then paint lots and lots of gretchins/grots I would also get lots of buggies and wartraks the issue is more do you want a cheesey beardy winning army or do you want an army which matches the fluff and spirit of an Ork army? |
Author: | primarch [ Sun Mar 02, 2003 12:08 am ] |
Post subject: | Ork Army Selection |
Hi! I agree with Jimbo's assessment, infantry, bikes and buggies are the heart of any ork horde. After this add a sprinkling of vehicles and gargants and your set. Primarch |
Author: | netepic [ Sun Mar 02, 2003 2:13 am ] |
Post subject: | Ork Army Selection |
I am not after a beardy army, I want an army that suits the fluff mainly, that is why I am working hard to get the paint schemes right ![]() I would like a large Goff detachment, nothing is more orky than the Goffs.... eventually I would like to have at least one detachment for each Ork Clan, but for the moment, I just want a playable army as soon as possible. I also want a variety of models so that the articles are interesting for the EZine, I mean, people will get kinda bored with Week 4, painting more Goff boyz ![]() With Buggies and Bikes, how do you guys base them? On coins or the reverse side of the square bases? |
Author: | Legion 4 [ Sun Mar 02, 2003 5:19 am ] |
Post subject: | Ork Army Selection |
Gee, I thought Jimbo & Primarch were "Old School" like me ? (Guess not !!) ?I didn't intend to offend any one's Orky sensibilities ![]() ![]() ![]() ![]() ![]() |
Author: | Jimbo [ Sun Mar 02, 2003 3:14 pm ] | ||
Post subject: | Ork Army Selection | ||
I am somewhat "Old School", did buy Space Marine, but personally I have never liked the Clan structure behind the Orks, it always seemed too well organised for Orks - six (or is it seven) dominant clans across the galaxy didn't click with me. For me Orks are infantry dominated (and even Speed Freeks seems to be the same (except they're carried by Trukks)). (Guess not !!) I didn't intend to offend any one's Orky sensibilities ![]() |
Author: | primarch [ Sun Mar 02, 2003 3:26 pm ] |
Post subject: | Ork Army Selection |
Hi! I agree, six clans for the whole of rokdom is limiting and very "un-orky" While an ork force contains many different types of vehicles and other special troops, the infantry is the core of the ork Waargh! Primarch |
Author: | Legion 4 [ Sun Mar 02, 2003 5:25 pm ] |
Post subject: | Ork Army Selection |
Well Boyz, thought I'd just get Orky a bit, no malice was intended ![]() ![]() ![]() ![]() |
Author: | MaksimSmelchak [ Mon Mar 03, 2003 10:10 pm ] |
Post subject: | Ork Army Selection |
Ork Clan Name: Base Colour: Complementing Colours: Theme/Specialty: Bad Moonz Official Yellow Black Squiggly Stripes. Blue or red trim. Long Range Firepower Blood Axes Official Green (camouflage) Multi-coloured patchwork boxes. Human-style equipment & organization. Ostracized from Ork Kultur. Cheaper. Death Skulls Official None: light brown & dusty. Patched & ragged Blue skin colouring. Multi-coloured patchwork boxes. Scavengers. Looted & scrounged equipment. Evil Sunz Official Red Yellow squiggly stripes and trim. Black & white checks. Speed freaks. Quick flanking units and Mekboy inventions. Goffs Official Black Red trim. Black & white checks. Close combat & hard-hitting weapons. Most brutish Orks. Snakebites Official Beige with pale grey or light brown animal skins and furs Red & blue triangle decoration. Yellow and brown trim. Traditionalists. Close combat and short range firepower. Psykers. Jabberwoks Not official Orange Blue and red trim with green highlights. Red & white checks. Mechanized clan (highly mobile). Long-range firepower and artillery. ------------------------- I wrote that above list to catalogue the tribal variations for my Orks some time ago. I also wanted to invent a new tribe that was more mechanized than other ones and actually had some artillary (a Gunz Mob) as well as a significant level of mechanization. Hence, the Jabberwoks were born. I have a small force painted up for them. My current Epic project is a Bad Moonz-type Ork warband for E-A. The actually composition has changed many times during E-A playtesting to try new things. At one time, they were really Stompa heavy, which I really liked, but the stompas got emasculated in the latest playtest versions. Jimbo, I understand what you are saying about the Ork tribes, but the last 40k codex pointed out that the tribal types were more like archetypes or templates of types of Ork warbands that are possible rather than a galaxy wide club. In that light, it really works well for me. In E-A though, about the only type of feasible tribes that I see are fast moving hordes (Kult of Speed types) and hard hordes (full of tough war machines). The infantry heavy formations don't end up doing too well although if transported by a Battlefortress they can do well. Most other lists or combination types just aren't competitive against SM or IG forces. The IG is particularly hard on Orks. Has anyone else out there invented their own tribal type? Shalom, Maksim-Smelchak. |
Author: | Legion 4 [ Tue Mar 04, 2003 6:18 am ] |
Post subject: | Ork Army Selection |
Thanks Max, I appreciate the input. ?I remember your chart on Ork Clans from the Epic40k.com Forum. See guys, I didn't make this up ![]() |
Author: | Jimbo [ Tue Mar 04, 2003 11:18 am ] | ||
Post subject: | Ork Army Selection | ||
that works with me too, it was the galaxy wide club which I didn't like Has anyone else out there invented their own tribal type? |
Author: | Legion 4 [ Tue Mar 04, 2003 4:29 pm ] |
Post subject: | Ork Army Selection |
We may see different Clans/tribes in the "fluff" of E-A ? ?I'll have to check my old W/Ds ... ![]() |
Author: | dafrca [ Tue Mar 04, 2003 7:59 pm ] |
Post subject: | Ork Army Selection |
When it comes to the Ork Tribes, I think it falls into the same problem as the marine chapters. A lot of people are lazy and just use the Chapter/Tribe that GW uses as the example. Thus we see hundreds of Ultra Marines and Space Wolves but the others get ignored. I believe the tribes are the same. The Fluff supports the idea that the tribes listed are just the archtypes, but the magazine, rulebooks, and most people just use those listed because it is "easy". dafrca |
Author: | nealhunt [ Tue Mar 04, 2003 10:51 pm ] |
Post subject: | Ork Army Selection |
I rather like the clans. I would like to see them be a little better differentiated via army lists and/or some special characters or units (weirdboyz for the Bad Moonz, Mekboyz for the Evil Sunz, etc.). I would think that 6 clans is plenty to pick from, with the obvious ability to make up your own. |
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