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Assault/Engage question http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=761 |
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Author: | nightserpent [ Sun Aug 10, 2003 3:59 pm ] |
Post subject: | Assault/Engage question |
I tried the first training scenario (objective with 2 formations of 6 units on each side) yesterday. I didn't have any marine models available, so we made do with my Orks. I gather this made it harder (using small formations of Orks, rather than the reliable marines), but we had to make do with what I had. I tried not to think of it as an accurate representation of an Epic game, rather a way to get a sense for the rules. But a couple of questions came up, and I was hoping you all could help me... Other than being able to, perhaps, gang up more of your models in base to base, what is the real benefit of charging? ? I gather if you are a more HTH oriented formation, or you greatly outnumber the opponent, you have better odds... But there appears to be no real bonus to being the assault-er. Am I missing something? Retaining the initiative: in the above mission, say I go first. I nominate formation A to carry out an action. Then, I decide to retain the initiative and attempt to force formation B to make an action as well. Then, my opponent carries out an action with one of his formations. Back to my turn, can I carry out an action with formation B? Or, did it already make it's action for the turn when it retained the initiative? In other words, can retaining the initiative actually grant an extra action for the formation, or is it merely pushing it's action to the head of the line? Thanks in advance for any help you can give me! |
Author: | MaksimSmelchak [ Sun Aug 10, 2003 5:27 pm ] |
Post subject: | Assault/Engage question |
NightSerpent, Other than being able to, perhaps, gang up more of your models in base to base, what is the real benefit of charging? |
Author: | nightserpent [ Mon Aug 11, 2003 2:13 am ] |
Post subject: | Assault/Engage question |
any reason why my topic titles are being re-named?? Quote That must be wrong. However, the HtH rules are a bit odd. It's possible for both sides to really lose out. |
Author: | MaksimSmelchak [ Mon Aug 11, 2003 2:23 am ] |
Post subject: | Assault/Engage question |
NightSerpent, Any reason why my topic titles are being renamed? |
Author: | Tas [ Mon Aug 11, 2003 2:40 am ] | ||
Post subject: | Assault/Engage question | ||
Re Charging. You mUST charge to enter a unit's Zone of Control (ZOC) which for most units is 5cm. So, if you move but not charhe you can close to a range of 5cm and get into a fiefight, but wont get into base to base required for CC. Thus you MUST charge to get into CC. Retaining the Initiative- this rule is to allow you to try and move 2 units in a row, not get a unit to perform 2 actions in a turn. Every unit only gets a single action each turn. So if you retain the initiative and Formation B does "stuff", thats it, its done its stuff for the turn and must until next turn. It is a VERY handy feature though, because it allows you to for example engage a target unit, heap up Blast markers and cause casualties, then retain the initiative and smash a unit into close combat and clean it up |
Author: | nightserpent [ Mon Aug 11, 2003 2:58 am ] |
Post subject: | Assault/Engage question |
thanks, Tas, for the re-affirmation! I guess I wasn't clear about the charging bit. Is there an actual benefit for being the charger than the charge-ee? (other than the placement issues I mentioned above). |
Author: | Periodic [ Mon Aug 11, 2003 5:12 am ] |
Post subject: | Assault/Engage question |
No, there is no bonus for charging, other then being able to dictate the terms of an assault. In fact, there is a penalty, as an assaulting formation cannot take advantage of cover bonuses in an assault. -Periodic. |
Author: | nealhunt [ Mon Aug 11, 2003 8:17 pm ] |
Post subject: | Assault/Engage question |
What periodic said. Don't underestimate the value of picking the where/when of an assault. |
Author: | dafrca [ Tue Aug 12, 2003 4:20 am ] | ||
Post subject: | Assault/Engage question | ||
Periodic is right, there is not a lot of "advantage" to being the attacker vs. the person being attacked. But having said that, as Neal said, it is nice to be the one picking the plce of the attack. Also if you have a unit that is better in FF be careful to not get too close. In that vain, watch out for the infeltrators. They get to "charge" twice their movement. dafrca |
Author: | Legion 4 [ Tue Aug 12, 2003 5:04 am ] |
Post subject: | Assault/Engage question |
Ah yes, the G/W close combat conundrum ... again ... ![]() ![]() ![]() ![]() |
Author: | Shadow Hunter [ Thu Nov 13, 2003 2:46 pm ] |
Post subject: | Assault/Engage question |
Just wondering what you guys are going to do with all those extra Ork figures on the sprue that wont now get used for EpicA? For instance the Shokk attack gun (I know it could be a big gun, but that would look crappy) the Pain boss, the Bigmek (could be put onto the soopa gunz I guess), the Weird boy etc. Also, what about the other sprues? Are there any obsolete figures on the Imperials and marines? I can't think of any. |
Author: | Chris [ Thu Nov 13, 2003 2:54 pm ] |
Post subject: | Assault/Engage question |
There are no "obsolete" figures on the IG or Sm sprue, unless you count the Techmarine and Apothcary etc. I think this has happened with the Orks because much of the Ork armoury has been "streemlined" to make a more managable force. They did end up with LOADS of different vehicles! Cheers Chris |
Author: | the_fifth_horseman [ Thu Nov 13, 2003 3:34 pm ] |
Post subject: | Assault/Engage question |
Jervis made a list of what counts as what in the Ork army. For example, the Boarboyz are used as Warbikes and so on... You might want to read this list. |
Author: | Shadow Hunter [ Thu Nov 13, 2003 3:51 pm ] |
Post subject: | Assault/Engage question |
Oh yeah. I've found the list. painboyz, mekboyz and Runtherd are all Nobz. shootaboyz and weird boyz are big gunz. hmmmm. ![]() |
Author: | nealhunt [ Thu Nov 13, 2003 4:48 pm ] |
Post subject: | Assault/Engage question |
Conversions, conversions, conversions, baby! ![]() On the Big Gunz, I think the shokk attakks look fine mixed in with hop splats and such. |
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