Tactical Command
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Gargants, Stompas and Big Nasty Gubbinz
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=526
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Author:  Ork Dreadnought [ Sat Feb 07, 2004 2:51 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

First off,

Hi, this my first post, and my first version of epic. ?Nice to meet you folks.


I've been searching the net for awhile, epic strategies are a bit thin on the ground. Shall we get one going, as a thinly disguised attempt to help a newbie ? :)


Great Gargants: Which is better, the full set of soopergunz or the Lifta-droppa?

Gargant: Is Super Zzapgun worth it given the limited weapon options? Is it better overall than a Supa-Stompa?

Super Stompa: Value for money or a big, fragile, target?

Stompa: Better than an imperial tank? Choppa or big gun?

Mega Gargant: Better than Imperator? (well yes, obviously, look at the gundeck!)

Author:  CrimsonFury [ Sat Feb 07, 2004 3:31 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Great Gargant: Personally I prefer the lifta dropper. Its basically a 2-in-1 mega choppa and zzap gun :D.

Gargant: I would take either the zoopa gun or the mega choppa, depending on how I was planning on using it.

In terms of firepower the zzap gun option alone doesn't make the gargant worth the cost compared to a supa stompa. What does make the gargant worth it is double the amount of damage capacity and sheilds along with 3+ CC and 3+ FF values.

The damage capacity is the on that makes the most difference. Not only does it take twice as many hits to kill, but twice as many BMs to suppress\break it, and it gets twice as many attacks in assaults, and can engage twice as many units in base to base, barge twice as many etc.

Supa stompas are good value, but easily picked of by TK weapons (since warengines can be targetted seperately). Still a stompa mob with 3-6 stompas and a supa stompa weilds some nasty firepower and assault abilities.

Mega gargant: Don't know, haven't looked at the collectors models much.

Stompas: Very good shooting abilites, tough, quite good in CC too, but very slow (can garrison though)

Author:  Legion 4 [ Sat Feb 07, 2004 5:25 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Gargants ... like Titans are Big Targets ... should be a priority target to be pummeled first with all available assets until they are a smoking, burning heap of twisted metal.  Having no more influence on the game then being a piece of terrain that blocks LOS.   Die Gargent scum - Die !!! :angry: :o   "That's all I have to say about that." - F. Gump  :;):

Author:  iblisdrax [ Sat Feb 07, 2004 7:14 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

In my Epic 40k group, the guy with the orks has a Mega Gargant, and every game that it has been used in it either 1).  Doesnt come in close, and therefore is very little factor in the game, except as a firepower magnet.
2) Comes in close and winds up exploding spectacularly, usually taking other orky stuff with it.

We havent used Epic A: yet, and we dont have an Imperator, so I cannot comment on them.

my 2cents,

iblisdrax

Author:  Ork Dreadnought [ Sun Feb 08, 2004 1:22 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Thanks for your help

Author:  nealhunt [ Mon Feb 09, 2004 6:30 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

I take the Zzap guns on all of them.  The difference in the barrages are not that great and I prefer the variety.

Supastompa is a very good value, imho.

On the stompas, I usually take the big gunz, but it depends on how you intend to use them.  I prefer them as a fire support formation but some people will load up on dreads and go hunt big stuff, in which case the guns are just there for pot shots until they can assault.

I think stompas are a bit overpriced, but I will take them in order to field a supastompa because I think they are cheaper than they should be.

Mega-Gargant:  Nah.  Be advised the stat line for the imperator is a typo (cut and pasted from the warhound above it).  It should be:

Mv: 15cm
Armor: 4+
CC/FF: 3+

Big difference, that. :p   I'd say the mega gargant comes in at about 1300 points and the imperator at around 2000, as a rough guess.

Author:  primarch [ Tue Feb 10, 2004 12:27 am ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Hi!

Welcome to the boards ork dreadnought.

Primarch  :)

Author:  Ork Dreadnought [ Tue Feb 10, 2004 11:19 am ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Thanks, primarch. Nice to see a big brain taking the time to greet a newbie.

Quote (nealhunt @ 09 2004 Feb.,17:30)
Mv: 15cm
Armor: 4+
CC/FF: 3+

Big difference, that. :p ? I'd say the mega gargant comes in at about 1300 points and the imperator at around 2000, as a rough guess.



Hmm, but you don't have to get into an assualt with it do you?(I cannot believe that I, an ork player, typed that) Can't you just stand off, deplete its sheilds, before hitting it with a Lifta-droppa on krooz missile sandwich?

This is hypothetical of course, both titans are as about as rare as a good episode of enterprise these days. :)

Author:  CrimsonFury [ Tue Feb 10, 2004 4:21 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Well getting through 8 void shields and still having formations left that haven't fired yet can be quite a challenge by itself. Never mind how hard it is to knock off 18DC with 4+ reinforced armour. Plus the fact the Imperial player will probably regenerate half or more of those sheilds each turn.

Author:  Ork Dreadnought [ Tue Feb 10, 2004 4:48 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Fair enougth.


How about a Great Gargant versus Warlord comparision? I've ordered a Mrk3 off ebay, I hopes its gonna be good at stomping humies.

Author:  netepic [ Tue Feb 10, 2004 5:01 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Quote (Ork Dreadnought @ 10 2004 Feb.,10:19)
Thanks, primarch. Nice to see a big brain taking the time to greet a newbie.

Who was that then? :p

Awaits a primarchload of hell to be unleashed........

Author:  Legion 4 [ Tue Feb 10, 2004 5:17 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

All my Gargants/Titans have ranged weapons on all hard points. ?I sell any close combat stuff to neophytes !!! ? :laugh: And Primarch is this site's version of the "Wal-Mart Greeter" ... ?"Have a nice day !" ? :D ?:laugh: ?:;):

Author:  CrimsonFury [ Tue Feb 10, 2004 5:26 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

Great gargant vs Warlord is a closer match IMO (hence why they have the same points cost).

The warlord has the advantage of void shields (which can regenerate) and thick rear armour.

The great gargant has the advantage of having more damage capacity and more shields.

The warlord titans firepower is probably a bit better, but the great gargant is better in assaults (more CC\FF attacks due to higher DC, and the option of a close combat weapon).

The great gargants high DC also makes it harder to break\surpess and lets it engage more units in CC and barge more units when charging.

Author:  Red Pendrigh [ Tue Feb 10, 2004 8:20 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

They've taken all the fun out of the lifta-droppa...
It used to be so much more.... entertaining...
(Pick up Land Raider, drop on dreadnought!)

Author:  nealhunt [ Tue Feb 10, 2004 11:41 pm ]
Post subject:  Gargants, Stompas and Big Nasty Gubbinz

What Crimson said about the Imperator.

I think the GG and Warlord are well-balanced.

The GG is about the same in armament and toughness (because ork power fields don't regenerate), a bit better in assaults, but not as good at command and control (3+ initiative).

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