Help with orks... |
nealhunt
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Post subject: Help with orks... Posted: Thu Sep 04, 2003 5:55 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Jervis asked for a straw poll about whether taking lots of small formations is a rules loophole that creates unbalanced armies.
If you're a member of the playtest board, please go vote.
Especially you guys that think Orks should have the Big Formation rule repealed. 
_________________ Neal
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MaksimSmelchak
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Post subject: Help with orks... Posted: Fri Sep 05, 2003 12:33 am |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Tas
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Post subject: Help with orks... Posted: Fri Sep 05, 2003 2:54 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Legion 4
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Post subject: Help with orks... Posted: Fri Sep 05, 2003 4:49 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Just a few observations from an "Alter Kampfer."?Small units like 4-6 stands are more easily suppressed.
Who said something like "God favors the large Battalions?"
That being said, that really should not be a problem once you realize that your 6 stand SM unit will probably get "hosed" by a 9 stand IG unit if he wins the initiative.
However one of your remaining SM units will get the chance to shot back. ?
Be advised I've been using activation by unit since SM-1, my first rule mod to the game in '90, so I have some experience in this system.
What I do see as a problem is the Initiative Values, most likely the SMs will get first shot too often, we won't use them.
There are other ways to show SM C&C is better than the IG and Orks, etc.
Just my thoughts... do what works for you...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Tas
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Post subject: Help with orks... Posted: Fri Sep 05, 2003 6:16 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Quote (Legion 4 @ 05 2003 Sep.,13:49) | There are other ways to show SM C&C is better than the IG and Orks, etc. | I'd like to see you take and how you think this could be done better than with Initiatives. Morale was the factor back in SM2 as I recall.
And yes I am a big fan of sequenced activations as well. Its the eternal balance between
A) Lots of small easily broken formations, but better tactical flexiblity through more activations; OR
B) Less large robust formations but reduced flexibility. That flexibility is further stunted by the "No Split Fire" function in EA
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Legion 4
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Post subject: Help with orks... Posted: Fri Sep 05, 2003 4:15 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Well part of it is that command stands have a command radius and function as "command" units, not just add a bonus to Close Combat.
Plus a unit's ability to regroup, break point and leader loss morale as in SM-1 and 2, are based on their race. But that is more detailed than just initiative values.
However, it does come down to a matter of taste, like many things in Epic...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Dooglebug
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Post subject: Help with orks... Posted: Sat Sep 06, 2003 5:29 pm |
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Joined: Wed Aug 27, 2003 12:30 pm Posts: 282
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I personally would say it's a fine balance of dancing with the enemy with your small foramtions playing with him until the right time arises to unleash your sledge hammer formations in a hard and fast co-ordinated assault to shatter as part of the enemy line.
_________________ Regards Dooglebug aka 'Da Bug'
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Legion 4
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Post subject: Help with orks... Posted: Sun Sep 07, 2003 4:11 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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That basically has been the plan of every Commander since groups of men evolved into formations of troops ... the art and science of warfare ... some are better at it than others. Rommel & Patton - good at it. S. Hussain - bad at it. However, the mechanics of the rule system makes this possible ... or not. 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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frater_sinister
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Post subject: Help with orks... Posted: Thu Oct 30, 2003 11:17 pm |
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Joined: Thu Oct 30, 2003 7:01 pm Posts: 119 Location: Aarhus, Denmark, Europe
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Hi everybody, I'm new to this forum, but not to the games and GW and the hobby in general (40k since '91).
Anyway, the question, or gripe, is the ork lists for EpicA(obviuosly ). I don't get the Warlord special rule.
As the Warlord is a character it will upgrade a unit but which one?
The special rule also mentions a Warboss, which I seem to have missed?
Anybody care to elaborate?
Thanks!
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Shadow Hunter
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Post subject: Help with orks... Posted: Fri Oct 31, 2003 9:57 am |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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Hi, welcome to the boards.
I just printed off the rules and army lists the other day.
It took me a while to figure out, but from what I gather, the warlord is free. He must be asigned to a great gargant if your force includes one, or joins a gargant or other warboss if you havn't.
I then looked for the warboss', but couldn't find them. I think they mean units of Nobz, from something that was wrote in the descriptions.
As far as I can tell, the only characters are the Warlord and Oddboyz. I dont see any warbosses.
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nealhunt
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Post subject: Help with orks... Posted: Fri Oct 31, 2003 3:32 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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There used to be a Warboss character upgrade, but it was scrubbed several versions ago. Somehow, despite the fact that it is pointed out every time, the reference never gets deleted.
The Warlord upgrade has to go on a Great Gargant if you have one. After that, it can go on a Gargant or a Nobz stand. If, by some freakish army design, you don't have any nobz, it could theoretically go on any other unit.
_________________ Neal
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Shadow Hunter
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Post subject: Help with orks... Posted: Fri Oct 31, 2003 5:06 pm |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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So I was pretty much right then. *phew*
I can carry on with my army list now.
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nealhunt
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Post subject: Help with orks... Posted: Fri Oct 31, 2003 5:46 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Don't get too crazy with the ork list. The supposedly "final" list in section 6.0 in the vault will have several more changes. Jervis revamped it in a big way at the last minute and created some significant problems which he has since fixed.
No word on when they will be added to the current files.
_________________ Neal
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stormseer
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Post subject: Help with orks... Posted: Sat Nov 01, 2003 5:34 pm |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Welcome, welcome.. hehe, we seem to be doing lots of this... Have fun here anyway!
_________________ www.darkrealmminiatures.com
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