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Probably more of a fluff question http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=31846 |
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Author: | Heavens To Betsy [ Thu Nov 10, 2016 6:28 pm ] |
Post subject: | Probably more of a fluff question |
Does anyone know the reasoning why bunkers (i.e. the ones available to buy in the Baran Siegemasters, Death Korps of Krieg and Imperial Fists army lists) are impassable to war engines, but merely dangerous terrain to vehicles? Surely being the other way around or of equal status to both makes more sense. I thought they are generally described as being primarily underground so why they are able to be crossed by vehicles but not war engines escapes me. Is it to preserve game balance, maybe to stop war engines barging units out of the bunkers? |
Author: | jimmyzimms [ Thu Nov 10, 2016 7:43 pm ] |
Post subject: | Re: Probably more of a fluff question |
DKoK and IF lists follow the precedent set by the BSM list, which was produced by GW, unlike the others. My personal belief is that it was written that way exactly for the reasons you noted: WE barging. Perhaps someone involved in some of that early testing might know the definitive "i-was-there" answer. |
Author: | Kyrt [ Sat Nov 12, 2016 1:31 am ] |
Post subject: | Re: Probably more of a fluff question |
Potentially, though it does then beg the question: why allow vehicles to? |
Author: | carlisimo109 [ Sat Nov 12, 2016 2:50 am ] |
Post subject: | Re: Probably more of a fluff question |
You could argue that a bunker can support a tank on its roof but not a titan, so it'd be a tripping hazard to the latter. |
Author: | jimmyzimms [ Sat Nov 12, 2016 10:53 am ] |
Post subject: | Re: Probably more of a fluff question |
"bunkers" also represent firing pits and other defensive structures as well. |
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