ffoley wrote:
I believe the point of the OP is that a proxy without a lance is not a perfect fit for the rough rider stats. I think that most people don't care. I think that if it matters to you, it may help to imagine that the lanceless proxies have some special grenades that achieve the same effect.
yeah I don't have a problem really with lances being used in the 40k universe. I mean, the most elite special combat forces in the universe use giant Combat Knives and Chainsaws for primary close combat weapons. Guys using lances makes as much sense. It's just a personal thing. I've never much liked the idea of humans on horses charging into combat against like, Tyranids, or whatever.
as for the proxy, yeah, I'd probably just explain it as "using their horses to rapidly deploy to attack the enemy at close range, then re-mounting to run away to cover" allows them the "First Strike" ability. As for the CC vs FF values, same explanation. They specialize at getting right up into the enemies face, getting into close-range shootouts, while if they get caught at firefight range (say 50-200m), they're lighter armor and weapons, combined with the vulnerability of the horses, means they will lose. Hence 4+ CC and 6+ FF.
I've made up a list of which miniatures from Baccus6mm can represent which units from a DKoK army. Basically all the infantry and artillery and support can be covered, and they're affordable too. Only thing I'd need would be vehicles.