Tactical Command
http://www.tacticalwargames.net/taccmd/

New Guy Advice
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=29311
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Author:  Malarith [ Tue Mar 17, 2015 10:15 am ]
Post subject:  New Guy Advice

Hey all,

I recently was bitten by the Epic bug, something about collecting an entire Chapter o Marines appealed to me.

That was until I saw the amazing Sisterhood models from Onslaught, just jaw dropping. On a side note I am glad/sad the Juno is not in 28mm.

So I find myself on the verge of taking advantage of the free shipping option, but before I pull the trigger on it, I have a few questions.

I understand that Marines are not considered a beginners friendly force, however the sisterhood just fit the Marine list perfectly. Is there a list that would be a better fit?

Assuming Marines are the best answer, what do you think are the must haves for a beginning force? I was thinking of collecting a Battle Company (2 Tactical Detachments with the Lovely Juno APC, 1 Assault Detachment and 1 Devastator Detachment without Transports) What should I add to this to have a balanced and fun to use/paint list?

In the end I will grab at least 1 or 2 of everything, but to start I want to get stuck in straight away.

Thanks for your time guys

Malarith

Author:  kyussinchains [ Tue Mar 17, 2015 10:57 am ]
Post subject:  Re: New Guy Advice

there are a couple of a sisterhood lists here and here no idea as to how balanced they are, I know Consul Avenging Angel personally and he's been doing good work with his list :)

if you go down the marines avenue then a battle company is a good starting point, you will want transport for the devs, and will almost certainly find assault marines to be quite bad at their intended role ;) to that I would suggest adding hunters, razorbacks, scouts, land speeders and eventually thunderhawks and terminators, the training scenarios in the rulebook are good to get to grips with the rules, then hopefully you can find a local player who can show you the ropes!

Author:  Berkut666 [ Tue Mar 17, 2015 10:57 am ]
Post subject:  Re: New Guy Advice

Termies are a must for Marines.

Why not transports for the Dev's? Marines need to be mobile....

Author:  Malarith [ Tue Mar 17, 2015 11:46 am ]
Post subject:  Re: New Guy Advice

Cheers for the links to the sisters lists kyussinchains, will look over them in detail a bit later.

I will go with Marines for the time being, I can always make the swap later. And knowing myself, swap back and forth until the heat death of the universe.

Ok so Terminators and more transports, that's easy enough to add to my list. Would the Dev's get more out of Razorbacks, or just go the standard Rhino?

My list would look something like this so far

Tactical Company - 400pts
-Commander
-Hunter

Devastator Company - 375pts
-4 Razorbacks
-Hunter

Terminator Company - 350pts

Assault Company - 225pts
-Commander

Scout Company - 150pts

That brings me to 1500pts, is this a good starting size?

Cheers for all your help so far

Malarith

Author:  carlos [ Tue Mar 17, 2015 12:30 pm ]
Post subject:  Re: New Guy Advice

Malarith, whereabouts are you based? Nothing better than finding some local players.

Author:  mordoten [ Tue Mar 17, 2015 12:34 pm ]
Post subject:  Re: New Guy Advice

change commander for chaplains, way better.

divide up the razorbacks and put them in different units. Marines are a assault force, not a shooting force. A Lascannon razorback in each formation will help you put BM:s on opponents if you can't engage them.

Put a chaplain with the termies, they are going to teleport/air assault behind enemy lines and can't afford to loose engagments.

Author:  mordoten [ Tue Mar 17, 2015 12:35 pm ]
Post subject:  Re: New Guy Advice

also, try to find 1 or 2 warhound titans and 1-2 thunderbolts (or proxies), they are very good additions to marine armies.

Author:  Malarith [ Tue Mar 17, 2015 12:51 pm ]
Post subject:  Re: New Guy Advice

Im based in South Australia, so it may be a bit hard to catch up for a game carlos :)

I will have a look for some Thunderbolts and Warhounds, however shipping to Oz tends to wipe Ebay off the list.

Are there any good Proxies for the Titans? And Thunderhawks for that matter?

Author:  mordoten [ Tue Mar 17, 2015 1:43 pm ]
Post subject:  Re: New Guy Advice

there seems to be quite a bit of players i Oz. maybe they have some they could sell you?

Author:  Malarith [ Wed Mar 18, 2015 10:36 am ]
Post subject:  Re: New Guy Advice

PFE, that is as good as a next door neighbor in Oz :P

I had a rummage in my shed an came across my old Mechwarrior gear (the plastic clicky base ones). Would they be a good match size wise for Titans? Also some of the Battle Armour looks like they would make great Dreadnoughts.

Also managed to score 12 Land Raiders, would it be worth running the Tacticals and/or Terminators with them?

Come pay day I will be putting my money where my mouth is, only a few days to go! Can't wait

Author:  carlos [ Wed Mar 18, 2015 11:56 am ]
Post subject:  Re: New Guy Advice

I've used Mechwarrior click-base stuff for Titans too, but went for true scale representation, i.e. my warhounds are pretty big.

Author:  Mard [ Wed Mar 18, 2015 9:11 pm ]
Post subject:  Re: New Guy Advice

Welcome dude!

You can't go wrong with using Sisters models as Marines, I did that for my first army (Linked in my sig)
Have you joined the Wargamer AU forum? The epic thread there will have a lot of Aussie players in it and you'll also see all the events that get held across Australia pop up there

Author:  carlisimo109 [ Thu Mar 19, 2015 2:42 am ]
Post subject:  Re: New Guy Advice

The Space Marine list is definitely a better fit for the model range. I personally like SM bikes a lot, and the Sisterhood ones look great. I haven't had much luck with Land Raiders, but you probably want to use them on their own. Too few activations if you use them as an upgrade.

I'd recommend starting at 2000 points. Not sure the game works as well below that. It's common to start at 2000 without aircraft and war engines, and then build up to 3000 (the standard game) and beyond.

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