Hi all,
my club have played a few epic games and are building up to a large 10kv10k game, but long term i would like to run a campaign, a slow burn project we can pick up and play when ever the mood takes us.
The idea is to take the base planetary empires hexes which have modular tiles you can add rivers, factories, hives spaceports etc. you can use flag poles to mark captured territory and some 6mm figures/tanks to mark armies moving on the board. we just take a pic when we are done then can set up the campaign map again and get straight back into the game.
inspired by the likes of the campaign map in the pc game final liberation and old board games like the horus heresy / battle for armageddon, we can have order points each turn - movement, attack, rebuild (if you have captured a factory)
an idea is to have persistent armies, start with a high points count but when a unit dies during a battle - your favourite titan for example - its gone! - you would have capture resources to build more units/get reinforcements.
we could have a brief storyline to start with and let it develop with the campaign and have special rules for certain tiles - eg main hive gives you an extra command point or your commander giving extra production points. another idea would be to have a fog of war so you dont know what you will be fighting against.
really open to ideas on this, i have planetary empires just need to start throwing some rules together into a first draft, any feedback is appreciated want to keep it simple and fun with some cool special rules.
pointswise it would be 10k per side - probably orc v marine. or imperial v marine (plus titans on both sides)- when a unit dies its gone until rebuilt, if its broken roll at the end of the game to see if it reforms
armies can be split in three to give three army groups on the board. -(min 3k) - this is where fog of war comes in make a note of your army group composition like the flanking move in bolt action, when you fight you find out what you are up against or maybe spend order points to scout an army.
we need to work out command points per turn - 10 each? and a cost for actions - movement, attack, rebuild.
we need to work out rebuild costs - eg a titan would cost more than a tactical squad.
we need to work out where you can rebuild - eg marines need to capture a spaceport for reinforcements
we need to decide what bonuses buildings give. eg factorys give a command point for rebuilds
we need to work out terrain effects. - eg a river costs you an extra movement point to move accross
ideas for special rules for characters /commanders needed, eg a free look at enemy armies - extra movement specific orders, extra build points, reroll morale checks, etc etc.
you could bring in other games like battlefleet gothic, - two fleets fight it out and the winner grants x amount of build points to their side or a bombardment of an enemy army etc
really open to suggestions and ideas, all are appreciated
thanks all
john

