dptdexys wrote:
Ginger wrote:
The question / difficulty that this raises is that the formations commanded by the successful activation of the commander end up forgoing the chance to summon daemons of their own. So what, if anything, can be done to redress this slight issue?
I cannot see any issue with a formation in that situation not being able to summon daemons. It's the players choice to drag them along and they get any bonus' the extra troops bring (inspiring, outnumbering, extra attacks possibly better armour saves and so forth).
If players want their formations to have more daemons when assaulting they can take Icon Bearers and keep daemons summoned from previous turns for the combined assaults.
Agreed, though as NoTurtlesAllowed just posted, using commander to include other formations means that the chaos player is unable to summon daemons for those formations in the turn they assault - thus potentially being prevented from using the stuff he has paid for.
Yes, it is a choice (command more units from other formations, or assault separately and boost numbers with Daemons), and equally the player may have set up the army accordingly (icon bearers, daemon pool etc) to cater for this situation in the way you describe.
However the rules as they stand here are a little awkward in that once a combined assault is completed, the other formations remain naked of daemons until the following turn, which obviously can be a significant disadvantage, unless the player has been able to retain daemons from earlier. This is obviously impossible on turn #1, and may be impractical in other turns / formations.