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Assaulting a broken unit

 Post subject: Assaulting a broken unit
PostPosted: Sun Sep 22, 2013 3:35 pm 
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Hey there all,

Quick question for you. How exactly does it work when one assaults a broken unit? A friend of mine and I were looking through the rulebook to determine what exactly is the negative impact for the broken unit being assaulted, but could not determine what it was. Thanks!


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 Post subject: Re: Assaulting a broken unit
PostPosted: Sun Sep 22, 2013 4:05 pm 
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It works exactly as assaulting an unbroken formation, with the following exceptions: If the broken formation loses the engagement it is scattered and destroyed (excepting Fearless units). If it wins the engagement it automatically rallies.

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 Post subject: Re: Assaulting a broken unit
PostPosted: Sun Sep 22, 2013 4:22 pm 
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Jordan wrote:
Hey there all,

Quick question for you. How exactly does it work when one assaults a broken unit? A friend of mine and I were looking through the rulebook to determine what exactly is the negative impact for the broken unit being assaulted, but could not determine what it was. Thanks!


The negative effect of being assaulted whilst broken is that if they lose the assault they are wiped out (apart from Fearless units). A broken formation that wins an assault doesn't take any extra casualties from the BM's that would normally be added.
Note :- the formation does not auto rally if it wins the assault


From the Master FAQ.
Quote:
Q: Another clarification. What happens when a broken unit is engaged?
A: A broken formation which loses is wiped out. A broken formation which wins takes no further BMs or casualties and does not have to withdraw (but is, of course, still broken).


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 Post subject: Re: Assaulting a broken unit
PostPosted: Sun Sep 22, 2013 4:28 pm 
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My bad. Thought I remembered that from somewhere.

This is why I didn't sign up for the Rules position...

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 Post subject: Re: Assaulting a broken unit
PostPosted: Sun Sep 22, 2013 5:01 pm 
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Also note that in the assault resolution it counts as having the number of BMs that causes it to be broken. So a broken Ork warband of 6x units counts as havin 6x BMs, while a broken Marine tactical squad of 4x units counts as having 8x BMs


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 Post subject: Re: Assaulting a broken unit
PostPosted: Sun Sep 22, 2013 7:41 pm 
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Thanks all!


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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 9:05 am 
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Ginger wrote:
Also note that in the assault resolution it counts as having the number of BMs that causes it to be broken. So a broken Ork warband of 6x units counts as havin 6x BMs, while a broken Marine tactical squad of 4x units counts as having 8x BMs

This is incorrect Ginger, they count as having as many blast markers as units, even if they are Space Marines.

The standard rules of 1 BM per unit apply and there's even a FAQ question confirming this below the ATSKNF rule:
Quote:
Q:Do broken Space Marine units count as having one BM per unit or one-half BM per unit in Assault resolution?
A:One BM per unit.


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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 9:13 am 
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Oops, my bad :-[
Thanks Glyn


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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 1:56 pm 
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GlynG wrote:
Ginger wrote:
Also note that in the assault resolution it counts as having the number of BMs that causes it to be broken. So a broken Ork warband of 6x units counts as havin 6x BMs, while a broken Marine tactical squad of 4x units counts as having 8x BMs

This is incorrect Ginger, they count as having as many blast markers as units, even if they are Space Marines.

The standard rules of 1 BM per unit apply and there's even a FAQ question confirming this below the ATSKNF rule:
Quote:
Q:Do broken Space Marine units count as having one BM per unit or one-half BM per unit in Assault resolution?
A:One BM per unit.



But.....surely a hypothetical broken space marine formation of 4 units would count 8 blast markers ( the number needed to break the formation) which would then get halved as per ATSKNF assault rules to 4?


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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 2:03 pm 
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I'm going to have to have a look for the reference now, but my understanding of the rule was that if the formation is broken then it counts as having more BM than the enemy.

But like I say I'll have to find it now.

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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 3:00 pm 
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MikeT wrote:
But.....surely a hypothetical broken space marine formation of 4 units would count 8 blast markers ( the number needed to break the formation) which would then get halved as per ATSKNF assault rules to 4?


Nope. The rules for broken formations are they counts as one blast marker. To copy and paste from the rulebook:

Quote:
1.13.4Blast Markers and Broken Formations
Broken formations count as having as many Blast markers as units for any rules purposes.


The ATSKNF special rule gives the SM various advantages re: blast markers but makes no mention of blast markers after being broken, therefore the normal rules of 1 per unit apply.


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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 7:24 pm 
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Quote:
Q:Do broken Space Marine units count as having one BM per unit or one-half BM per unit in Assault resolution?
A:One BM per unit.
[/quote]

Surely this FAQ is already asking directly about the ATSKNF special rule - otherwise why would it refer to 1/2 BMs ?

I read it as MikeT ie : marines count as having 2BMs per unit which is then halved to 1 per unit - Specifically not what i think is your interpretation : 1 per unit (as the main rules you have quoted ) which is then halved to make them less suppressed than before they were broken ! :)


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 Post subject: Re: Assaulting a broken unit
PostPosted: Mon Sep 23, 2013 10:59 pm 
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Here is Neal's reply to our question.

ATSKNF causes the marines to have double the BMS for being broken, but then halves that number in the assault resolution. So 4x broken marines have the equivalent of 8x BMs, but in the assault resolution they only count as having 4x BMs. So in that sense Glyn, we are both right ;)

So this means that marines are still more effective than other races when broken.


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 Post subject: Re: Assaulting a broken unit
PostPosted: Wed Sep 25, 2013 7:00 pm 
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Wheter a question comes up with ATSKNF, just apply the version which favours the Space Marines!

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 Post subject: Re: Assaulting a broken unit
PostPosted: Thu Sep 26, 2013 9:57 am 
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