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Winning combat and damage on transports?

 Post subject: Winning combat and damage on transports?
PostPosted: Fri Mar 08, 2013 12:38 am 
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Hi

new question.

if a unit in transports looses an assault, but have not dissembarked from thier transports, how do the casualties inflicted work?


.IE.

Tyranid vs Vanheim (epicUK)

Tyranid swarm wins an engagement against a company of Vanheim air cav, the vanheim valkyies have opted to hover with their infantry companies still embarked, thus negating the attacks of the homagants in contact. the tyranids still win the engagement by 3 after all modifiers have been added and taken away.

how are the 3 casualties distributed?
(1.) do they go onto the first transport and then on the 2 infantry stands inside
or
(2.) do 3 transports take the hits (as they are distributed like an assault, so as only the valks can be hit, only they can recieve the aditional hits) and then you roll for each campanys 6+ save(for being in a transport)
or
(3.) other.....

hope you can see where i am comming from

thanks
Alex


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 Post subject: Re: Winning combat and damage on transports?
PostPosted: Fri Mar 08, 2013 4:01 am 
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Rather surprisingly, this is not in the FAQ.
The answer is option "2". You place the hits on each transport and then resolve them as as you would for normal shooing or assault, with saving throws for the occupants
Quote:
1.12.7 Work Out Result,
(2nd para)
In addition, the losing formation suffers a number of extra hits equal to the difference between the two sides’ result scores. There are no saves for these hits, which represent units being hacked down as they turn and run, or disintegrating into a panic-driven rout as they flee. Remove these additional casualties as you would hits inflicted in the assault phase (i.e., units in base contact first, then those closest to the enemy, etc.).


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 Post subject: Re: Winning combat and damage on transports?
PostPosted: Fri Mar 08, 2013 1:49 pm 
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Hi

thanks for the repy, and that is what i thought... i was also confused it never came up in the FAQ

thanks
Alex


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