LordotMilk wrote:
The way we play it:
- Shooting formation may choose to fire its barrages first or after its other weapons;
- Place the barrage template according to the rule that you must place it in order to touch as many units as possible, roll to hit on each model under it separately, roll saves, remove models.
In the case of MW barrages, they are resolved after the normal shooting, but after or before other MW shots according to the shoting player's wishes.
The timing rule is abit clunky but as its the shooting player who chooses, we are pretty satisfied with it.
It shouldn't matter which order you do the attacks, wether barrage first or second, as all shooting has to be done before hits are placed and saves are rolled for (even if using normal and MW attacks).
As an example,
A Basilisk Formation shooting at an Ork Warband with the grots and boys clustered to keep the Warlord Nob safe from the barrage.
You couldn't try to get rid of the grots/boys by choosing to use the heavy bolters first then hoping to have stripped away the grots/boys and have the barrage be used to target the Warlord Nob. The Barrage template would still have to go on the grots/boys as there shouldn't have been any casualties yet.
Quote:
What has become an issue however is that this system allows for barrage "sniping", aka picking enemy valuable units to place under the template. Of course the defender could place his special unit seprately from the others so as to allow for difficult barrage placement, but this often results in the commander being in the front lines for other types of grief, ie assaults or regular shooting.
It would not be much of an issue, if barrages used like this are basically better at sniping than regular fire, when barrages are typically supposed to be less precise.
Any thoughts on this?
This is down to how your group wants to play.
The "official rules" are to roll individually by different type, if both players agree then play however you want if you can't agree then play the "official" way or even alternate each time you play.