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What is missing from the E-A rules? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=222 |
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Author: | Von Kempln [ Wed Jun 04, 2003 5:18 am ] |
Post subject: | What is missing from the E-A rules? |
Hello all, I'm new to Epic-Armageddon and I'd like to get all of your opinions on my Ork army list. I know that a 2,000 point army is a little on the small side. ? ? Uge warband w/Oddboy ? ? Big warband w/6 Nobz,5 Komandoes, Oddboy ? ? Kult of Speed (5 warbikes) ? ? Mekboy Stompa Mob w/2 Stompas ? ? Mekboy Gunzmob w/2 Big Gunz,Oddboy What do you think I need to add/take away? ? Any suggestions would be welcome. |
Author: | MaksimSmelchak [ Wed Jun 04, 2003 6:58 am ] |
Post subject: | What is missing from the E-A rules? |
I'm new to Epic-Armageddon and I'd like to get all of your opinions on my Ork army list. I know that a 2,000 point army is a little on the small side. Uge warband w/Oddboy Big warband w/6 Nobz,5 Komandoes, Oddboy Kult of Speed (5 warbikes) Mekboy Stompa Mob w/2 Stompas Mekboy Gunzmob w/2 Big Gunz,Oddboy What do you think I need to add/take away? Any suggestions would be welcome. |
Author: | nealhunt [ Wed Jun 04, 2003 4:49 pm ] |
Post subject: | What is missing from the E-A rules? |
>> Uge warband w/Oddboy Why the oddboy? ?Personally, I don't think upgrading a nobz stand is worth the points. >> ? Big warband w/6 Nobz,5 Komandoes, Oddboy Same. >> ? ?Kult of Speed (5 warbikes) Fine, but I prefer them larger, just in case. ?If you base your bikes 2 per stand in the old-fashined way, you will get a couple extra stands out of it. >> ? ?Mekboy Stompa Mob w/2 Stompas 5 Stompas is great. ?If you have a dread or two to drop out front, I think they help a lot. >> ? ?Mekboy Gunzmob w/2 Big Gunz,Oddboy More gunz! ![]() I like it also, especially the fact that everything except the bikez can garrison. =============== As far as other options: I might go for 3 infantry units instead of 2. ?2 Big Warbands (still 20 units each), and a warband with the extra nobz and Komandoes as the "elite" company would give you more flexibility while not giving up much staying power or mob-up ability. Stompas can be added to warbands, so you could do something like: Big Warband w/ nobz and kommandoes (assault) Big warband (flexible/assault) Warband w/ 1 or 2 stompas (a take and hold force) Stompas (3 or 4 is still enough to support other detachments) Bikez Gunz Adding sormboyz could also boost your Warbands if you want to go with 3 instead of 2. ?More than one stand will hurt your garrison ability so one per formation is probably best, but I'd rather have some extra boyz and bikez than the Oddboyz for the same points. In any case, not too shabby for 5 sprues of infantry. You might also check out the "New to Orks" thread for more general discussion of formations. http://www.epic40k.co.uk/epicomm....59;st=0 |
Author: | Von Kempln [ Wed Jun 04, 2003 6:13 pm ] |
Post subject: | What is missing from the E-A rules? |
Thanks everyone! I am in Jackson, MS and Epic advice is hard to come by. ? Most people, including myself, are loyal followers of Epic-40k. ? Old habits die hard. ![]() Right now I need to concentrate on getting my warbands painted. I'm trying to get a good color scheme for the Crooked Moon Tribe. A gamer's job is never done! |
Author: | nealhunt [ Wed Jun 18, 2003 8:32 pm ] |
Post subject: | What is missing from the E-A rules? |
Thread recycle: Maksim: Have you been reading the playtest forum? There's a long thread about how the Ork army list is too tough. Basically, it revolves around the advantage that Orks can get by taking hordes of small formations. All the extra activations gives them a lot of tactical flexibility and individual detachments are so small they are disposable. I was initially resistant to the idea and thought that the battle reports sounded as if the Ork opponents were just making mistakes. However, when every single playtest comes up with the same results, it's hard to believe that's coincidence. I think the strategic flexibility must be a very strong point for the orks, but there seems to be something terribly un-Orky about it. |
Author: | MaksimSmelchak [ Thu Jun 19, 2003 1:52 am ] |
Post subject: | What is missing from the E-A rules? |
Neal, Maksim: Have you been reading the playtest forum? There's a long thread about how the Ork army list is too tough. |
Author: | dafrca [ Thu Jun 19, 2003 2:37 am ] |
Post subject: | What is missing from the E-A rules? |
If you could add anything into the Epic-A rules, what would you like to see added? I would like to see any new ideas you may have, not just OOP models that are missing... ? ![]() Dafrca |
Author: | Legion 4 [ Thu Jun 19, 2003 3:47 am ] |
Post subject: | What is missing from the E-A rules? |
FA - indirect fire rules are poor ! ![]() |
Author: | MaksimSmelchak [ Thu Jun 19, 2003 4:43 am ] |
Post subject: | What is missing from the E-A rules? |
I'd like to see more flavor rules such as existed before Jervis "simplified" the lists again. I liked the original Ork flavor rules before they were simplified. I'd like to see the PDF stuff come out as well. It's a pity that Jervis wants to make sure that there are models before he releases lists. That's never stopped a dedicated gamer yet. Shalom, Maksim-Smelchak. |
Author: | nealhunt [ Thu Jun 19, 2003 3:02 pm ] |
Post subject: | What is missing from the E-A rules? |
I'm pretty happy with the rules as is. The latest errata fixed most of the lingering problems I had. I am concerned about the new drop pod deployment and the latest proposed Artillery changes. Other than that, the mechanics are fine. There are still a few minor army list tweaks that I think need to be done. The Ork army is going to be forced to be more of a horde. I would like to see a Kommandoes/Stormboyz formation. I would very much like to see the Vindicator have a better armor save and/or reinforced armor as it used to. I would like to see Daemon Engines (they will be "section 8" though). Pretty minor over all. |
Author: | Legion 4 [ Thu Jun 19, 2003 4:04 pm ] |
Post subject: | What is missing from the E-A rules? |
Generally speaking the mechanics are good. However my comments on FA still stands, a glaring weakness, in my mind... ? ![]() |
Author: | MaksimSmelchak [ Thu Jun 19, 2003 5:20 pm ] |
Post subject: | What is missing from the E-A rules? |
Neal and Legion-4, There are still a few minor army list tweaks that I think need to be done. The Ork army is going to be forced to be more of a horde. I would like to see a Kommandoes / Stormboyz formation. |
Author: | TuffSkull [ Thu Jun 19, 2003 5:30 pm ] |
Post subject: | What is missing from the E-A rules? |
I haven't been following the E:A development since I have been ill. It was looking great then, but have all the Ork units you listed there Maksim been scrapped? If so, this isn't sounding like a good route to go.... |
Author: | Jimbo [ Thu Jun 19, 2003 5:51 pm ] |
Post subject: | What is missing from the E-A rules? |
For me the stuff that is "missing" is stuff like water-based forces, landing craft, monitors, riverine forces, paddle steamers... etc. |
Author: | MaksimSmelchak [ Thu Jun 19, 2003 5:53 pm ] |
Post subject: | What is missing from the E-A rules? |
Tuffskull, I haven't been following the E:A development since I have been ill. It was looking great then, but have all the Ork units you listed there Maksim been scrapped? If so, this isn't sounding like a good route to go.... |
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