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Another daft question, multiple assault weapons in a unit http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=21720 |
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Author: | enri [ Sun Nov 06, 2011 1:38 am ] |
Post subject: | Another daft question, multiple assault weapons in a unit |
Quick and dirty question... is there any reason why some units have multiple assault weapons listed? (doubly so when one of the assault weapons in question grants a bonus like MW and the other doesn't) or is it purely for fluff reasons? Taking khorne juggernauts as an example.. chain axe / assault weapon teeth and claws / assault weapon / extra attack +1 is there something glaringly obvious I've missed in the rules or am I doing my usual trick of over analysing? ![]() |
Author: | Spectrar Ghost [ Sun Nov 06, 2011 2:58 am ] |
Post subject: | Re: Another daft question, multiple assault weapons in a uni |
For assault weapons, it's just for fluff. Small arms count towards supression if within 15cm, though. |
Author: | Ulrik [ Sun Nov 06, 2011 10:21 am ] |
Post subject: | Re: Another daft question, multiple assault weapons in a uni |
Exception is if they each list Extra Attack. A Biel-tan avatar gains 2 extra MW attacks, one from the wailing doom and one from the court of the young king. |
Author: | enri [ Sun Nov 06, 2011 10:45 pm ] |
Post subject: | Re: Another daft question, multiple assault weapons in a uni |
Ah right, so if there is extra bonuses then they stack rather than picking one or the other (obviously unless it says 'OR' ![]() Cheers! |
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