Tactical Command
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Another daft question, multiple assault weapons in a unit
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=21720
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Author:  enri [ Sun Nov 06, 2011 1:38 am ]
Post subject:  Another daft question, multiple assault weapons in a unit

Quick and dirty question... is there any reason why some units have multiple assault weapons listed? (doubly so when one of the assault weapons in question grants a bonus like MW and the other doesn't) or is it purely for fluff reasons?

Taking khorne juggernauts as an example..

chain axe / assault weapon
teeth and claws / assault weapon / extra attack +1

is there something glaringly obvious I've missed in the rules or am I doing my usual trick of over analysing? :D

Author:  Spectrar Ghost [ Sun Nov 06, 2011 2:58 am ]
Post subject:  Re: Another daft question, multiple assault weapons in a uni

For assault weapons, it's just for fluff. Small arms count towards supression if within 15cm, though.

Author:  Ulrik [ Sun Nov 06, 2011 10:21 am ]
Post subject:  Re: Another daft question, multiple assault weapons in a uni

Exception is if they each list Extra Attack. A Biel-tan avatar gains 2 extra MW attacks, one from the wailing doom and one from the court of the young king.

Author:  enri [ Sun Nov 06, 2011 10:45 pm ]
Post subject:  Re: Another daft question, multiple assault weapons in a uni

Ah right, so if there is extra bonuses then they stack rather than picking one or the other (obviously unless it says 'OR' :))

Cheers!

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