Hi All
The rules:-
Quote:
3.2.3 Critical Hits
The weapons used in Epic are so destructive that they have the
ability to destroy or damage even the largest target if they hit
the right place. To represent this, any hit on a war engine (no
matter how it was inflicted) has a chance of causing critical
damage. Roll a D6 for each hit scored on a war engine. On a
roll of 1-5 the target suffers normal damage and its damage
capacity is reduced by 1 point. On a roll of a 6 the hit has
caused critical damage; the war engine still loses one point of
damage capacity, but in addition suffers a critical hit.
The effect of a critical hit is listed on the war engine’s
datasheet and will vary from one type of war engine to another.
For example, Imperial Titans are vulnerable to hits on their
dangerously unstable plasma reactors, while Ork Gargants are
renowned for catching fire, and so on. If a war engine suffers
more than one critical hit then the effects of all of the hits are
culmulative.
I am unclear here as we have been playing critical hit roll seperate from the armour roll.
The first underlined section states a critical hit can occur on any hit.
The second underline implies there is no armour/cover save roll and that the WE will suffer damage regardless. 6 is a critical and 1-5 is normal damage of 1 DC point. Hence no armour roll.
FWIW - I do not think this is correct... can anyone please clarify and also point to any relevant sections to substantiate your argument.
Thanks