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Assaults Questions..

 Post subject: Assaults Questions..
PostPosted: Mon Jan 10, 2011 10:40 pm 
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So, in an Assault do hits from a CC attack have to be allocated to a unit in base contact? Or can it be allocated to any unit involved in the assault within 15cm of the attacking unit?


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 Post subject: Re: Assaults Questions..
PostPosted: Mon Jan 10, 2011 10:44 pm 
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All hits in assault are pooled and allocated to units within 15cm and LoS, closest (base-to-base) first.

The only exception is WEs attacks, their CC hits are allocated to base-to-base units only, and FF attacks to non-base-to-base units.

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 Post subject: Re: Assaults Questions..
PostPosted: Mon Jan 10, 2011 11:10 pm 
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Nice! Thanks!


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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 4:05 pm 
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The important point to note is that b2B is as close as you can get, and all B2B models are counted as being equally as close, irrespective of where they are in relation to each other.


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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 5:49 pm 
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The printed rulebook is out of date, the PDFs online have gone through two updates since it's been printed I believe.

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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 5:51 pm 
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Check out section 3 as WE's have special rules that override the core rules as stated above. As you get to chose which type of attack to make, the hits must be allocated to viable targets for those attacks and are not pooled.


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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 7:15 pm 
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Here is the relevant section for war engines from the pdf on the GW site

Quote:
3.3.2 Close Combat and Firefight Attacks
Instead of rolling a single hit dice for each war engine in an
assault, roll a number of hit dice equal to the war engine’s
starting damage capacity. You may choose to split these
between close combat rolls and firefight rolls as you see fit, but
close combat rolls will only hit enemy units in base contact,
while firefight rolls will only hit units within 15cm that are not
in base contact.


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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 9:24 pm 
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any one know if you can barge units outa the way with air assaulting war engines?


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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 10:30 pm 
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Lord Aaron wrote:
any one know if you can barge units outa the way with air assaulting war engines?

Yes. You just move them out from under the model and put them in base contact.

Obviously, it's kind of limited in terms of actual barging, since you're not dragging units around like a titan does. And, of course, you still have to make sure you don't barge so many units that you can't unload because you're already in contact with too many enemy units. 2xDC isn't that many units when you only have DC2.


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 Post subject: Re: Assaults Questions..
PostPosted: Tue Jan 11, 2011 10:39 pm 
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cool thanks neal! and well the thought came up when i was playing orks assaulting a tank company so... it would of helped a looooot in that case were your much better in CCB and the enemy sucks ass at it!


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 Post subject: Re: Assaults Questions..
PostPosted: Fri Jan 21, 2011 12:07 am 
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MikeT wrote:
The important point to note is that b2B is as close as you can get, and all B2B models are counted as being equally as close, irrespective of where they are in relation to each other.


I'm not sure what this means mate, could you elaborate?


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 Post subject: Re: Assaults Questions..
PostPosted: Fri Jan 21, 2011 1:35 am 
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Hits are allocated closest to furthest. If I have 4 IG Infantry and a Supreme Commander in BtB, and receive 3 hits, I can allocate them all to the infantry regardless of where the SC is in relation to the other infantry. It also means that hits must be allocated to every unit in BtB before any unit not in BtB has a hit allocated to it, Regardless of whether it used FF or CC.

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 Post subject: Re: Assaults Questions..
PostPosted: Fri Jan 21, 2011 1:36 am 
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As SG says, in E:A, hits (from shooting and assault) are allocated 'front-to-back' relative to the formation causing them. In this case, anything that is in B-B with an enemy unit is automatically 'closest' to the enemy, so get hits allocated first. However where there are several units equally close, the defender choses the order of allocating the hits (so he can try to avoid allocating hits to a character).

Note that, apart from the WE section quoted by Mephiston, normally all assault hits are pooled together by type and then allocated front-to-back. (see 1.12.5, which refers back to 1.9.6), so in summary the full assault sequence is:-
  1. Roll dice for all unit involved in the assault (units in B-B using their CC value; units within 15cm and LoS using their FF value)
  2. Group all 'normal' hits together, make a second pile of all 'MW' hits, and a third of all 'TK' hits
  3. Allocate all 'normal' hits**** front-to-back and resolve them.
  4. Then allocate all 'MW' hits front-to-back and resolve them
  5. Finally allocate and resolve all 'TK' hits front-to-back

Note
**** The allocation of shooting hits is slightly different in that 'normal' shooting splits hits between AT and AP targets, while assault hits ignore this distinction.


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