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New to Orks
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Author:  Tas [ Sun Jun 01, 2003 10:38 am ]
Post subject:  New to Orks

Hi guys!
In the same vein as Dafrca's chaos inquiry, I am literally just starting my Ork army and dont know much at all about them (I usually kill Chaos and Eldar hordes!).

Any thoughts or recommendations on formations to build (and thus what minis to buy) would be greatly appreciated.

Cheers,
Tas

Author:  Legion 4 [ Sun Jun 01, 2003 4:17 pm ]
Post subject:  New to Orks

We use the SM-1 system and like it a lot. ?

Orks have a lot of Infantry and AFVs, but limited artillary. That's all part of their "charm" and method of going to war. They also have a lot of fast attack vehicles too, I liken those to Mechanized Cavalry. :)

Author:  MaksimSmelchak [ Sun Jun 01, 2003 5:19 pm ]
Post subject:  New to Orks

Tas,

The first thing to mention would be:

Which rule set are you using?

I'll make recommendations for using E-A since that's a ruleset I remember you mentioning that you use.

- Boyz mobz: All Ork armies need a big batch of boyz somewhere to suck up casualties and otherwise make a big nuisance of themselves. Build lots of plastic infantry for these mobz. Boyz mobz tend to excell at close combat.

- Mechanized Boyz mobz: I have experimented using Battlefortresses (B-Fs) to mechanize Mobz. The results were good. You'll need a half a dozen or so Battlefortresses to do this plus infantry. I haven't had much luck mechanizing Boyz with anything other than B-Fs. Everything else was too flimsy and easy to shoot apart.

- Dreadnoughtz: I recommend building a dozen or so because they make great reinforcements to Ork Mobz of just about any type. Tin Kanz are simpler slightly smaller dreadnoughtz. Most modellers clip arms of the Epic-40k Dreadnoughtz to make them. I mount mine on pennies.

- Kult of Speed (KOS): KOS can be useful, but potentially expensive formations. Since the KOS is used as a flanker and attrition unit, don't spend too much money on one. This mens don't buy too many expensive Battlewagunz. Stick mostly with Bikez and Trackz. You need lots of plastic bikes and metal Buggiez / Trax to make a KOS.

- Stompas: Stompas are probably my favorite Ork unit, PERIOD! They're great even after the E-A rules have reduced them to a shadow of their former selves. The plastic ones are easy to kitbash and always look good. They're also a tough unit. In the early versions of E-A, I experimented with large Stompa formations, but this is no longer very viable. Try using them as either reinforcments for Gargants or heavy tough additions to other Mobz. Beware though, they attract a lot of enemy fire.

SupaStompa: I really liked it at first, but Im not sure if it's worthwhile anymore. They're like fragile baby Gargants. There's supposed to be a spiffy new model coming out, but Jervis has yet to tease us with pictures. I know Jimbo is irked about this as am I. Meanwhile, most of us are kitbashing them out of the old Mekboy Gargant and other bitz.

- Supagunz: Yes, yes, yes! Even after having their stats clipped a few times, Supagunz and Big Gunz mobz provide huge amounts of usable Ork artillary. They also attract a lot of enemy attention so bulk them up with Boyz or protect them with a Boyz mob. If you don't want to scratchbuild some then get some 2nd edition plastic Tractor Gunz to use as proxies for Supagunz. They're usually not to hard to get ahold of.

- Grotz: Gretchin finally come into their own in E-A as flesh shields. I use Epic-40k plastic Grotz supplemnted by one older 1rst edition plastic Ork boy. I mount an Epic40k herder on some stands. Another idea is to but Warmaster Squigs as bitz to mount on these stands. Grotz are very attractive in E-A and I try to get as many as I can.

- Gargantz: It's rare that I don't take at least one Gargant. They are bad deals firepower wise because for their point total, you can get alot more firepower by buying Ork attrition units. On the other hand, there a few if any units that can even compare to the toughness of a Gargant. They're like big steamrollers. Imperial titans have more shootiness, but nowhere near the same level of toughness. Gnerally in the games I've played, Gargants come out on top of any battle they engage in. Often times, opponents will completely ignore them, which is often a smart tactic.

- Flyerz: Resulting from the lack of Ork artillary, flyerz becme very important. Hopefully the bommaz will return, which were a great unit. Until then, satisfy yourself with about a dozen Fighta-Bommas (F-Bs). You'll need them to try and ward off Imperials air might and conversely to pressure Imperial ground units. I had a lot of good fortune using Ork Bommaz. They could often either completely wipe out or break entire enemy formations with a flight of three or four. Smaller Space MArine or weaker Moral IG formations were particularly susceptible to Ork Bommaz.

- Battlewagunz: In E-A, I generally find Ballewagunz to be expensive vulnerable trash kanz! I'd rather spend points on the above units.    

Shalom,
Maksim-Smelchak.

P.S.
I have TONS (almost literally) of spare 2nd Edition Ork lead if you'd like to buy some. So does Signius for that matter.

Author:  pixelgeek [ Sun Jun 01, 2003 5:48 pm ]
Post subject:  New to Orks

Quote (MaksimSmelchak @ 01 2003 June,09:19)
Which rule set are you using?

Well it is the EpicA section of the board so... :)

Author:  MaksimSmelchak [ Sun Jun 01, 2003 6:10 pm ]
Post subject:  New to Orks

PG,

Well it is the EpicA section of the board so... - PG


Good point, but I have low expectations that posters will look at the topic heading...   :laugh:

Shalom,
Maksim-Smelchak.
Author:  Tas [ Mon Jun 02, 2003 5:21 am ]
Post subject:  New to Orks

Hi Guys,

Thanks for the input.

Maksim - I am primarily using E-A at the momnent for playtesting, with a view of also using for SM/TL if I become dissatisfied with the final product

>I have TONS (almost literally) of spare 2nd Edition Ork lead if you'd like to buy some. So does Signius for that matter.


Signius is indeed the origin of the 500+ stands of infantry, which should cover your point about Boyz Mobz! I'll get back to you when I figure out what I have, what I want and what gaps I need to fill.

L4 - your point on lack of FA is noted. Sadly the opposite is the charm of the IG Army I most admire!
Author:  Legion 4 [ Mon Jun 02, 2003 5:45 am ]
Post subject:  New to Orks

Tas,

The Orks make up for their lack of FA with numbers like the Chicoms in the Korean War. The IG is like the US or USSR in W.W.II, - a lot of Fire Power!

When I battle against the IG, one of my first considerations is how am I going to shut down his FA?

When fighting Orks, how am I going to kill all these S.O.B.s?!! :laugh: ?

After all these years I've come up with a few solutions, but nothing is 100%... yet... :;):

Author:  Tas [ Mon Jun 02, 2003 5:48 am ]
Post subject:  New to Orks

Got it- thanks for the analogies (I think IG are USSR though- they have Commissars!)

Now I need to find minis of Ork buglers and Orks wearing sneakers :L

Author:  Legion 4 [ Mon Jun 02, 2003 6:32 am ]
Post subject:  New to Orks

Yeah,

The Commissars definitely pushes the IG in the Russkies' favor... ?:D ?

And if you paint your Orks' shoes white with a little red ball on the sides, that may make them close enough... ?:;): ?

Oh my!!! The Orks and the IG Are Commies!!! :o

Author:  nealhunt [ Mon Jun 02, 2003 5:32 pm ]
Post subject:  New to Orks

In SM2 I was painting up a warboss unit for Bad Moons. ?The unit was primed black, so I had to paint white as a basecoat. ?I was going to paint the boots yellow, so I painted them white first, and decided I liked the look of the Warboss and retinue wearing high-top tennis shoes, so I left them.

Following Maksim's lead:
===========

- Boyz mobz: I have not used them extensively. However, crunching points, they get you no benefit points-wise for buying them in warband units. Nobz are 35, boyz/grots are 25, and plain boys are estimated at 20. That comes out to 200 points - same cost.

- Mechanized Boyz mobz: Love them. Buy them as KoS for wartrukks or Blitz Brigades for gunwagons. Those detachments save you a lot of points (25 for each KoS, 40 for each Blitz). Buying the boyz/nobz individually does not cost any more (reference above). Compare KoS, extra trukk, 2 nobz, 5 boyz and 5 grotz at 320 points vs. Warband and 5 trukks for 325. The KoS is definitely a better deal.

- Nobz Mob: Like a Mechanized Boyz mob, but all nobz. Fast, shooty (2 shots per nob stand), impossible to suppress, and loaded with CC MWs. Pricey, but fabulous formations.

- Dreadnoughtz: Good for infantry support. They really shine in CC. I take them as shields for Stompa mobz. Out front, they take the hits first and have the best chance of countercharging into HTH.

- Kult of Speed (KOS): I think Maksim is remarking on the last version of the Ork list. KoS is cheap - 15 units for 300 pts. I recommend either taking all bikez so that they are all infantry, or a mix of everything because buggies and scorchas are light vehicles and you are going to take AP and AT hits anyway. With the mixed unit, I suggest taking a wartrukk or gunwagon or two with nobz so you can remove more BMs.

- Blitz Brigade: I like 'em. 4 Gunwagons, backed with a couple Battlewagons (to keep speed up) or Battlefortresses (for durability) makes a great "Tankboyz" unit. As a plus, they are all transports, so throw a couple Nobz in to remove BMs. 270 points for 4 Gunwagons, 2 Battlewagons, and 2 Nobz makes a great objective-catcher, and has some serious firepower to boot.

- Stompas: I strongly disagree with Maksim about them being "a shadow of their former selves." ?Battlewagons are the same price. Stompas have less firepower in close, but more at distance. They are slow, but they can garrison and are walkers. They have 4+ reinforced armor, so they are very tough. I like a mob of 3-6 with Dreads and/or Kans as screening units.

- SupaStompa: Hard to think they are worth 350 points. They are slower than other scout titans, but not that much tougher. OTOH, they have a mob around them. I typically field 3 Stompas, a SupaStompa and a few Dreads/Kans if I take one.

- Supagunz: I'm not convinced Supaguns are all that great as upgrades. Since you can only have 1/formation, you never get more than 2 BP. That's one template with 5+/6+ to hit. It is a Macroweapon, but it's still not that great. OTOH, 2 of them on a Gargant gets you 2 templates at 4+/5+, which is definitely worth it.

- Supazapp guns: I like 'em. Good to hit rolls, d3 Titan Killer. Even if you double move and shoot, they still stand a decent chance to hit. I typically field one gunwagon in each Bad Moon formation with an Oddboy upgrade as a Weirdboy Battle Tower.

- Gunzmobs: Definitely. Like KoS, they are cheap (15 for 300). Fill them out with at least 6 boyz so you get the mob-up rules. Unfortunately, you can't take Nobz with them to get the Leader ability. Try to hold them until the end of the turn so you know if your Supreme Commander activation re-roll is available.

- Grotz: Love 'em. If anyone has spares to trade/sell, let me know. As screeners for the Gunzmobz they are great. Base them on long stands so they cover more frontage (if that does not offend your sensibilities).

- Gargantz: Big and tough. They concentrate firepower in a small area. They are best where they have limited exposure, a decent field of fire, and can hold an objective (or maybe 2). If you have an opponent who likes to challenge them, they are going to clean house. If they are ignored, like Maksim said, it's best to consider them expensive objective holders, because they won't do anything else. I would only take them in a big battle, or if you know your opponent is fielding a titan.

- Flyerz: I haven't played with them enough to give an overall review. It certainly seems that they virtually must be taken in large formations, like 5 or more, to be very effective.

- Battlewagunz: I think these are fine in the Tankboyz units I described under Blitz Brigades. They could be really cool as transports because they move troops as cheaply as trukks, but they are vulnerable and need screening troops. If you want to try it, I would recommend Blitz Brigade, 2 BW, 2 Nobz, 5 Boyz/Grotz for 395 points. I haven't. It's a shootier version of the KoS-based mounted infantry I described above.

==========

As you can probably tell, I favor fast and shooty over monster assault stuff. If your style of play is different, your mileage may vary.

Hope that helps.

Author:  pixelgeek [ Mon Jun 02, 2003 6:23 pm ]
Post subject:  New to Orks

Quote (MaksimSmelchak @ 01 2003 June,10:10)
Good point, but I have low expectations that posters will look at the topic heading...

I defer to your greater experience on this messageboard  :laugh:

Author:  Legion 4 [ Tue Jun 03, 2003 5:36 am ]
Post subject:  New to Orks

I don't know, but are you guys calling us "stupid" !?  ??? :angry:

Author:  MaksimSmelchak [ Tue Jun 03, 2003 5:41 am ]
Post subject:  New to Orks

Legion-4,

Gump says "Stupid is as stupid does!"  :p

I'm not calling you anything, but "Sarge."  :)

Shalom,
Maksim-Smelchak.

Author:  Legion 4 [ Tue Jun 03, 2003 5:49 am ]
Post subject:  New to Orks

And Gump was a "Gozillionaire", so who am I to argue with success... :laugh: ?

On this site being called Sarge works for me!!! ?

Just don't call me late for Chow!!! ?:laugh:

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