chrach7 wrote:
I just marvel at any untapped market. I understand why GW wouldn't stock the items in their retail stores, but as this website demonstrates, a single talented person with a CAD program and a 40 hour work week could keep epic running.
I think you'd need more than 1 person if it was to be a fully independent company.
At minimum you'd want:
- A sculptor
- Someone to run the "business back-end" (webstore/sales/posting/stock control/casting orders)
- Someone to write the rules etc.
- A miniatures painter
- A 2d artist
- A metal caster
- A resin caster for larger pieces
Now, some of those could be part-time or put out to freelancers, but others require a full-time worker.
Having a single guy do the sculpting, and the business side, and the casting... it couldn't be sustained as a business without burning the poor guy out.
Quote:
If you accept that this is the most active Epic forum we have 2300 members. Dakka Dakka alone has 34,000 members. So as a business which community would you aim your marketing and development at?
Warseer has 70,000 members(!).
GW is, of course, 100% correct from a business perspective not to have their main studio (Or even Forgeworld) working on a game like Epic (Which, at the height of the "Fanatic" Era, brought in about 0.8% of GW's total revenue... even when it was the 3rd Core Game it was the least popular of the three, only bringing in about 15% of GW's revenue IIRC).