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Griffin Mortar http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=16910 |
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Author: | netepic [ Thu Oct 15, 2009 10:00 am ] |
Post subject: | Griffin Mortar |
Chaps, were I to perform a double with a Mech. Inf. company including Griffins, would they still be able to fire there mortars? |
Author: | netepic [ Thu Oct 15, 2009 10:20 am ] |
Post subject: | Griffin Mortar |
Sweet ![]() |
Author: | Evil and Chaos [ Thu Oct 15, 2009 10:39 am ] |
Post subject: | Griffin Mortar |
Fair warning though, Griffons are rubbish, probably the worst unit in the Guard list. ![]() |
Author: | netepic [ Thu Oct 15, 2009 10:42 am ] |
Post subject: | Griffin Mortar |
*sighs* Balls... why is this? |
Author: | Evil and Chaos [ Thu Oct 15, 2009 11:00 am ] |
Post subject: | Griffin Mortar |
They're just overpriced for the abilities they bring, especially as Mech Inf. formations tend to be either Doubling or Engaging, rather than shooting. At 75pts I'd consider them, 50pts and I'd snap them up, but at 100pts Sentinels are a much better investment. |
Author: | The_Real_Chris [ Thu Oct 15, 2009 12:26 pm ] |
Post subject: | Griffin Mortar |
I have them as a secondary choice for my Leman Russ companies and they can often find themselves sustaining. Also since 30cm is heavy bolter range having a few bp's about stops people bunching up for assaults. |
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