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Help! Genestealer Cult vs Eldar http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=161 |
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Author: | netepic [ Fri May 02, 2003 6:01 pm ] |
Post subject: | Help! Genestealer Cult vs Eldar |
Hi, If you could have any models you wanted, for a 3k game... what what you field as a Genestealer Cult commander versus an attacking Eldar force? The game is tomorrow, miniatures are not a problem, I have plenty just need help desciding what to take! |
Author: | Legion 4 [ Sat May 03, 2003 3:40 pm ] |
Post subject: | Help! Genestealer Cult vs Eldar |
Well by the time you read this, it may be too late ! ![]() ![]() ![]() |
Author: | CyberShadow [ Sun May 04, 2003 1:01 pm ] |
Post subject: | Help! Genestealer Cult vs Eldar |
This is also probably a little late, but anyway... I have a feeling that Genestealers are going to have a tough time against the Eldar. You need to get in close and use concentrated firepower to wipe out as many as possibly before the run away. If I understand the question, you are looking for units for the Commander formation. I would think that Hybrids wont be as useful as Purestrain, so I would upgrade a fair few stands. I would also add a few Psychers for the ranged attacks. Transports will also probably be very useful. Good luck, and I look forward to hearing about it. |
Author: | Legion 4 [ Sun May 04, 2003 4:44 pm ] |
Post subject: | Help! Genestealer Cult vs Eldar |
Yes, that was my point, too. A G/S Cult, like their 'Nid cousins, real strenght lie in their C/C abilities. The Eldar can "hit & run", so you're going have to hit them at long range as they close in on you. In our SM1 based G/S Cult we can have some IG vehicles as well as a Chaos "artifact weapon" (I showed this on an earlier post), and our Hybrids have heavy weapons, so we can get shots in, and then let the Genestealers do the close in work ... By now though, Tom, you probably played the game, so yes tell, us how you whipped those "pointy-eared Vulcan want-a-bees" ... ![]() |
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