Quote: (Flogus @ 17 Mar. 2009, 22:03 )
Wouah !
This gonna change radically Hojyn's and my game habits !
We used to consider it was the infantry unit which was embarking the transport before the transport moved away.
Yup. If the transport is part of the formation, 1.7.5 applies as others have pointed out, and the Transport
must move over the unit being picked up. So if deep in a wood, rubble etc, the infantry take their #1st move getting into the open (while the transport skirt around the edge of the stuff), then in the #2nd move, the transport can pick up the infantry (and drop them off at the end of the #3rd move).
WE differ (rule 3.1.3 applies) as here the infantry must move to the WE, embarking at the end of their movement, at which point nothing moves until the following turn.
Skimmers are a little tricky as the way the rules and amendments are written are a bit ambiguous. They cannot be 'popped-up' while embarking / disembarking troops, so by inference they should be subject to the usual dangerous terrain tests of 'normal' ground vehicles. The way I envisage this is that the skimmer is flying below the height of treetops, buildings etc, so runs the risk of flying into some low level obstruction. However, it seems a bit daft to count rivers as dangerous terrain unless the skimmer has to stop on the river.
However, apart from this, skimmers must still conform with 1.7.5 if part of the formation, or 3.1.3 if a separate WE transport. Thus in the case cited, the Eldar Wave Serpents must move over the infantry, risking a DT test if they do so in 'Dangerous Terrain'.