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Advice wanted please

 Post subject: Advice wanted please
PostPosted: Wed Feb 18, 2009 12:31 am 
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Hi, new guy here.

I have always loved Epic, but never had any opponents, thats changed now and so i am looking at buying some stuff and getting into the game.

I am posting this, and hoping that it is in the right section, to gain some advice on my force, we both decided to build to 3,000 points as that is the "standard" game size. Not sure what my opponent will be playing yet because he can't make his mind up over Guard, Chaos or Orks.

I am playing guard, have played them in 40k, have played them in DoW and now will play them in Epic  :))

Anyway: The List=

COMPANIES
Regimental HQ - 550 points
One Supreme Commander, Twelve Guard Infantry Units, Seven Chimera.
with 1 Hydra Flak Tank - (50)

Infantry Company - 300
Guard Command Unit, Twelve Guard Infantry Units
with 2 Snipers - (50)

Mechanised Infantry Company - 600
Guard Command Unit, Twelve Guard Infantry Units, Seven Chimera.
with 3 Hellhounds - (150)

Tank Company - 650
10 Leman Russ.

SUPPORT FORMATIONS
Storm Trooper Platoon with Valkyrie Transports - 350
8 Storm Trooper Units, 4 Valkyrie Transports.

Hydra Flak Battery - 150
3 Hydra Flak Tanks.

IMPERIAL NAVY
2 Marauder Bombers - 300

2 Thunderbolt Fighters - 150

TOTAL - 3000 points


Does this seem like a good starting list?
I am not after a full on tournament winning army, but if there is anything there that really isn't worth anything even in a friendly game that i could or indeed should switch out then let me know.
I have already decided to use the DRM miniatures for my infantry because i don't like the GW guard models, and i want to model them as Cadians, and I am going to be using FW vehicles.

So any advice would be greatly appreciated.

- m0h


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 Post subject: Advice wanted please
PostPosted: Wed Feb 18, 2009 12:36 am 
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It looks like a good starting list to me, you should get a good gameplay experience from it.

Personally I'd be inclined to swap the Marauder Bombers for 3x Basilisks, as I'm not a fan of Marauders.

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 Post subject: Advice wanted please
PostPosted: Wed Feb 18, 2009 1:14 am 
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Looks like a decent start to me; not vastly different from the sort of list I often used to face (and which beat my Chaos Marines about two times out of three) when I still had regular opponents.

By my reckoning, though, that Mechanised Infantry Company should only be 550 points (400 plus 150 for the Hellhounds). If you take E&C's advice and go for the Basilisks instead of the Marauders that leaves you with 100 points to play with, which I'd be inclined to spend on a Fire Support platoon for the infantry company. Holed up in cover that makes for a very difficult formation to shift.

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 Post subject: Advice wanted please
PostPosted: Wed Feb 18, 2009 10:47 am 
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Ogryns are a great choice for 50 points, they rock in hand to hand combat and can match the power of the orks and marines in assaults.

Don´t forget the Imperial Artillery  :p  , Manticores and/or Basilisk are good value for the money.




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 Post subject: Advice wanted please
PostPosted: Wed Feb 18, 2009 11:47 am 
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cheers guys.

On the dropping the marauders thing, are Vultures any good?

I love the models for them and would consider dropping the marauders, thunderbolts and the snipers to take a Vulture Flight and a Basilisk Battery.
Keep the Vultures near to the Storm Troopers in their Valkyries and then shoot everything at a target then assault with the dismounted Storm Troopers, is this possible? or a good idea?

And Lord Bruno, thanks for the suggestion but i've never been a big fan of Ogryn's or Ratlings in the guard, ever.

- m0h





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 Post subject: Advice wanted please
PostPosted: Thu Feb 19, 2009 4:32 pm 
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Vultures are awesome and well worth taking. Remember that since they are scouts you can garrisson them on overwatch at the start of the game.     :;):

I'd also suggest taking at least one artillery battery since these units are one of the major strengths of IG. Basilisks are fine but I personally prefer Bombards or Manticores since you can get the double template on turn one plus a special effect (ignore cover/disrupt respectively). The trick is to fire two first turn, then one second turn to minimise the impact of the reloads.


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