Tactical Command
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shooting at retreating troops
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1460
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Author:  blackrabbit33 [ Wed May 17, 2006 12:31 pm ]
Post subject:  shooting at retreating troops

Just like it says in the title can you do this??

Author:  Mephiston [ Wed May 17, 2006 12:39 pm ]
Post subject:  shooting at retreating troops

Yep, shooting at broken units is the best way of ensuring they don't come back later!

Author:  Suvarov454 [ Wed May 17, 2006 1:07 pm ]
Post subject:  shooting at retreating troops

As Mephiston said, when you shoot at a Broken formation, each Blast Marker you inflict causes another hit that can not be saved (and that does not cause additional blast marker!). ?Think of it as "ranged hackdowns", if that helps. ?Fearless units can not be assigned these additional hits (as stated in the rule). ?The extra hits are allocated like shooting attacks.

Here is an example, an Ork warband is broken, and only consists of 6 Boyz stands. ?A unit of Sentinels then shoots at them, killing two stands. ?The formation would normally suffer 3 blast markers (1 for coming under fire, 2 for the dead units); instead, another 3 Boyz stands are removed, leaving 1 lonely (and probably not-long-for-this-world) Boyz stand.

Author:  blackrabbit33 [ Wed May 17, 2006 6:02 pm ]
Post subject:  shooting at retreating troops

cool cheers guys

Author:  The_Real_Chris [ Thu May 18, 2006 7:16 am ]
Post subject:  shooting at retreating troops

Shelling fleeing men is an ancient wargaming tradition and ensure that the roleplayers get all the flak, not us.

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