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ork supa guns http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1442 |
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Author: | blackrabbit33 [ Wed Apr 19, 2006 9:21 am ] |
Post subject: | ork supa guns |
Hi all i'm sure this is an east question. for my orks i can lots of big guns, but i've seen the models for supa guns but i can see them in the data sheets i have how do you get the supa guns? ![]() thanks alll |
Author: | Mojarn Piett [ Wed Apr 19, 2006 9:47 am ] |
Post subject: | ork supa guns |
By gettting the oddboy upgrade for the guns. |
Author: | blackrabbit33 [ Wed Apr 19, 2006 10:14 am ] | ||
Post subject: | ork supa guns | ||
does that just upgrade 1 gun or all guns in the formation |
Author: | Mojarn Piett [ Wed Apr 19, 2006 10:20 am ] |
Post subject: | ork supa guns |
One gun. See the Oddboy entry on p.108 of the rulebook. |
Author: | blackrabbit33 [ Wed Apr 19, 2006 10:29 am ] | ||
Post subject: | ork supa guns | ||
ok thankyou very much for your help |
Author: | Suvarov454 [ Wed Apr 19, 2006 1:27 pm ] |
Post subject: | ork supa guns |
I'd like to get a clarification. ?I've been laboring under the impression that the Zzap gun or Soopa gun replaces the Big Gun, but now that I re-read the datasheet for the Oddboyz, I think that it is supposed to be added to the Big Gun. ?After all, Oddboyz are characters and when you add a Commander to a Space Marine stand, it doesn't replace anything. Have I been mis-interpreting Oddboyz for the past year and a half? ![]() |
Author: | epilgrim [ Wed Apr 19, 2006 1:33 pm ] |
Post subject: | ork supa guns |
although this has never come up for me, as I understand the rule the oddboy model replaces the big gun model (visual reference), but you add the stats for the oddboy...meaning you still get to use the big gun stat too. Is this correct? (neal?) the rulebook wording does seem to suggest otherwise, but I have seen no FAQ reference regarding this... |
Author: | dptdexys [ Wed Apr 19, 2006 1:44 pm ] |
Post subject: | ork supa guns |
Notes: Ork Oddboyz can be one of two types: Big Meks or Slavers. Both are Characters. A Big Mek can be added to a gunwagon or gunfortress and upgrades one of the big gunz on the vehicle into a Soopagun or Supa-Zzap-Gun with the characteristics shown above. A Slaver may added to a big gun and upgrades the weapons on the unit into a Soopagun or Supa-Zzap-Gun with the characteristics above. |
Author: | epilgrim [ Wed Apr 19, 2006 2:21 pm ] |
Post subject: | ork supa guns |
...but the character rules (2.1.1) state that a character and its profile are added to a units and also specifically states that the unit keeps its original gear...the wording and intent of "upgrade" in the oddboy entry seems to be the crux of the confusion. again, no FAQ to say that the oddboy replaces the big gun entirely...I see the point, but based on the core rules I disagree with the application as dptdexys indicated. |
Author: | nealhunt [ Wed Apr 19, 2006 2:48 pm ] |
Post subject: | ork supa guns |
Basic rule of rules interpretation - exceptions supercede more general rules. Otherwise, they wouldn't be exceptions, would they? ![]() Character rules supercede general unit rules. The Notes section of the Oddboyz unit data sheet is specific to that unit and would therefore supercede general character rules. The Soopa/Zzap gun replaces the big gun on the appropriate unit, meaning you lose the big gun. All other stats would stay the same. |
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