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Drop pods http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1441 |
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Author: | blackrabbit33 [ Wed Apr 19, 2006 11:24 am ] |
Post subject: | Drop pods |
just one more little thing thats niggling me. just how many bases can you put in a drop pod. is it just 1 base, so would i need 6 pods for a tactical unit? |
Author: | Tas [ Wed Apr 19, 2006 11:42 am ] |
Post subject: | Drop pods |
In EA a drop pod mini represents a couple of pods carrying the whole detachment. That lets you spread your minis further, but its not as cool as the older way where you literally sprinked the pods over the battlefield! |
Author: | epilgrim [ Wed Apr 19, 2006 11:54 am ] |
Post subject: | Drop pods |
1 drop pod per formation. re-read the drop pod entry in the SM list and then re-read the Planetfall rules in section 4.0. repeat the procedure described above several times ![]() ![]() It definately makes for a much more desperate game! but as to your actual question the 1 drop pod model is an abstract representation of all the troop, support and decoy pods that would be launched to safely land the troops. the rules for the thier placement and the troop dispersion are similarly abstracted to save time and keep the formation's unit within coherrency when they appear. this is explained quite well inthe drop pod entry in the SM list, but since you asked this is my two cents. hope it helps. |
Author: | Steele [ Wed Apr 19, 2006 11:56 am ] | ||
Post subject: | Drop pods | ||
BTW.: When You deploy the Pods how many are Deathwinds? And is that right that Every Unit in Range gets Hit once from Every Deathwind? Do I have to Roll to Hit or do I get only to Save? Cheers! Steele |
Author: | epilgrim [ Wed Apr 19, 2006 12:01 pm ] |
Post subject: | Drop pods |
Steele, think of the attack as if it was a 15cm radius template weapon. every enemy unit (XXXedited for wildly incorrect referencesXXX) is attacked. The owning player rolls to hit, any allocated hits can be saved if possible. << as stated the 1 pod model represents sereral models, but each formation gets one deathwind area attack. |
Author: | dptdexys [ Wed Apr 19, 2006 12:14 pm ] |
Post subject: | Drop pods |
every model in range (friend or foe) is attacked. The owning player rolls to hit, any allocated hits can be saved if possible |
Author: | epilgrim [ Wed Apr 19, 2006 12:21 pm ] |
Post subject: | Drop pods |
opps...my bad it is only "all enemy units" all hail the mysteries of the Emperor's blessed IFF hardware... seriously, sorry about the gaff their, I'll go back and viciously edit my previous self for his incorrectness. ![]() |
Author: | The_Real_Chris [ Wed Apr 19, 2006 12:21 pm ] |
Post subject: | Drop pods |
Indeed. Place one pod. Roll to attack all enemy units in range. Then deploy from that marker as described in the unit description. And lo the Scout barrage was born. |
Author: | blackrabbit33 [ Wed Apr 19, 2006 12:31 pm ] |
Post subject: | Drop pods |
ok thanks for the help there. i'm not quite ready to use the drop pods yet but i will enjoy mixing it up when i do |
Author: | Steele [ Wed Apr 19, 2006 1:24 pm ] |
Post subject: | Drop pods |
Thank You very much. Another yet very simple and useful explanation from you Guys out there. Why must GW overcomplicate the wordings for non english speaker? ![]() Cheers! Steele |
Author: | epilgrim [ Wed Apr 19, 2006 1:27 pm ] |
Post subject: | Drop pods |
Unfortunately they have a nack for confusing native english readers as well... ![]() |
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