Tactical Command
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siege engines and blast markers
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=14071
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Author:  mnb [ Sat Nov 29, 2008 2:09 am ]
Post subject:  siege engines and blast markers

hi, been playing epic for a long time but just started playing armageddon so this has probably been answered before.
if you had a unit of 3 baneblades w/ 6 blast markers and wanted to to fire upon an enemy unit how would the blast markers effect it. would the blast markers be 2 apiece or would 2 baneblades have 3 blast markers each?
while playing we used the to hit rules, have to allocate enough to destroy the unit prior to moving to next unit. thanks for the help.

Author:  zombocom [ Sat Nov 29, 2008 2:18 am ]
Post subject:  siege engines and blast markers

6 blast markers would supress two of the baneblades; only one could fire.

Author:  Dave [ Sat Nov 29, 2008 4:31 am ]
Post subject:  siege engines and blast markers

Think of it this way. A Baneblade counts as 3 units. BMs suppress back to front, you have to finish suppressing 1 Baneblade before moving onto the next. So for every 3 BMs one Baneblade is suppressed. Left over BMs don't count for anything on a purely WE formation.

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