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Ork Advice

 Post subject: Ork Advice
PostPosted: Mon Dec 05, 2005 10:23 pm 
Purestrain
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Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
Any one have suggestions for building an Epic ork army?

My initial 2000 point list:

1. Warband + Boys (6) + Stomboyz (4) + 1 Gunfortress + 4 flakwagons + 5 battlewagons + Oddboy = 950 points

2. ?Warband ?+ Boys (6) + Kommandos (4) = 450 points

3. ?Stompa Mob (4) = 300 points

4. ?Fighter Bombers (6) = 300 points

The warbands are created based on what you get from one infantry box. Which is really short on nobz. ?

Any suggestion for taking the list to 3,000 points

Thanks






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 Post subject: Ork Advice
PostPosted: Mon Dec 05, 2005 10:48 pm 
Purestrain
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Joined: Mon Jul 28, 2003 10:43 pm
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Location: New Zealand
The character pack is really good for expanding the nobz. Has some nice figures. Also note that you can use just some nob figures and then add heavy weapon guys, gretchin retainers, normal ork followers etc to boost nobz numbers if you want.

With warbands I normally go for the big option. Nice to have the numbers and the 50 point discount. However, at least one person on these forums likes to use the extra boyz/grotz option as you have done.

4 stompaz is very vulnerable to suppression/breaking even if they don't die. Usually bigger units of these work well. Stick in some dreadnoughts/killer kans to boost numbers on the cheap. Keep the dreads/kan ?behind the stompas for the most part - unless facing MW.  Also you can include one flak wagon in this formation and still garrison.

6 Fighta Bombas is good.

Next up I'd say go for a gargant :D ?and another warband box.





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 Post subject: Ork Advice
PostPosted: Mon Dec 05, 2005 11:04 pm 
Purestrain
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Location: Colorado, USA
Well I can place the Stompas with the foot slooging mob and that would make for a real ugly unit as a garrison.


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 Post subject: Ork Advice
PostPosted: Mon Dec 05, 2005 11:29 pm 
Purestrain
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Location: New Zealand
Quote (Cuban Commissar @ 05 Dec. 2005 (21:04))
Well I can place the Stompas with the foot slooging mob and that would make for a real ugly unit as a garrison.

Plus you can use stompas and dreads as cover for infantry.  Try and get enough to shield the whole unit though (1 per 2 infantry).

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 Post subject: Ork Advice
PostPosted: Tue Dec 06, 2005 12:05 am 
Purestrain
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Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Unless you have extra grots lying around, the core box is short on grots, too.  That means you will be leaving a lot of stuff you paid for out of your warbands.  The packaging is just inconvenient.

950 points for a warband is too big, especially for this point level.  A decent clipping firefight will still break it and then you're out massive amounts of points.  You also have quite a few extra transport slots (4, if I counted correctly) that will simply go to waste.  Some extra capacity is okay, but that's an awful lot.

You would get more tactical flexibility out of making a separate Blitz Brigade with the wagons and fortresses instead of trying to mount that monstrosity of a mob.  At 2K going from 4 activations to 5 is substantial.

I also agree with the statements about the Stompa mob.  It will be quite fragile and easy to suppress.  However, at 2000 points, it might not be bad if you keep that in mind and protect it.  I would just put a size boost high on my priority list for expanding the army.

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 Post subject: Ork Advice
PostPosted: Tue Dec 06, 2005 4:11 am 
Purestrain
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Joined: Wed Oct 22, 2003 4:32 am
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Location: Colorado, USA
I appreciate the advice,

I do not belive I have extra transport ability in the first warband.

6 boyz
2 nobs
4 grots
6 boys

18 total

Gunfortress= 4
4 flakwgons = 4
5 Battlewagons = 10

18 total

Is that right?


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 Post subject: Ork Advice
PostPosted: Tue Dec 06, 2005 5:26 am 
Purestrain
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Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
Ok based on the advice given here is the update.  Enjoy


200 Warband
50 Boyz (2)
100 Stormboyz (4)
175 Battlewagons (5)
135 Gun Fortress
50 Oddboy
70 Flakwagon (2)
780 Total

200 Warband
100 Boyz (4)
100 Kommandos (4)
150 Boyz (6)
100 Killer cans (4)
140 Dreadnoughts (4)
790 Total

200 Fighter Bomber (4)
200 Total

150 BlitzBrigade
70 Flakwagon (2)
220 Total

1990 Army Total


200 Warband
50 Boyz (2)
100 Stormboyz (4)
175 Battlewagons (5)
135 Gun Fortress
50 Oddboy
70 Flakwagon (2)
780 Total

200 Warband
100 Boyz (4)
100 Kommandos (4)
150 Boyz (6)
100 Killer cans (4)
140 Dreadnoughts (4)
790 Total

300 Fighter Bomber (6)
300 Total

250 BlitzBrigade
70 Flakwagon (2)
320 Total

200 Kult of Speed
50 Warbikes (2)
70 Flakwagon (2)
320 Total

225 Stompa Mob
75 Stompa
70 Flakwagon (2)
100 Killer cans (4)
470 Total

2980 Army Total


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 Post subject: Ork Advice
PostPosted: Tue Dec 06, 2005 6:29 am 
Purestrain
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Location: New Zealand
Quote (Cuban Commissar @ 06 Dec. 2005 (02:11))
Gunfortress= 4

Read the notes for the gunfortress - in the small print it says 'may carry four grots in addition to other units'.  :D

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 Post subject: Ork Advice
PostPosted: Tue Dec 06, 2005 4:09 pm 
Purestrain
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Location: Nashville, TN, USA
Battlewagons can also carry 1 grot each in addition to the 2 other units.

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 Post subject: Ork Advice
PostPosted: Tue Dec 06, 2005 6:43 pm 
Purestrain
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Joined: Wed Oct 22, 2003 4:32 am
Posts: 2933
Location: Colorado, USA
Big homer Simpson...DOH!!!!  :blush:

Louie is now enlighted.  Thanks.  Well with a battlewagon cut form the first warband we can add another dread hurray!

Thanks guys.


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 Post subject: Ork Advice
PostPosted: Wed Dec 07, 2005 4:39 pm 
Brood Brother
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Joined: Thu Sep 04, 2003 6:38 am
Posts: 720
Location: Utah, pick a Pacific Island the other half of the year.
I really think you are going to want to sneak another activation into each list.

#1 4xAct raise to 5xAct
#2 6xAct raise to 7xAct

While an activation advantage can be overcome by Orks, and Nids, using Mass, it does require some luck and very skillfull use of your own activations.

You've got to get in fast and throw the opponent off balance before they can use the activation advantage they have to supress your two key army formations in both lists, the Warbands. If they do then you are dead meat.

I am not saying it cannot be done, and I wish you luck in the effort.

Jaldon :p

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