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Merge EA & NetEpic

 Post subject: Merge EA & NetEpic
PostPosted: Sun Sep 14, 2008 9:36 am 
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Here I am again, not liking what is, looking at what could be.

I sort of like the Epic IV rules, some are broken but that can be fixed.
Most don't like the Epic II rules, that can't be helped much.

I don't like the sub-tactical force building of E4, force cards of E2 are simple and quick to use. Also easier to handle point and balance wise.

What happens if we merge E2 and E4. Rules from E4 and organisation from E2?

Yes I know, I am muddying the waters, but this group could pull it off.
Right now it's more playtesting that playing it seem as...

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 Post subject: Merge EA & NetEpic
PostPosted: Sun Sep 14, 2008 12:24 pm 
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We do have army cards for EpicA.

But why merge? Its a different scale of combat. 2nd had company cards, EpicA is company level warfare. Its a lot smaller. More models is just playing more points in Epic and the system can't cope when it gets too big.

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 Post subject: Merge EA & NetEpic
PostPosted: Sun Sep 14, 2008 4:38 pm 
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Quote: (The_Real_Chris @ 14 Sep. 2008, 12:24 )

We do have army cards for EpicA.

But why merge? Its a different scale of combat. 2nd had company cards, EpicA is company level warfare. Its a lot smaller. More models is just playing more points in Epic and the system can't cope when it gets too big.

Both are the same scale, soldier wise. Usually.
I don't have to much to compare to right now, but a nE Squat brotherhood is a company warriors with one each platoon thunderers and berzerkers.
Most Ea formations are as these, right?
Yeah, some are smaller, but usually ~3 big vehicles, ~9 vehicles or ~15 stands make a company.
There's armycards? Must have missed them. Or did you mean those going like "one additional nob" cards?

The major benefit would be that you arrange your force along less convoluted lines. Easier to explain, easier to show, easier to get oldies back.

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 Post subject: Merge EA & NetEpic
PostPosted: Sun Sep 14, 2008 7:46 pm 
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I think you won't find many EA players who want to merge with NetEpic. Both games have a very different style. And EA certainly has smaller formations (or rather the rules give an advantage to armies with many small formations).

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 6:37 am 
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Thanks for reminding me of another broken part of EA. No general likes to give many different orders and hope that they get through...

Anyhow, the "merge" was the Ea rules and the nE organisation. And if that means minimizing the damage of the broken "many formations are good", then it's all for the good of the game!

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 2:07 pm 
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Well, the design philosophy includes more than just an advantage for armies with many formations. And lots of players don't think that that part is broken but instead like it.
If you dislike the core of EA or the majority of its rules then why do you want to merge it with NetEpic? Just so that more players play a system that you like? Great idea.

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 4:22 pm 
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I'm also wondering what your goal is.

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 6:13 pm 
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Really both games have their own advantages, why bother to merge?

Or how about making a third game - Epic Apocalypse! A simplified version of Epic A so you get the bigger formations from 2nd without being bogged down?

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 6:31 pm 
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A project to create army lists using the SM2 style force org should be easy.  Calculate the per-unit costs for EA and put them on the old cards.  It would take a bit of adjustment for things like 3-unit formation (which are particularly vulnerable to breaking) and you'd need to put the Commander units with one of the platoons (because 1- and 2-unit formations are wonky) but it should be pretty quick and easy to take that into account.

People created company cards for EA almost before it was released.  Some googling should turn some up pretty quickly.

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 7:08 pm 
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Ok, no reading of what I wrote (except by nealhunt).

Also, wheater a rule is broken doesn't tell if it's liked or not. It's two separate entities.

So far there's three broken rules I've found. The game is still enjoyable thou.
(Actually four with the reason for Leviathan being w/o shield.)

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 Post subject: Merge EA & NetEpic
PostPosted: Mon Sep 15, 2008 8:33 pm 
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Ok, no reading of what I wrote (except by nealhunt).


No, everybody read what you wrote they are just failing to understand your  exact point (Me included).

Thanks for reminding me of another broken part of EA. No general likes to give many different orders and hope that they get through..

Yup they don't, but in real war it happens all the time. Orders are garbled, and then misunderstood, or 'misinterpeted' to the receiving commanders advantage, or so garbled nobody understands the order. This isn't a 'broken' part of Epic-A it is an accurate reflection of what really happens.

(or rather the rules give an advantage to armies with many small formations).

I must disagree with this statement, sorry. Very early on in the playtesting of Epic-A this very issue came up, and in a series of batreps it was proved to be false. Using either containment or getting ahead on the activation curve both were very successful counters to small formation/high activation armies.

Containment: Using a horde type army (Ork/IG), one covers the entire frontage of the table with units, and their Zones of Control, containing the small formations and forcing them to fight when maneuver is their real strength. With no crossfires possible the small formation/high activation army finds itself so battered and beaten that by turn three the activations are near parity. (Four units can cover a frontage of almost 40cms 16cms for the four units and 25cms for their Zones of Control, so it isn't that hard to accomplish in depth)

Activation Curve: Abandon a flank of the table, leaving only a small screening force behind, and then attack the other center/flank heavily causing a local activation advantage with much stronger formations. This forces the small formation/high activation player to react instead of act wasting the advantage they started with. Again, by turn three the activations will be near parity.

Please do not tell me this cannot be done, I have carried it out so many times against players who believe the way you do that I have lost count.

I don't like the sub-tactical force building of E4, force cards of E2 are simple and quick to use. Also easier to handle point and balance wise.

I have index cards that contain all the core formations in my armies and index cards for each support/upgrade. These cards have the formations point values, what it contains, and the unit data on it. If one wanted one could add the fancy graphics from the old SM/TL days to make them look cooler. (My index cards also contain the formations name/number and its commanders name. On the back it has a list of page numbers where the formation is mentioned in my ongoing campaign diary, but then I am a little unhinged as a player as it is)

These index cards do make putting an army together easier, and could easily be done with Epic-A.

(Actually four with the reason for Leviathan being w/o shield.)

This isn't a rule this would be a army design decision made at the top by JJ.

Having said all the above I must say you are probably not going to find too many people that are interested with this type of change. As a private venture I say go for it if you wish, but I doubt you will get the response you are thinking is out there.

Jaldon :p

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 Post subject: Merge EA & NetEpic
PostPosted: Tue Sep 16, 2008 2:01 am 
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I have a feeling the TRC possibly understands your aims best - which seem to be finding a way to combine the the organisational structure of E2 with some form of higher Command and control under the 'simpler' rules of E4. Indeed, it suggests that you may even be trying to find a way of bringing the two styles of Epic and the respective communities back together.

While this sounds an intruiging idea for attempting to turn Epic into something that resembles the more mainstream wargames rules, I think you are unlikely to find many people at this stage that would be prepared to develop what would in effect be a fifth evolution of the game.

However, as Neal and Jaldon say, sorting out cards for the army structure and organisation should be simple enough as a private project - it is the other bit about revising the way the core rules work that is going to be challenging.

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 Post subject: Merge EA & NetEpic
PostPosted: Tue Sep 16, 2008 6:25 am 
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Just to be clear.......................

I am not disparaging your idea, though I admit I am not really interested in working on it, but I don't think you are going to get the support from either end of the game spectrum that you may believe is out there.

Even my group pulls out and dusts off the old SM/TL rules and has a go with them once in a while. But all agree, in the group, the Epic-A set is the best version going.

My advice would be to start slow, work up the cards and points first, then  do a draft of some rules, and I do mean a draft set of rules. Only then present it to some friends, give it a go, and if it seems workable post em here.

Good Luck, and I do mean it.........

Jaldon :p

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 Post subject: Merge EA & NetEpic
PostPosted: Tue Sep 16, 2008 6:45 am 
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My apologize, if I'm not getting through, then it's not the readers fault, usually, but the writer's. Sorry about that.

Again there's a full write up from Jaldon. I'm believing I write just to get you going!  :vD And as your writings allways are worth it I might keep at it.
'Cause never do you get a better view at the game than when Jaldon writes!  :blush: :love:
There are other too, but Jaldon is Tha Man.

And fair enough, there's a trade off between activations and small easily broken units. Rulewise.
It and the other ones are still broken thou ("JJ says" is a rule).
nB: broken and playable isn't excluding each other.

Damn, I have to get more painting done and more games under my belt. There's to damn few of us here about to get things rolling thou.

And then Ginger and perhaps TRC.
An obvious benefit would be to get us all into one big happy family again. Getting it all a bit more mainstream is perhaps not a bad idea. But bringing Ea and nE together would just there double the number of available players for each of us.
For me personally I'd be happy to play Epic under the Epic II's organisation and the Seeds of War's rules (with a straighter use of dice).

All of these things makes it, as I see it, hard to bring back the players to the Epic table. Ie bad vibes from Epic IV and long time since Epic II and then the split between Ea and nE.

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 Post subject: Merge EA & NetEpic
PostPosted: Tue Sep 16, 2008 6:49 am 
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Thanks Jaldon.
I'll make a try worth it's name.
And be quiet here till it's done.

(Apart from the Alfakta Campaign.)

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- Erik M
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