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Epic Campaign system http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1365 |
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Author: | Killed by Death [ Mon Nov 29, 2004 11:56 pm ] |
Post subject: | Epic Campaign system |
Hi, A space marine player I know was wondering quite a bit about this subject: How do you deal with large formations of infantry hiding out in ruins/buildings or whatever. I'll give two sample formations and look see what ideas people have for finishing them off: A standard 13 stand Imperial Guard comapny on Overwatch in ruins/rubble (4+ cover save) with a Comissar and 4 Support Weapons. An Ork warband of 16 Orks, 4 nobz, and 8 grotz with 6 stormboyz/kommandoes. This mob has doubled to a ruins/rubble place too. |
Author: | iblisdrax [ Tue Nov 30, 2004 2:02 am ] |
Post subject: | Epic Campaign system |
That is too vague a situation to give a detailed answer. What SM forces do you have availible to deal with each threat? One unit, support , what? Hard to give an answer without details.... ![]() my 2cents, iblisdrax |
Author: | dafrca [ Tue Nov 30, 2004 4:07 am ] |
Post subject: | Epic Campaign system |
I agree, outline the Marine force as well. What formations do I have available to me? dafrca |
Author: | Legion 4 [ Tue Nov 30, 2004 6:09 am ] |
Post subject: | Epic Campaign system |
Hmmm ... watch the History Channel and pick up a book on combined arms warfare ! ![]() ![]() |
Author: | Killed by Death [ Tue Nov 30, 2004 11:00 am ] |
Post subject: | Epic Campaign system |
Well I was thinking that people could compose their ideal force (perhaps saying there's a 2 formation limit) for dealing with such a problem. Legion 4: Hehe.. good plan probably - but that would mean you'd tie down almost 4 formations to do a single imperial guard company. |
Author: | penal battalion [ Tue Nov 30, 2004 12:46 pm ] |
Post subject: | Epic Campaign system |
Air power is useful to hit with blast markers. A bomber would be very nice fro this job. Variation on L4 suggestion. Talk nicley to the Navy ![]() |
Author: | Legion 4 [ Tue Nov 30, 2004 3:41 pm ] |
Post subject: | Epic Campaign system |
You're going to have to use enough assets to clear those entrenched troops. If you try to go toe-to-toe with those guys, before you soften them up you'll lose a lot of troops ... I undestand about activation, we have been using it since SM1 in '90. In our system SMs have Whirlwinds, mortars and Thud Guns for artillery plus Thunderhawks and aircraft and off-board support (SM1)[ Which is very similar to using BFG ships in E:A] ... |
Author: | netepic [ Tue Nov 30, 2004 3:51 pm ] | ||
Post subject: | Epic Campaign system | ||
But that is how marines operate.... check out Incoming! Issue #19 and see the battle report against the Tau. An inferior marine force is faced off against greater numbers of Tau. On the right flank was a Firewarrior detachment from the Hunter Cadre, we are looking at 8 infantry supported by 4 devilfish. The attack was initiated by a bombardment from a Thunderhawk, which then dropped off 4 assault marine stands. A tactical detachment moved in to assist. Now I know you are thinking 'But that is 675 points to take out a tiny part of the enemy force', however, the marines strength is there speed. Doug knew that there was a tactical detachment coming for him, what he didn't know was that I was gonna launch a blitzkreig attack using air and mobile infantry to take the objective and neutralise his flank. He had to keep his line balanced and was caught off guard, I used devestators to pin down the left flank, land raiders to feint an armoured push from the centre. If the game had continued I would have rolled the flank to assault the centre - that was where my terminators plan to teleport in, but a cranial meltdown convinced me that I I had taken a unit that I couldn't afford points wise (which proved wrong) so the game ended with the marines in a slightly dicey situation. I totally agree with L4, it doesn't matter that you are using 4 formations against the enemies one formation. In fact concentration of assets is one of the most important tactics you can use. The mobility of the marines is there main feature - meaning they can concentrate assets better than almost anyone (with the exception of Eldar). |
Author: | Legion 4 [ Tue Nov 30, 2004 3:56 pm ] |
Post subject: | Epic Campaign system |
Yes, MASS is one of the principles of War ... Tom did his homework. ?Remember E:A is modern combined arms warfare ... not Warmaster or WHFB or even 40K ... ![]() |
Author: | netepic [ Tue Nov 30, 2004 4:36 pm ] |
Post subject: | Epic Campaign system |
Of course if it was 40k we were talking about then use the below tactics: Marines: Sit on a hit, shoot anyone coming close All other armies: Charge, meet in the middle for a CC brawl. He who yells 'Dakka dakka' the loudest wins. ![]() |
Author: | Legion 4 [ Tue Nov 30, 2004 6:21 pm ] |
Post subject: | Epic Campaign system |
You got that right ! ![]() |
Author: | Killed by Death [ Tue Nov 30, 2004 7:11 pm ] |
Post subject: | Epic Campaign system |
Hmm.. I'm not too fond of 40k. Think the models are great and it's fun to paint them.. but the game leaves a lot of wishes! Sorry if anyone feels offended, but I really don't think there is a lot of ground between the flagship of Games Workshop and the average WizKids game anuymore, |
Author: | Xavi [ Tue Nov 30, 2004 10:15 pm ] |
Post subject: | Epic Campaign system |
40k is the assault phase of E:A in a 6 tuirn game. Not much more. A plain frontal assault. Appatrt from that yup, you got it rigfh |
Author: | Legion 4 [ Wed Dec 01, 2004 5:35 am ] |
Post subject: | Epic Campaign system |
The E:A rules IMO are the best set of rules G/W has ever produced ... The 40K rules have always been for kids ... IMO ![]() |
Author: | Mojarn Piett [ Wed Dec 01, 2004 7:34 am ] | ||
Post subject: | Epic Campaign system | ||
LOL! I thought it was he who yelled WAAAAGGGHHH!! loudest? ![]() |
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