Tactical Command
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Morale Points in EA
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=13429
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Author:  SteveW [ Sun Aug 31, 2008 10:08 pm ]
Post subject:  Morale Points in EA

EA was my first introduction to this scale of wargames.  I bought it when it was first released, and now I'm finally with a small group here in the Denver metro area that's playing on a regular basis.

We're still new to the game, and haven't even played anything more than the basic tournament scenario, but I thought I'd share an experiment we attempted last week.

One of the guys started back in the heady days of epic 40k.  He and others  I've known have lamented the fact that they could destroy almost the entireity of an opponents' army with few casualties to themselves, and yet still have a couple severely depleted formations capture just enough objectives to win the game.  So last week we experimented with incorporating the morale points rules into the current system.  For those who don't know what those are (as I didn't), the game is won by eliminating all of your opponents' morale points which happens by destroying their units.  Holding objectives awards the controlling side extra morale points.

What we found was that with a few adjustments, the system worked fairly well.  The only problem was that in the old rules, each side placed 5 objectives within roughly 30cms of their opponents table edge, meaning that there was nothing in the middle and making objective holding fairly difficult.  Next time, we're thinking of using the current EA tournament scenario objective placement rules but having morale points instead of the standard victory conditions.

Has anyone else done something along these lines?  If so, how did it work out?

SteveW

Author:  pixelgeek [ Mon Sep 01, 2008 12:26 am ]
Post subject:  Morale Points in EA

Quote: (SteveW @ 31 Aug. 2008, 14:08 )

He and others  I've known have lamented the fact that they could destroy almost the entireity of an opponents' army with few casualties to themselves, and yet still have a couple severely depleted formations capture just enough objectives to win the game.

Who are they playing that this happens???

Author:  Irondeath [ Mon Sep 01, 2008 12:34 am ]
Post subject:  Morale Points in EA

Seconded.

Break, chase, keep the pressure up. Most armies have 2+ initiative, with +2 for being broken and +1 for enemies within 30cm, their formations are rallying on a 5+, as in "rarely".

And broken formations cannot contest or claim objectives. The Blast Marker system is decidedly superior to the old morale points one, no need to add rules. I know a lot of people really liked SM2, as did my crew, but all said and done, E:A is the better game, more fair, more conclusive, more fun.




Author:  DCD Hermes [ Mon Sep 01, 2008 1:10 am ]
Post subject:  Morale Points in EA

I'm finally with a small group here in the Denver metro area that's playing on a regular basis.

Holy Smokes, someone in Denver who plays Epic... :wow:

I live in the Capitol Hill area, I'd love to get a game some time.  I'm fairly new to the new rules, but played SM2 way back in the day.  Currently I have a Blood Angels SM army, some Legio Victorum titans (Warhounds and Reaver, with a Warlord awaiting the production line.)

Currently painting up an Ulthwe army, which is mostly done, but have been busy traveling and haven't been head down with the painting.  In the que are Orks, Tau, and the beginings of some Nids.  Shoot me a message, I'd love to play with people outside my group (e.g. people with their own armies.)

Author:  The_Real_Chris [ Mon Sep 01, 2008 1:51 am ]
Post subject:  Morale Points in EA

Are you talking the space marine 2nd edition system of 'breaking' (getting to half strength enemy units) and capturing objectives, gaining vp's each round and teh first to x wins - or the 3rd ed system of reducing your enemies 'morale' to zero (with the loverly white dwarf wheel tracker!)?

They I think are fine for different scenario play - just be aware the lists may not be balanced for that so use your common sense when picking units!

Author:  SteveW [ Mon Sep 01, 2008 3:28 am ]
Post subject:  Morale Points in EA

The one we tried was the 3rd ed system with the morale counter.  I like the blast marker system, and think it works out very well.  In fact, I was reluctant to try the morale system at first, but having used it, I must admit the morale points added an interesting twist to the normal game.

DCD Hermes: We play most wednesdays and some fridays at the Westminster hobby town from about 5pm-9pm close.


SteveW




Author:  DCD Hermes [ Mon Sep 01, 2008 3:57 am ]
Post subject:  Morale Points in EA

Sweet, I'll shoot up there one of these Wednesdays.  I'm assuming all I would need is my army, no terrain or table?

Author:  SteveW [ Mon Sep 01, 2008 5:35 am ]
Post subject:  Morale Points in EA

There is plenty of table space and terrain at the store.


SteveW

Author:  nealhunt [ Tue Sep 02, 2008 1:45 pm ]
Post subject:  Morale Points in EA

Quote: (SteveW @ 31 Aug. 2008, 22:08 )

The only problem was that in the old rules, each side placed 5 objectives within roughly 30cms of their opponents table edge, meaning that there was nothing in the middle and making objective holding fairly difficult.

Sounds like an objective problem.  So... stop it.  Change your objective placement and make it appropriate for your army (or armies).  Bunching up all the objectives in one spot like that is only optimal for a relatively fast, durable and assault-capable army.  It's suicide for certain kinds of forces.

If you have a "shoot the snot out of your opponent" army, then don't place your objectives deep in their territory.  You're not going to get there because you will be single-moving or using Sustain Fire.  Bring your objectives back near mid-board and force the enemy to come at you just to cover their own objectives.

If you have a fast army, throw your objectives way off to the edges where a slow, shooty army can't cover them without spreading out.  Bunch up to concentrate on a small portion of the enemy, planning on scattering out late game to grab objectives.

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