Tactical Command http://www.tacticalwargames.net/taccmd/ |
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Popping up http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1329 |
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Author: | furgie [ Tue Aug 31, 2004 3:26 pm ] |
Post subject: | Popping up |
Are there other utilities similar to Army Builder for Epic? Furgie |
Author: | Xavi [ Tue Aug 31, 2004 4:27 pm ] |
Post subject: | Popping up |
Army builder has archives for the epic army lists. Don't now if other army list programs also have an E:A system or not. ![]() Regards, Xavi |
Author: | primarch [ Tue Aug 31, 2004 5:47 pm ] |
Post subject: | Popping up |
Hi! I once looked into it for netepic, but thought the work involved into making the custom list was too much. Has this program evolved to facilitate a better custom data entry? Primarch |
Author: | the_fifth_horseman [ Wed Sep 01, 2004 4:21 pm ] |
Post subject: | Popping up |
I don't think so, but you can always make it a joint project - one person works on the Marine data, other one on the Eldar data, the third one does the job on Tyranids and so on... |
Author: | primarch [ Wed Sep 01, 2004 9:58 pm ] |
Post subject: | Popping up |
Hi! Unfortunately such "side" projects usually wind up totally in my lap, so unless data entry is optimized its not an option for me. ![]() Primarch |
Author: | gary_clark1946 [ Fri Sep 24, 2004 3:05 am ] |
Post subject: | Popping up |
![]() Added Space Wolves to EA Space marine lists. used t5h's list from his Index. Makes it easy to make quick lists for play test. ![]() |
Author: | SpliFF [ Wed Oct 06, 2004 3:38 am ] |
Post subject: | Popping up |
I'm putting one online here: http://epiclegions.warriorhut.net/armybuilder/ It isn't ready yet as I think I need permission to use the official army lists. I should be able to do NetEPIC as I have already spoken to the owner of netepic.org and he seemed cool with it provided credit was given. The biggest is still I don't know where Games Workshop stand on this regarding the official codex lists. Check it in a week or two and there should be something functional (I work pretty quick and the code is mostly done already) SpliFF |
Author: | Da Warboss [ Tue Aug 23, 2005 4:08 pm ] |
Post subject: | Popping up |
Hello, I would like my fellow epic players? opinions on a proposed HOUSE rule. I say house with such vigor in order to keep confusion driven back and allow each of those who do respond a chance to think about what I am suggesting for what it is. I want to take a more realistic look at the skimmer pop-up rules. Realistic? In a game that involves aliens and laser beams? Yes, because so much of the epic rules are based on real world combat, I think, at least for my peace of mind, the skimmers need some tweaking. Now, I posted this in the elder thread, and it was deleted without word to me. Although I thought this was tasteless and rude, I have licked my emotional wounds and am ready to get some feedback. If this does turn out to be the wrong area for such a post, please let me know before all 500 Death Strike Missile batteries are fired upon it, blowing it to the last millennium. This is not, I repeat, is not an experimental rule change or suggestion. It is simply something I would like to implement into my games with my friends, and need some of what I consider professional feedback. Thank you for your opinions, suggestions and time. Skimmer Pop-up changes Skimmer may pop-up when on over watch. A spotter on the terrain they are hiding behind is sufficient enough to allow them to fire at moving enemies. Skimmers may NOT pop-up when taking a sustain fire order. The moving up, albeit short and not complex, is just enough to keep them from firing at both maximum effect and with complete accuracy. 15cms rule. This is how far away from terrain blocking LOS the target must be before the skimmer can see it and fire on a pop-up. Also, Skimmers may NOT see past any terrain, even if they are right beside it, if the terrain is 15cms or wider. They are hover craft, not planes and simply cannot levitate high enough to achieve the angle necessary for targeting. Does the latter part make sense? I could write up a couple of examples if I need to. Thanks again. |
Author: | nealhunt [ Tue Aug 23, 2005 4:54 pm ] |
Post subject: | Popping up |
If you want something more realistic, why not just draw LoS from a set height, say 15cm up? There's certainly less abstraction that way. |
Author: | Da Warboss [ Tue Aug 23, 2005 5:04 pm ] |
Post subject: | Popping up |
good idea processing ![]() |
Author: | Markconz [ Tue Aug 23, 2005 10:40 pm ] |
Post subject: | Popping up |
"A skimmer may pop-up to shoot -over- blocking terrain. If the target is closer to the terrain piece than the skimmer then no LOS exists , thus the target may not be fired on. If the skimmer is closer, or both are equidistant from the terrain piece, then there is a LOS. Popping up in no way effects the distance that can be seen -into- a terrain piece." This is a house rule a lot of groups seem to be using. For a full discussion see here: http://www.specialist-games.com/forum/t ... PIC_ID=167 |
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