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Favorite Autarch

 Post subject: Favorite Autarch
PostPosted: Tue Mar 04, 2003 11:53 pm 
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The problem was pointed out in a WD about 40K Orks a while ago. Basically, the common problem is that all vehicles are Evil Sunz, all close combat are Goffs, etc.

I am happy to have my Epic Orks as Bad Moonz, but I will include buggyz, squigoths and whatever else. The same way that my World Eaters Marines have heavy weapons, and so on.

Aside from that, the clanz are fine. Most of the time, I create my own groups (Chapters, Craftworlds, etc) - but my Orks will be Bad Moonz, for the background that is already existing and filled out.





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 Post subject: Favorite Autarch
PostPosted: Wed Mar 05, 2003 7:03 am 
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Like I said before, the SM1 chart did a pretty good job giving each of the Ork Clans their own "flavor". ? We liked the system and kept it. ?Same goes for the SM, IG, Squats & Chaos, (in our opinion). ? The problem with too many guys making up too many of their own units is play balance. I'm all for not "being lazy" (?), and making up your own Clans, Regiments, etc., but if your "BIG KA-HOONA" Clan has all "looted" Baneblades & Imperialis, then I think that might be over the top.? And besides, most of the Ork Clans, SM units etc., we liked, they worked, and so we used them. ? All my IG Regiments' numerical designations are after units I actually served with when I was in the Army. ? The Light Infantry units I organized that way and the Mech and Armor I did the same, but based them on the SM1 templates. ?So all I'm saying you have to have some guide lines or parameters... ? After you establish that, then go for it !!! :)

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 Post subject: Favorite Autarch
PostPosted: Wed Mar 05, 2003 6:47 pm 
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Quote (Legion 4 @ 05 2003 Mar.,06:03)
The problem with too many guys making up too many of their own units is play balance. I'm all for not "being lazy" (?), and making up your own Clans, Regiments, etc., but if your "BIG KA-HOONA" Clan has all "looted" Baneblades & Imperialis, then I think that might be over the top.?

totally agree

personally I would never create a "winning" clan, as in my opinion that goes against the spirit of the rules

but I also know too many players are somewhat beardy and cheesey and therefore take advantage of such things

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 Post subject: Favorite Autarch
PostPosted: Sat Aug 13, 2005 1:00 pm 
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Hello to you all,

I'm building a Biel-tan force and like a lot of others, I'm thinking about how to design my aspect warhosts. I was thinking about the classic striking scorpion/dire avenger combo, but I wanted to take a banshee exarch, because of the 3+ (mw) assault. I'll trade in one attack, for a more reliable MW attack (it doesn't get first strike, does it?) On the other hand, It isn't the safest place for an autarch to be, so what are your thoughts about this?

greetings,

Gamgee


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 Post subject: Favorite Autarch
PostPosted: Sat Aug 13, 2005 3:35 pm 
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I really like the Warp Spider Autarch: all attacks are First Strike, Infiltrate allows a lot of placement options, and Scout gives a wider zone of control.

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 Post subject: Favorite Autarch
PostPosted: Sat Aug 13, 2005 5:49 pm 
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Thats a nice one indeed! The warp spider and shining spear one can start safely on table as well. I feel a lot like flying in the "slow" aspects, a vampire is just as expensive as the wave serpents.

I'm just going to convert a few and experiment a bit!


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 Post subject: Favorite Autarch
PostPosted: Mon Aug 15, 2005 3:49 pm 
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Exarchs' extra attacks are not MW.

One of the best is a DR Exarch.  A DR exarch gets almost the same average hits as a DA exarch in a FF, plus it has the benefit of a 45cm ranged shot if you need to put BMs on something far away.

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 Post subject: Favorite Autarch
PostPosted: Mon Aug 15, 2005 4:03 pm 
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Quote (nealhunt @ 15 2005 Aug.,15:49)
Exarchs' extra attacks are not MW.

You are correct, but the Autarch does grant +1CCMW attack.

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 Post subject: Favorite Autarch
PostPosted: Mon Aug 15, 2005 4:43 pm 
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Right.  Thanks.

The Exarch/Autarch terms have been used in various posts, so I wasn't sure who really meant what.  My comments were about Exarchs specifically.

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 Post subject: Favorite Autarch
PostPosted: Tue Aug 16, 2005 11:37 am 
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My assessment based on dice rolled:
Striking Scorpions = 2X4+ and 1X4+MW
Banshees= 1X3+ and 1X3+MW
First strike is nice, but unless you can pretty much cripple the enemy with your charge the Banshees will just about be paste. Looking at the dice rolls above I don't think you'd be losing much by taking an Autorch in a Scorpion stand.

As for Vampires vs Wave Serpents remember that wave serpents can take more hits, and provide more help on the battlefield. They roll 4 dice in a firegfight (as opposed to 2) and have 45cm AP4+, and don't need to mess around with approach and exit moves. At 35cm move Wave Serpents are not to be underestimated, and actually have as much firepower as a Razorback with twin heavy bolter. I might be wrong on the range of the wave serpent weapons actually, check first.

Also:
Vampire=DC2, reinforced armour, all stands die if destroyed
Serpents= 4 X DC1, only lose 2 stands per serpent and still gets reinforced armour


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