Hey all,
We had a summer campaign game this past weekend between IG and chaos. IG have a 150 point advantage in their games due to the situation in the campaign. A Tzeentch cult managed to infiltrate a hive city witch which the IG hold the titan pens and one of 3 gates for. The cult forces managed to cause disarray within the city by interfering with long and short vox casts. A Tzeentch army was blocking imperial forces main assault in the industrial region of the city. An epic game was to be played followed by a 40K game to weed out the Tzeentch cult.
I'm not going to give a full battle report because I know the Tsons list is in its early stages and has several elements that have since been changed in 3.5. Therefore, just a few highlights.
3150 IG vs. 3000 Tsons - Epic Armageddon. Turns Played: 4 Steel Legion - book: 0 (lost) Tsons v1: 4 (win) Victory Conditions Met: everything accept blitzgreig Turn Advantage: Tsons went first all 4 turns. Table: 4x8 (feet) Terrain: Heavy, industrial Rules: Tournament, IG had 150 increase in points Date Played: Aug,6 2005
Lists from memory:
IG Mech Infantry Co w/ Sup Cmdr + demolishers Infantry Co + support + ogryns Tank Co + hydra hydra battery manticore battery rough riders vultures stormtroopers + valkyries thunderbolts
Tsons 9 Tzeentch Marines + 2 chars + thrall + 3 sacrifice + rhinos 9 Tzeentch Marines + 2 chars + thrall + 3 sacrifice + rhinos 9 Tzeentch Marines + 2 chars + thrall + 3 sacrifice + rhinos 2 Doomfire bombers 1 Palace of Tzeentch 9 silver towers 1 Feral Titan 1 Feral Titan The Tsons army is all fearless and the majority of it is all reinforced armor. Some of it has invulnerable saves to boot. These two cominations + invulnerable saves in Epic are uber strong.
Fearless: Not taking the additional damage from combat and then not taking the damage from shots while they are broke make this army have increadible staying power and means they are always going to be in your face.
Reinfoced: The Reinforced 4+ armor everywhere means that actually killing them isn't so easy either.
Even though the IG had more points, they just didn't have enough shots to keep this army out of combat, much less actually kill off formations to the man.
IG managed to kill one doomfire bomber, break the palace and wound it once. put two wounds on one of the warhound titans, and took the silver tower formation down to 2 strong. Besides that, a few Tsons were killed, but nothing significant.
If we could get through the ablative daemons, we were running out of shots and the RA 4+ meant we had little chance to do lasting damage. Rhinos were easy pickings.
With supporting fire, we actually won a couple combats, but besides daemon deaths, there was nothing perminent. Fearless kept us from doing much once the formations broke.
IG lost the valkyeries and all storm troopers, the vultures, roughriders broke after being widdled down to 2 units and ran for the hills never to rally. The tank co broke down to 5 models in turn 3 (hydra, vanquisher, and 3 lemans) but would not rally, Supreme commander formation would die to the man in turn 2 from assault and extra casualties.
Like BL 3.4, this list proves to be way over powered in our group.
This game was a complete shut out - though from your Black Legion experience, it was kind of expected. We hoped the extra 150 points the IG had would help balance it. That wasn't close to enough though. IG were fighting an uphill battle the entire game.
We're hoping the chaos lists come back in line with the rest of the world. At least as balanced as Eldar - that way we can continue to use them in our campaigns. We've not tried the LatD yet though.
Anyway, just our take.
_________________ Rob
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