Quote: (fredmans @ 10 Mar. 2009, 21:01 )
I would like to think that the odds should be worse if you have to make a number of saves with each unit than if you rolled the correct number of dice and just removed the casualties. Has anyone ever calculated the difference? Is it negligible or not?
/Fredmans
It's actually the opposite. Speedrolling can increase the casualties.
It's no worse  with regards to the number of casualties until you get to doubling up hits like Lord_I states.  If you just roll a handful of dice, every failed save is a kill.  However, if you roll for each individual based on the number of hits allocated, it may be that multiple failed saves actually occur on the same model while leaving other models untouched.
Let's say you get 10 hits on 5 Tactical marines with 4+ armor.  That's going to average 5 failed saves so it will frequently wipe out the formation.  However, if you allocate 2 each, the chances of each individual marine saving is about 25%.  The median number of marines that survives is 1.25 as opposed to 0 with speed rolling.