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MaksimSmelchak
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Post subject: Opponent Army Posted: Thu Jul 29, 2004 3:06 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Everyone,
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As many of you might know, I plan to host a big E-A game in september at the Conquest gaming convention. I have written out many of my plans below and am looking for advice and a "melding" of our minds to make my scenario a really good one. I would greatly appreciate any feedback.
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Conquest is during Labor Day weekend: Friday, Sept. 3rd to Monday, Sept. 6th in the Bay Area (near San Francisco), USA.
If you want to run a game, you need to submit by 31 July 2004.
You also get cheaper ticket rates if you buy them early ($30.00 USD) and I think there is an additional discount or it's free for running a game.
I put in a link for the Conquest web site so you can get further details.
Just in case:
http://www.con-quest.com/
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I've been playing with the scenario, but right now, it's a sort of a free-for-all with mystery objectives that each player has to recover as many as possible throughout SF and the Golden Gate Park. I wanted the game to be able to accomodate many different forces. I plan to bring at least four of my armies so I can provide loaner forces. Right now, I'm planning the game for four to eight players.
*** How many players is optimal for a convetion E-A game? ***
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Team-play often times stagnates.
*** What does everyone think? IS team-play desirable or a free-for-all? ***
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I need to get some foam and carve out some hills and then do some texturing. It's a very realistic goal with CONQUEST still a month away.
*** I'm also probably going to be short on trees. Have any extras? Maybe even K&Ms? ***
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I have a lot of buildings and already have several blocks of Victorians built. I have lots of other structures as well.
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I already have four well-painted armies (and another six or so that aren't so well-painted as well as possibly more when I find them) so that's fine. Most of the guys will also share with me if I need them.
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*** Do you think a 4'x6' or 4'x8' map is better? ***
I'm planning on a 4'x8' map.
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Shalom, Maksim-Smelchak.
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Legion 4
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Post subject: Opponent Army Posted: Thu Jul 29, 2004 4:18 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Hmmm... there was a neat scenario in W/D during the SM2/TL era. We played it, and liked it. IG vs. Chaos looking for active Warp Gates on a jungle planet. Not sure what issue? ? ? ?
I think a 4'x 8' table is better. Gives units room to maneuver and not just run into the center and go into close combat. 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Justiniel
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Post subject: Opponent Army Posted: Thu Jul 29, 2004 4:26 pm |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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With 4 to 8 players an 8' x 4' table will be essential I think, those tenement buildings of your mates are brilliant by the way.
Sounds like it's going to be a whole lotta fun. Now all I have to do is find a ticket to San Fran.....
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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MaksimSmelchak
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Post subject: Opponent Army Posted: Thu Jul 29, 2004 4:44 pm |
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Brood Brother |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Justin,
With 4 to 8 players an 8' x 4' table will be essential I think, those tenement buildings of your mates are brilliant by the way. |
Where did you see the tenement buildings?
I'm curious even though I know I've put up a good amount of battle reports and the like.
Sounds like it's going to be a whole lotta fun. Now all I have to do is find a ticket to San Fran..... |
If you find a way, I'll find you a place. My couch must have your name on it...
Shalom,
Maksim-Smelchak.

Squared
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Post subject: Opponent Army Posted: Tue Jul 12, 2005 7:35 pm |
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Joined: Mon Jul 11, 2005 12:07 am Posts: 61
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Well I just ordered my semi-final shipment of Orks, I will finally have a complete army, no more warmaster proxies. This army will of course have to be expanded, but that will come later. In the mean time I need to start a second army. My gaming group is not large and the number of people with the time/money and/or inclination to build up an army is even smaller. So I need a second army to lend to other players.
So, I am trying to figure out which other army to use. I have narrowed it down to 2 armies: the IG and the Eldar. Both have their pluses and minuses. On the plus side the IG are a simple and easy to understand army that is also well balanced. On the minus side I dont really want to paint them.
For the Eldar, the more I look at the Eldar minis the more I want to paint them. They could be a very colorful army. They are also easy to win with, apparently, a good bonus when introducing someone to the game. However, the Eldar also have lots of special rules that might be hard for a newbie to remember. Then there is a balance issue, I have an opponent who is building an SM army and I would not want to obliterate him and win with an army list rather than skill, should I wish to take the Eldar army for a change of pace. Finally I find the Beil-Tan army list to be counter to fluff, or at least my idea of the Eldar. Hmm, maybe making my own fan list would fix this problem.. I'll have to think about this some more...
Anyways, anyone have any suggestions to help with my delema?
^2
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