Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 10 posts ] 

Epic Armagodon for WWII

 Post subject: Epic Armagodon for WWII
PostPosted: Sat Apr 19, 2008 2:09 pm 
Brood Brother
Brood Brother

Joined: Sun Dec 16, 2007 8:13 pm
Posts: 42
Location: Spain (Asturias)
Has anybody an adaptation of Epic Armagedon for the WWII?

It could be a success like Warmaster Ancident Battles!

www.rolyestrategia.com

_________________
Alf

www.rolyestrategia.com


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Sat Apr 19, 2008 4:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta
Blitzkrieg Commander already does WWII very well.

http://www.blitzkrieg-commander.com/

And the system suits the genre in a way that Epic really wouldn't. Epic, despite being a sci-fi game, has the 40K over-reliance on close combat and BKC also has better artillery rules.

I'd check that out for your WWII fix instead of looking to create a WWII variant for Epic.

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Sun Apr 20, 2008 12:45 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
It is true, but there are also several dedicated WWII 6mm games out there (my set of choice is Mein Panzer!). However, if you like the EA rules engine then, why not? I am not aware of a WWII port for EA, but it is something that has come up in the past in discussion.

If you have ideas on this, or wanted to start the board rolling, let us know your suggestions (would you change the core rules?) and perhaps we can put this together as a community effort.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Sun Apr 20, 2008 3:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Feb 16, 2003 8:10 pm
Posts: 2642
Location: Edmonton, Alberta

(CyberShadow @ Apr. 20 2008,04:45)
QUOTE
However, if you like the EA rules engine then, why not?

I actually started work on one and stopped

Three main issues
1) Artillery rules needed to be reworked
2) game was never balanced for the use of smoke
3) close combat focus

The core rules also have an issue working with the wide range of armour and AT weapons that developed in WWII. Over the course of the conflict you go from Panzer II and IIIs to King Tigers and JS2s.

_________________
Guns don't break formations. Blast Markers break formations.


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Sun Apr 20, 2008 4:17 pm 
Brood Brother
Brood Brother

Joined: Sat Sep 16, 2006 2:03 am
Posts: 168
Location: Minnesota US
Here is a link to someone's (Benjamin Asmussen) conversion of EA for WWII.  Not alot of information, just a few changes to the main rules listed and US and German army lists.


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Sun Apr 20, 2008 4:27 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
Sure, I never said that there wouldnt need to be changes. But, Blitzkrieg Commander changed the core Warmaster rules a little too. The question is, are the changes small enough to be worth the effort, and still keep the feel of the original game?

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Sun Apr 20, 2008 5:16 pm 
Brood Brother
Brood Brother

Joined: Sun Dec 16, 2007 8:13 pm
Posts: 42
Location: Spain (Asturias)
I am not an expert on WW2, but I am sure EA could be adapted.

Close combat could be reduced to firefight, the tecnology development could be saved segmenting the army list in periods where armour and penetration power would be balanced from 6+ to 4+.

My main motivation is to avoid buying and learnig new rules :).

www.rolyestrategia.com

_________________
Alf

www.rolyestrategia.com


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Mon Apr 21, 2008 3:15 pm 
Brood Brother
Brood Brother

Joined: Fri Jan 26, 2007 10:12 pm
Posts: 98
Location: Germany
The problem is that in 1945 all sides still fielded early war stuff (out of desperation or in different roles like scouting) and the new ubertanks were available. Not very easy to balance.


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Tue Apr 22, 2008 9:38 am 
Brood Brother
Brood Brother

Joined: Tue Oct 24, 2006 10:34 am
Posts: 141
Location: Sweden
Wouldn't be impossible.

Armour
Early: 4-6 + saves
Middle : 3-5+ saves (extreme cases reinforced)
Late: 3-5+ reinforced saves (extreme cases DC)

Guns
Small: 5-6+ AT
Medium: 4-5+ AT
Big: 2-4+ AT

But to make it even better, I would create range bands, where a gun would have TK a 1/3 MW at 1/3 and normal AT the rest. Even a puny gun could take out a tiger out of the battle with a lucky hit or at short range(ok, it would be easy to get in to battle worthy state afterwards but for the purpose of this battle it would be out of the fight).

I'm guessing now but I think it would work.

/Staffan

_________________
/Shoel
My Painting Corner


Top
 Profile Send private message  
 
 Post subject: Epic Armagodon for WWII
PostPosted: Tue Apr 22, 2008 7:18 pm 
Brood Brother
Brood Brother

Joined: Sun Dec 16, 2007 8:13 pm
Posts: 42
Location: Spain (Asturias)
I like the first propoursal of Shoel about armour saves and guns a lot.

The range bands is not my fall, I think it brings unnecesary complication. Wiht the actuall rules, and keeping the armour save allways over 3+, there is a chance for every puny to destroy a Tiger.

_________________
Alf

www.rolyestrategia.com


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 53 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net