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Crazy idea, as weird as a primarchload!
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1175
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Author:  iblisdrax [ Wed Apr 07, 2004 11:53 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

I played my first test 'Nid game last night, a 1000 point vs Eldar.  I'm not very familiar with the Eldar, but I think that he was running 2 warhosts, a falcon detachment, and a long range detachment.  On the other side we had 2 hive tyrants with tyranid guards, 10 carnifaxes, 17 gaunts, a biovore, and a formation of genestealers.  The Eldar pummeled the genestealers right off the bat (anyone else think that they are a little weak with 6+ armor?) and put some hurt on the 2 tyrant formations (had to split the horde to go around terrain) but then made the mistake of assaulting a half strength tyrant host with a warhost+falcons.  Result: Dead warhost(well one falcon survived :p ).  Then the 'nids respawned most of the detachment right back!!  Things went drastically downhill for the Eldar after that.  
    In conclusion, I think that the Nids are very tough.  But, in retrospect, I don't think that the Eldar are very well matched against them, ie, lots of AT firepower, not so good Ap shots (of which the nids have a lot!), and expensive formations.  
    Comments, anyone?  Was this the best Eldar formations to use?  And I know, assaulting the nids(the most dangerous CC army in the game, far as I know) was a bad mistake.

my 2 cents,

iblisdrax

Author:  iblisdrax [ Thu Apr 08, 2004 3:21 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Hmm, nobody wants to comment?  Strange, on this board... :p

my 2cents,

iblisdrax

Author:  Legion 4 [ Thu Apr 08, 2004 3:42 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Have not played 'Nids or Eldar with E:A rules (most of my 'Nids are SIB ! :blush:) ... or I would be glad to help you or at least make comments of some worth ...   ???

Author:  nealhunt [ Thu Apr 08, 2004 4:54 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Your assessment sounds about right to me.  Eldar are lacking in AP fire, using assaults to make up for it.  Obviously, not so great against Nids.  Personally, facing Nids with Eldar, I would place objectives deep in their territory and take dark reapers in wave serpents and guardian FF hosts in wave serpents.

It's important to note that the game isn't really balanced for just 1000 points, too.  Also, I am curious about your Nid list.  Was it just throwing down the models that were available?

2 Hive tyrant formations is 500 points
10 Carnifex is 500 points
That's 1000 points before you get to any of the gaunts, so the nids may have just had more points.  

Both categories (synapse and "elite" broods) are restricted to 25% of the overall points, meaning that it would need to be a 2000 point list to field all of that.  Of course, if you are playing 1000 points, I guess you might as well toss out the force selection restrictions, too, since it won't be balanced anyway.  It's just an observation.

Author:  iblisdrax [ Fri Apr 09, 2004 2:52 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Well, you are right about the force restrictions as far as the Hive Tyrants go, we couldnt field two of them legally.  That was a mistake.  The Carnifaxes, however, are only 25 points apiece in my list, which I pulled off the web the night before.  So, if the 'nids were restricted to the one Tyrant, we probably would have taken another det of 'stealers, or more biovores.  I don't think it would have changed the outcome, tho, not the way the Eldar were played.  Like I said, it was a learning game on both sides. :oo

my 2cents,

iblisdrax

Author:  CrimsonFury [ Fri Apr 09, 2004 5:08 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

IMO the Tyranid list needs the most work done on it out of all the lists currently in the vault.

I've just put my 'nids aside until September when they will be getting an update. (too far away :( ). I find the current list too unbalanced (playing both with and against 'nids)

Author:  Dooglebug [ Tue Apr 13, 2004 8:43 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

The army selection feels very restricted. They have a serious activation defficiency as it is with only a quarter of points on synapse. The respawn thing has potential but it limits them to one mode of play. This is bad for replayability.

I used to play nids in 40k. You can absolutely muller your opponent with them for 2-4 games if they've never met nids before but they soon adapt and there is a limit to how much you can do to change your strategy reduceing the game to target selection.

Author:  iblisdrax [ Tue Apr 13, 2004 11:40 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

In my opinion, the 'nids are the hardest out there to balance, just because of the radically different way that their army is laid out.  In particular, the synapse issue is a big one: do you give them more, making them more powerfull, or reduce, restricting force options and strategy?  Maybe this is why it has been a long time since a revised list, and one not slated till Sept.    :(

my 2cents,

iblisdrax

Author:  iblisdrax [ Wed Apr 28, 2004 2:36 am ]
Post subject:  Crazy idea, as weird as a primarchload!

Hmmm, any other comments on the subject?  (thinly disguised bummp :p )

my  :laugh:  :laugh: cents,

iblisdrax

Author:  Frecus [ Fri Apr 22, 2005 4:22 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Scratchbuild a full 2-4K E:A army!

No buy cheap models crazy stuff, just hardcore plastic, clay, putties, and assorted random junk! Lower than low costs, mediocre model quality, but still looking like an army.

I thought both orks and LatD qualify for such a project, my preference being LatD.

So, now here's my questions for you:
-What army should I take?
-How should I do it? Building ideas are all welcomed.
-Any ideas for a start? I wanna start with 2K, does anyone have any ideas for a 2K ork/LatD list?

Frecus
The glade wanderer
Madwarrior





Author:  Justiniel [ Fri Apr 22, 2005 4:38 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Hmmm, are you really sure you want to do this, afterall most of the basic plastics are really cheap on e-bay, provided you're careful :D possible cheaper than the clays/putties etc,
However it would be interesting to see how you get on, I'll see if I can think of any helpful hints.
LotD would be my choice :D

Author:  Warmaster Nice [ Fri Apr 22, 2005 6:20 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Hi Frecus.

That sounds like quite a task.
I'd recommend that you go for a vehicle heavy army. Modelling 5 miniatures to a base is going to be a lot of work.
Another reccomendation would be to go for an army with high points cost so you don't have to build as many models.

You could build a Necron army perhaps?

Cheers!  :)

Author:  primarch [ Fri Apr 22, 2005 10:04 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Hi!

I agree, its crazy and wierder than the primarchload..... :;):

Primarch

Author:  Frecus [ Sat Apr 23, 2005 6:45 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

Quote (Warmaster Nice @ 22 2005 April,18:20)
That sounds like quite a task.
I'd recommend that you go for a vehicle heavy army. Modelling 5 miniatures to a base is going to be a lot of work.
Another reccomendation would be to go for an army with high points cost so you don't have to build as many models.

You could build a Necron army perhaps?

Hmmm... I agree with those, but necrons are themselves hard to build...

I also thought of speed freeks, who can get all buggiez & wagonz. I made a little list for that option, containing 32 buggiez, 3 speedstas, 7 gunwagonz, 1 scorcha & 1 badboyz, 12 deathkoptas, 12 gunwagonz, 5 fighta bommerz.
I could take more gunwagonz & less buggiez...

Frecus
The glade wanderer
Madwarrior

Author:  Frecus [ Mon Apr 25, 2005 9:11 pm ]
Post subject:  Crazy idea, as weird as a primarchload!

I got a new speed freek idea!

I got an idea for a unit of massive monowheels with guns attached to the axis to represent 9 buggies. I also reduced a lot of building time by taking a total of 8 gunfortresses. So what do you think of this list:

Da mastas blitz brigade, 8 gunwagonz, mekboy speedsta, bad ork smallwheelz (bike boyz), 2 flakwagonz...370
Blitz brigade, 4 gunwagonz, mekboy speedsta, flak wagon, gunfortress...370
Kult of speed, 8 deth wheelz (buggies), speedsta, extra deth wheel (buggy)...275
Blitz koptas, 4 deth koptas...150
Huge gunfortress mob, 6 gun fortresses, extra gun fortress...835
Total: 2K
Models: 40

Frecus
The glade wanderer
Madwarrior

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