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specialist games epic article online http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1142 |
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Author: | vanvlak [ Sat Nov 15, 2003 6:50 pm ] |
Post subject: | specialist games epic article online |
Hi all, I was reading the Gaunt novel Necropolis (yes, I know it's been out some time now, and that no ork Landas feature in it) and was impressed by the siege engines used at Verhunhive. ? ![]() Now I was thinking: 1.- Would anyone be interested in using rules for ork siege engines? 2.- How about modelling these - or has anyone done so already? I had these immediate ideas: 1.- Ork siegewagon - same rules as a Battlewagon, ?but no troops can be carried, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlewagon as an upgrade for a Warband [ ![]() 2.- Ork siegefortress - same rules as a Battlefortress, ?but the Big Gun and two twin Big Shootas are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlefortress as an upgrade for a Warband 3.- Ork gun siegefortress - same rules as a Gunfortress, but two Big Guns are lost, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Gunfortress as an upgrade for a blitz Brigade; Supagun option lost. 4.- Ork Siege Stompa - same rules as a Stompa, ?but weapons limited to two Big Guns and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal Stompa in a Stompamob or as an upgrade. 5.- Ork Siege Supastompa, Gargant, Great Gargant - one weapon system replaced by a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper; can be purchased at same points as normal war machine BUT - a troop carrying capacity is added ![]() 6.- Siege (wait for it) Landa - A Landa with D3+3 gun turrets and no rokkits; replaced by an armoured prow, or demolition rokkits [ ![]() That's it. I'd appreciate any ideas on rules and modelling, especially on rules for demolition charges, ploughs etc., and comments. These rules would obviously apply to friendly games. You wil have noticed I prefer to rplace weapons or payload rather than change other statistics or points cost. What do you think of this - ah - strategy? ? ![]() Cheers! |
Author: | Legion 4 [ Sun Nov 16, 2003 6:59 am ] |
Post subject: | specialist games epic article online |
Interesting concept, we use the rules from SM-1 & SM-2 for clearing/laying mines and clearing obstacles. ? Every Ork, Chaos, etc. vehicle, with a roller, claws, plow, etc., we gave mine and obstacle clearing capabilites based on those rules. It makes tactical sense and is kind of "neat" too... ![]() |
Author: | Shadow Hunter [ Wed Nov 26, 2003 2:34 pm ] |
Post subject: | specialist games epic article online |
iI would imagine a demolition charge to have the TK special weapon rule, maybe also give it the slow firing rule, since it may need setting up. Thing is, I see weapons such as soopa gunz etc, being powerful enough to knock out defences or walls. So I dont think there's a lot that needs doing there. A troop delivery system would be nice. I'd say a capacity of 8 max (for a GGargant). I have no idea how to implement an of this though ![]() |
Author: | Warmaster Nice [ Wed Nov 26, 2003 4:34 pm ] |
Post subject: | specialist games epic article online |
A troop delivery system would be nice. I'd say a capacity of 8 max (for a GGargant). I have no idea how to implement an of this though |
Author: | primarch [ Wed Nov 26, 2003 9:00 pm ] |
Post subject: | specialist games epic article online |
Hi! Nice ideas vanvlak. I especially like the siege battlewagon. Would you mind if some of these made their way into net epic? Primarch |
Author: | MaksimSmelchak [ Wed Nov 26, 2003 9:33 pm ] |
Post subject: | specialist games epic article online |
Vanvlak, I like your ideas, but I'm not sure if removing capacity or weapons is the way to go. Why not just include the Siege stuff as upgrades and charge more for it? 1. - Ork Siege Wagun: - Same rules as a Battlewagon, but no troops can be carried, and a siege tower or obstacle demolition charge/obstacle removal plough/minesweeper added instead; can be purchased at same points as normal Battlewagon as an upgrade for a Warband [Would you include this upgrade in a Blitz Brigade as well as if it's troop carrying capacity is lost?] |
Author: | vanvlak [ Thu Nov 27, 2003 1:27 pm ] | ||
Post subject: | specialist games epic article online | ||
Hi guys, thanks for the feedback. No problem re net epic, Primarch. Maksim, I replaced stuff because there is only so much stuff a vehicle can carry before it has to be made larger and slotted into a different category - for example, from Battlewagon to Battlefortress scale. Orks would HATE to lose weapons, but then again I think of a Battlefortress as a Gunfortress which has lost some guns for troop carrying capability - this applies to the Gargant idea too. re CC weapons and siege weapons - fair enough, you're right there - but I was thinking of stuff designed to breach walls rather than cut a Titan in half (!!), or demolish roads and airfields and bunkers (happy thought - a Stompa ploughing up a runway). The Landa (owww - I should be on therapy!) armoured prow would pemit it to act as a brute Ramship in BFG. Warmaster - I was toying with the idea of an assault pod too - nice to see I'm not the only nutter around ![]() And the Corvus rules are in the 'old models' list too. (no Korvus though ![]() Re nature of demolition weapons - I was thinking more of short range demolition mines, bombs etc., combined with skorchas and a transport capability. Another possibility would be a Battlewagon-size vehicle with the sole task of delivering a large explosive charge under a Titan. The siege tower idea has a large vehicle (a Battlefortress type?) with a large ramp at the back and a tower on top for getting troops into tall buildings or over defensive walls - or for assaulting a Titan, or a capitolis Imperialis! These specialised items would be used in siege scenarios, with non-tournament rules, and also with rules for walls and large fortifications - and Imperial weapons such as cleansing flame cannon or something, for clearing enemy troops off a wall. Ok, time for my medication. ![]() |
Author: | stormseer [ Thu Nov 27, 2003 1:48 pm ] |
Post subject: | specialist games epic article online |
The Landa (owww - I should be on therapy!) armoured prow would pemit it to act as a brute Ramship in BFG. |
Author: | vanvlak [ Thu Nov 27, 2003 2:46 pm ] | ||
Post subject: | specialist games epic article online | ||
Aaaaaaaaarrrrrggghhh!! What have you done!!!! The old Garglanda concept!!!!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooooooooo. .......................... ![]() ![]() ![]() +++potential new thread +++ building Garglanda +++ |
Author: | Mojarn Piett [ Thu Nov 27, 2003 3:39 pm ] |
Post subject: | specialist games epic article online |
It's no use; in Epicomms no one can hear you scream... ![]() |
Author: | vanvlak [ Thu Nov 27, 2003 3:51 pm ] | ||
Post subject: | specialist games epic article online | ||
ok - can we have soundfiles here please? ![]() |
Author: | CyberShadow [ Thu Apr 15, 2004 12:45 pm ] |
Post subject: | specialist games epic article online |
This thread has been archived. |
Author: | vanvlak [ Sun Apr 17, 2005 7:32 am ] |
Post subject: | specialist games epic article online |
Hi all, just a heads-up - the latest online articles at the Specialist Games site include an article giving you a choice of a gazillion objective types, complete with special effects. Looks fun! ![]() |
Author: | primarch [ Sun Apr 17, 2005 10:51 pm ] |
Post subject: | specialist games epic article online |
Hi! Tasty! ![]() Thanks for the heads up! Primarch |
Author: | vanvlak [ Sun May 01, 2005 7:31 am ] |
Post subject: | specialist games epic article online |
Another art. in Online 13: this time it's the assault scenario, with the attacker having 50% more stuff than the defender - a traditional variant, but a fun one too. With rules for razorwire, minefields etc, and a nice pic of assaulting Gorgons! Whee! |
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