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siege engines and blast markers |
mnb
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Post subject: siege engines and blast markers Posted: Sat Nov 29, 2008 2:09 am |
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Joined: Wed Nov 26, 2008 7:56 pm Posts: 624 Location: Parts Unknown
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hi, been playing epic for a long time but just started playing armageddon so this has probably been answered before. if you had a unit of 3 baneblades w/ 6 blast markers and wanted to to fire upon an enemy unit how would the blast markers effect it. would the blast markers be 2 apiece or would 2 baneblades have 3 blast markers each? while playing we used the to hit rules, have to allocate enough to destroy the unit prior to moving to next unit. thanks for the help.
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zombocom
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Post subject: siege engines and blast markers Posted: Sat Nov 29, 2008 2:18 am |
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Joined: Fri Apr 20, 2007 1:49 am Posts: 5569
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6 blast markers would supress two of the baneblades; only one could fire.
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Dave
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Post subject: siege engines and blast markers Posted: Sat Nov 29, 2008 4:31 am |
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Hybrid |
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Joined: Sat Feb 17, 2007 11:25 pm Posts: 9527 Location: Worcester, MA
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Think of it this way. A Baneblade counts as 3 units. BMs suppress back to front, you have to finish suppressing 1 Baneblade before moving onto the next. So for every 3 BMs one Baneblade is suppressed. Left over BMs don't count for anything on a purely WE formation.
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[ 3 posts ] |
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