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Iron Warriors CSM http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=10500 |
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Author: | Steve54 [ Sun Sep 09, 2007 4:04 pm ] |
Post subject: | Iron Warriors CSM |
Over the next few months I'm going to try and test/tweek this list. I've based it upon the BL list but with daemons+BL specific units removed - in have come more access to dreads, oblits etc and of course artillery The idea is an Iron Warriors attacking siege force Thanks to Dptdexys and Firestorm for their input and to Neal and others for input on previous list versions. I played it for the first time last weel vsBill Ely and Matt Otter with Eldar and lost 4-0. So far I think the artillery might need to be made cheaper(possibly in different unit szes) and the feral variant upgunned but I'm going to test it further first. IRON WARRIORS CSM Initiative 1+ Strategy 5+ As with the Black Legion Character upgrades can only be applied to the Core units of a formation. One IW Lord Character must be upgraded to a Warsmith Character. This upgrade is free. IRON WARRIORS FORMATIONS IRON WARRIORS GRAND COMPANY 300 One IW Lord Character upgrade and 8 units - Six Chaos Space Marines And Two Havocs Upgrades - Rhinos, Defilers, Havocs, Dreadnoughts, Dreadclaws, Chaos Land Raiders, Obliterators, Daemon Prince, Chaos Vindicators, Siege Dreadnought HAVOC COMPANY 150 One IW Lord Character upgrade and Four Havoc Units Upgrades - Havocs, Rhinos, Chaos Land Raiders, Dreadclaws, Dreadnoughts, Chaos Vindicators, Obliterators, Defilers 0-1 RAPTOR CULT 35 per unit One IW Lord Character upgrade and 4-8 Raptor units Upgrades - none 0-2 IRON WARRIORS CHOSEN 65 per unit One IW Lord Character upgrade and 4-6 Chosen Upgrades - Dreadnoughts, Defilers, Chaos Land Raiders, Dreadclaws, Obliterators, Daemon Prince, Siege Dreadnought 0-1 IW FORLORN HOPE PER IW GRAND COMPANY 125 4 Chaos Space Marines with the SCOUT ability Upgrades - Rhinos 0-1 BIKE COMPANY 300 One IW Lord Character upgrade and 8 Chaos Marine Bikes Upgrades - none IRON WARRIORS ARMORED COMPANY 50 per Chaos Predator, 50 per Vindicator, 75 per Chaos Land Raider 6 Chaos Predators and/or Chaos Vindicators and/or Chaos Land Raiders Upgrades - Defilers 0-2 IRON WARRIORS SHT COMPANY 225 per SHT 1-3 IronReapers Upgrades - Defilers DREADNOUGHT ASSAULT PACK 50 per Dreadnought, 75 per Defiler 100 per Siege Dreadnought 6 Dreadnoughts and/or Siege Dreadnoughts and/or Defilers Upgrades - Dreadclaws BASILISK BATTERY 500 6 Basilisks Upgrades - Chaos Vindicators HELLFIRE BATTERY 300 3 Hellfire Cannons Upgrades - Chaos Vindicators BRIMSTONE BATTERY 600 3 Brimstone Cannons Upgrades - Chaos Vindicators, defilers UPGRADES Rhinos Up to 8 (rules as Black Legion) 10 Obliterators Up to 4 75 Dreadnoughts Up to 4 50 Chaos Land Raiders Up to 4 75 Defilers Up to 3 75 Dreadclaws These work exactly as SM or BL drop pods. 5per unit in the formation Havocs 4 Havocs 150 Daemon Prince REPLACE the unit in the formation 50 that includes the Warsmith character with A Daemon Prince unit. Only one Daemon Prince may be included. Chaos Vindicators Up to 3 50 Siege Dreadnought 0-1 100 LEGIO MORTIS TITANS Siegelord 800 Reaver variant 650 Warhound/Feral Variant 300 CHAOS NAVY AND AEROSPACE 0-1 Swiftdeath Interceptors 200 for three 0-1 Helltalon Fighter Bombers 300 for two Devastation Class Cruiser 150 Despoiler Class Battleship 250 IRON WARRIORS UNITS All as Black Legion CSM list except Hellfires - as L&D list Chaos Vindicators - as SM Vindicators Siege Dreadnought AV 15cm 4+ 3+ 4+ Siege Hammer (base) assault weapon Extra attack(TK) Breeching Drill (base) assault weapon Heavy Flamer AP3+ Ignore Cover Walker, fearless, reinforced armour Iron Warriors Lord Character Daemon Weapon (base) assault weapon MW, Extra attack(+1) Warp Bolt (15cm) Small arms MW, Extra attack(+1) Servo Arms (base) assault weapon Extra attacks(+2) IW Lords can be one of three types : IW Warsmith, IW Sorcerer Lord or IW Lord. All are characters and have the leader and Invulnerable Save abilities. All Lord Characters have the Commander ability. IW Warsmiths also have the Supreme Commander ability. Sorcerer Lords have the Warp Bolt Weapon, Lords and Warsmith Characters either have the Daemon Weapon or the Servo arms. Brimstone Cannon AV 15cm 4+ 5+ 5+ Brimstone Cannon 60cm 2BP MW, indirect IronReaper War Engine 15cm 4+ 4+ 4+ 2 x Inferno Cannon 30cm AP3+ Ignore Cover Left Side 2 x Inferno Cannon 30cm AP3+ Ignore Cover Right Side Decimator Cannon 45cm 3BP MW, Fixed Forward, Ignore Cover Damage Capacity 3. Reinforced Armour. Fearless. Critical Hit Effect: The Decimator?s boiler explodes. The Decimator is destroyed, and any units within 5cm of the model suffer a hit on a D6 roll of 6. Siegelord War Engine 15cm 4+ 2+ 4+ 2 x Heavy Missile Launcher 45cm 3BP Ignore Cover, Indirect Doom Cannon 75cm MW2+ TK(D3) DeathStorm 45cm 4 x AP4+/AT4+ Damage Capacity 8, 6 Void Shields, Walker, Reinforced Armour, Thick Rear Armour, Fearless Critical Hit Effect : The Siegelord is driven into a daemonic rage and immediately moves 3D6cm in a random direction. If this move takes the Siegelord into impassable terrain or another unit it can?t move over then it stops when it contacts the obstruction and suffers an extra point of damage. If the titan rampages into or over any units then they will take a hit on a D6 roll of 4+ (making saving throws for the units normally). Reaver War Engine 25cm 4+ 3+ 4+ 2 x Hellstorms 30cm 4 x AP4+/AT4+ Ignore Cover Breechclaw Assault Pod 15cm Small Arms, +4A Transport(8) Damage Capacity 6, 4 Void Shields, Walker, Reinforced Armour, Fearless Critical Hit Effect : The Reavers plasma reactor has been damaged. Roll a D6 for the Reaver in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Reaver on a roll of 2-3 the Reaver suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Reaver will be hit on a roll of 5+. Breechclaw Assault Pod: The Pod may transport 8 units, only Iron Warriors CSM, Chosen Terminators and Dreadnought Packs may be transported. The pod may deploy these units into buildings or, if the situation dictates, onto the ground. Feral War Engine 30cm 5+ 4+ 4+ Forgeburner 30cm AP3+/AT5+ Ignore Cover, Small arms (+2A) Warblaster 30cm 4 x AP3+/AT5+ Damage Capacity 3, 2 Void Shields, Walker, Reinforced Armour, Fearless Critical Hit Effect: The Feral is caught off-balance and staggers. Move it D6cm in a random direction. If this move takes the Feral into impassable terrain or another unit it can?t move over then it stops when it contacts the obstruction and suffers an extra point of damage. If it staggers into or over any other units then they will take a hit on a D6 roll of 6+(making saving throws as normal) |
Author: | pixelgeek [ Sun Sep 09, 2007 7:15 pm ] |
Post subject: | Iron Warriors CSM |
Aside from the the siege theme the army seems to not have a focus that it is being built around. It just looks as if you wanted to add some artillery and new titan variants to the CSM list. Before you do any more work I would sit down and write out three to five theme elements that the army list is meant to try to hold to and then use those to determine what units are in the army, what units are not and how the army is intended to operate. An army list should provide the gamer with interesting challenges and when I look at the list I don't see anything that immediately jumps out and sparks my interest (that also might be a formatting issue... message boards are hopeless for making readable army lists) I also think that you might want to take the list and remove all of the variant units (replacing them with stock CSM units) and then reintroduce the variants slowly after you have the core of the army figured out Currently you have way too many factors to try to balance at the same time so you might want to look at cutting down your work for the moment. I don't know that you need specific siege titan variants. Most existing titans like a Warlord can have siege arms added to them. As well the fluff for the Chaos Legions makes it seem as if most of their titan support comes from Titan Legions and I am not sure if one of them would design siege specific units. The Chosen in the core CSM list are now gone and are just Terminators. I'd look at making the artillery units smaller or larger. Six units seems odd and not in character I think. Make it a grand company of artillery or smaller attack support formations with three units in them I'd lose the Brimstone as a concept entirely. MW barrage units are a PITA to balance and no-one likes playing against them. Also check the new CSM list for the corrected wording for the Lord. I'd also suggest just losing the Sorcerer option totally as I don't recall any Sorcerer Lords in IW fluff. Looking forward to seeing how the list develops |
Author: | Evil and Chaos [ Sun Sep 09, 2007 7:32 pm ] |
Post subject: | Iron Warriors CSM |
I don't know that you need specific siege titan variants. Most existing titans like a Warlord can have siege arms added to them. I think this interrelates quite closely with this thread > LINK I'd be pleased if you'd comment, Pixelgeek. |
Author: | BlackLegion [ Sun Sep 09, 2007 9:38 pm ] |
Post subject: | Iron Warriors CSM |
I strongly recommend the novel "Storm of iron" and would base an Iron Warriors army on this. |
Author: | pixelgeek [ Sun Sep 09, 2007 11:17 pm ] |
Post subject: | Iron Warriors CSM |
(BlackLegion @ Sep. 09 2007,13:38) QUOTE I strongly recommend the novel "Storm of iron" and would base an Iron Warriors army on this. There really isn't a lot to go on from that book regarding the larger structure of the army though |
Author: | BlackLegion [ Mon Sep 10, 2007 1:06 am ] |
Post subject: | Iron Warriors CSM |
There are daemon powered siege cannons described. And Titans with siegetowerlike struktures on their carapace/shoulders. They used slaves to see how far the enemy artillery could fire. |
Author: | Steve54 [ Mon Sep 10, 2007 8:25 am ] |
Post subject: | Iron Warriors CSM |
The idea is for a wave of mechanical constructs - dreads, defilers etc. and mechanised troops - CSM, predators, LR, Vindies etc. supported by artillery. Much as in 'storm of Iron' The titans are intended to be standard titans but having supported IW for millenia would be armed for what the IW do - siege work Artillery is in 6s as its supposed to be a significant IW number, but I might change this to make it less unwieldy. The hellfires and brimstones are supposed to represent the daemonic-artillery used by IW. Focus of the testing is definitely to balance the rest of the list before titans |
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