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Some ideas for the Marines (including Traits)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=1039
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Author:  iblisdrax [ Sat Feb 21, 2004 9:54 pm ]
Post subject:  Some ideas for the Marines (including Traits)

Why do the Hellbore, Moles and Termites, which did have a Firepower rating in Epic40k, not have any weaponry at all in Epic A?  I'm just asking, because it makes my Hellbore and Moles kinda useless in Epic A, and that sucks. :angry:

my 2cents,

iblisdrax

Author:  TuffSkull [ Sat Feb 21, 2004 10:26 pm ]
Post subject:  Some ideas for the Marines (including Traits)

At a guess because they dont have any weaponry (that I can remember) sculpted onthe model - Its WYSIWYG.

As I recall, it was the trasporters & not the tunneler itself in most cases that got the firepower originally anyway wasnt it?  :oo

Author:  Chris [ Sat Feb 21, 2004 10:34 pm ]
Post subject:  Some ideas for the Marines (including Traits)

I brought up this problem with Jervis on the official playtest boards, and he said the same as Tuff, they don't have weapons on them, so they have no firepower. I was annoyed at this, as I have two hellbores myself!

The main purpose of them now is just to be used as another kind of troop transport.

Cheers

Chris

Author:  iblisdrax [ Sat Feb 21, 2004 10:47 pm ]
Post subject:  Some ideas for the Marines (including Traits)

Rrrr...that is annoying.  Especially in the case of the Moles, who have to stay attached to the formation that they transport.   hmmm, maybe the weapons are in turrets that pop up after the mole surfaces?  I'm going to think on this.


my 2cents,

iblisdrax

Author:  mr_mich [ Sat Feb 21, 2004 11:21 pm ]
Post subject:  Some ideas for the Marines (including Traits)

You could always just model some on and use the WYSIWYG rule... }:)

Author:  primarch [ Sun Feb 22, 2004 2:46 am ]
Post subject:  Some ideas for the Marines (including Traits)

Hi!

Tunnelers are supposed to establish "beachheads" and centers of resistance.

Pretty useless if they dont have armament.

Primarch

Author:  Legion 4 [ Sun Feb 22, 2004 5:40 am ]
Post subject:  Some ideas for the Marines (including Traits)

In SM1 they do and in our Epic paradigm, they still do. ? However, the models have no visable weapons. ?But I did add some on my Hellbore ! ?So G/W can Stuff it !!! :laugh:  The weapons would probably deploy once the tunneller surfaces ... as suggested.  :;):  And with tunnellers, once they surface, the troops inside should be a separate detachment once they disembark ... that is the way we play it. :D

Author:  nealhunt [ Mon Feb 23, 2004 8:16 pm ]
Post subject:  Some ideas for the Marines (including Traits)

Per jervis, the original design (SM-era) was that none of the tunnellers would have any sort of weaponry, as all their internal space went to tunneling gear and cargo room.

They were badgered by the marketting guys into adding weapon stats on the grounds that no one would buy models that did not have weaponry.  So, they made up weapon stats even though the models had none and the designers didn't like the concept.

Since they are OOP and JJ was making fun-stats only, he went back to the original concept that they were merely underground versions of drop pods.

Author:  Legion 4 [ Mon Feb 23, 2004 9:52 pm ]
Post subject:  Some ideas for the Marines (including Traits)

All SM1 Drop Pods had weapons too ... I see the designer vs. marketing conumdrum.   We however, still play that all tunnellers and drop pods have weapons ... go figure !  :;):

Author:  primarch [ Mon Feb 23, 2004 11:27 pm ]
Post subject:  Some ideas for the Marines (including Traits)

Hi!

Drop pods STILL have weapons under net epic. There are troops transports, plasma cannon support and lethal "deathwind" missiles to clear landing zones.

Primarch

Author:  Legion 4 [ Tue Feb 24, 2004 12:06 am ]
Post subject:  Some ideas for the Marines (including Traits)

Same here ... even the Assault Pod has a weapon.   :;):

Author:  primarch [ Tue Feb 24, 2004 12:19 am ]
Post subject:  Some ideas for the Marines (including Traits)

Hi!

Really? What kind of weapon you gave the assault pods?

Primarch

Author:  Tas [ Tue Feb 24, 2004 2:02 am ]
Post subject:  Some ideas for the Marines (including Traits)

Whose to say that the post surfacing operation doesnt reveal fold down weapon turrets, exactly as drop pods do when they deploy?

Just because the model doesnt depict it in that way...

I would assume that they would at least have a small close in defence turret

Author:  iblisdrax [ Tue Feb 24, 2004 2:08 am ]
Post subject:  Some ideas for the Marines (including Traits)

Well I don't know if the Moles or Termites would have anything, maybe a defensive bolter on a Mole, but the Hellbore should have some kind of heavy weapon, besides its defensive turrets.  I mean, its a War Engine, for crying out loud!  

Any suggestions as to what those weapons and stats should be?

my 2cents,

iblisdrax

Author:  Tas [ Tue Feb 24, 2004 2:19 am ]
Post subject:  Some ideas for the Marines (including Traits)

Quote (iblisdrax @ 24 2004 Feb.,10:08)
Any suggestions as to what those weapons and stats should be?

I envisage a number of close range, high rate of fire weapons for defence of the immediate area and to cover troops deploying from the tunneler.

Like Assault Cannons, Gattling lasers & Heavy Flamers.
Similar to the IG's Storm Hammer Superheavy Tank

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